Search results

  1. U

    [Resources] - DayZ Server Additions

    Even though i personally wrote the tutorial for halo jump (regular), i can 100% confirm it works without issue. Installed on my own server, and installed on 2 friends using the same steps and it works perfectly
  2. U

    HALO Jump On Spawn! - Tutorial

    lol. Sorry about that, included you as credits in my other halo jump tutorial, forgot to mention credits in the opening. Updated.
  3. U

    Need help understanding this

    ""scriptsMZ\MZ_helo.sqf"";"; To: "scriptsMZ\MZ_helo.sqf"; OR: 'scriptsMZ\MZ_helo.sqf'; OR 'scriptsMZ\MZ_helo.sqf';"; OR 'scriptsMZ\MZ_helo.sqf'"; I believe thats your problem, however im not familiar with SQM formatting so i could be wrong Sorry for all the OR's I believe...
  4. U

    [Resources] - DayZ Server Additions

    Things that needed to be added are: Remove Parts From Vehicles: http://opendayz.net/threads/remove-parts-from-vehicles-simplified.9227/ Halo Jump On Spawn: http://opendayz.net/threads/halo-jump-on-spawn-tutorial.9344/ Excelsior Bridge: opendayz.net/threads/excelsior-bridge-chernarus.9221/...
  5. U

    HALO Jump On Spawn! - Tutorial

    Halo Jump On Spawn By: Unkinhead Credits: Hangender, VentZero Ok guys, finally got this working, fixing all the problems involved. This is for spawning in, in the middle of a halo jump only! For the option to halo jump out of a chopper, please see my other tutorial. in your dayz_server.pbo...
  6. U

    Remove Parts From Vehicles (Simplified)

    Hm seems like a glitch, try logging out then back in. Also. Are you using rmod for that vehicle and skin?
  7. U

    [Tutorial] Editing Heli Crashes - 1.7.6.1 (Simplified)

    then your doing it wrong :P server.pbo, not your mission.pbo Should be in compiles\ folder
  8. U

    Excelsior Bridge - Chernarus

    Hm, couldnt get it to work actually kept getting : ErrorMessage: Config : some input after EndOfFile. Whenever i tried, tried copying Class Vehicles (line included) all the way down to Class Intro (excluding that line) and pasted it under the end of markers....then i tried the same thing...
  9. U

    Excelsior Bridge - Chernarus

    Could you please upload the biedi and sqf for the file with the buildings and towers? Thanks for this man
  10. U

    [Tutorial] Editing Heli Crashes - 1.7.6.1 (Simplified)

    Nope, it shouldn't matter, as far as i know .sqf's aren't type-strict
  11. U

    Remove Parts From Vehicles (Simplified)

    Remove Parts From Vehicles By: Unkinhead Credits: Jaimbo Unpack your mission.pbo with PBOview (or another PBO unpacker) (If you have already overridden your fn_selfactions and compiles sqfs, you can skip the first few steps) ---Already Overridden Skipp-able Steps Start---...
  12. U

    Kill messages/Death messages

    Searched one of the players (Sir. Hitman 17) And found a result for http://www.gametracker.com/server_info/173.193.48.137:3136/ Server Owner: Innko/Bloodred I know him and talk to him often on skype. I will ask him about when he comes back online. However, it still might not be his server.
  13. U

    [Tutorial] Editing Heli Crashes - 1.7.6.1 (Simplified)

    Hm weird... Looks fine to me, mind posting the excerpt from your RPT? including the lines above and below it? EDIT: I believe "M107_DZ" should be "M107" could be wrong though...Can anyone confirm?
  14. U

    Animated Helicrashs 0.1 - Release

    You have to wait for the heli to start flying...It will happen around 30 minutes in on default.
  15. U

    Animated Helicrashs 0.1 - Release

    Would you mind doing a small change log under your Original Thread Post? Kind of confused whats fixed and im sure many others would like to know if we should update it or not. :) Thanks
  16. U

    Animated Helicrashs 0.1 - Release

    Ok here it is, updated points for Chernarus should be around 125 or so. _staticcoords =...
  17. U

    Animated Helicrashs 0.1 - Release

    Ah, very good point, didn't think about that. Ok i will readjust then repost with > 100
  18. U

    Animated Helicrashs 0.1 - Release

    Here are the static coords for chernarus i have set up (around 20) should be quite enough to make it unpredictable. Feel free to update original post OP with preset staticcords option. These Staticcords are all pretty much default, 16 of 20 are spawned within the inner square of chernarus...
  19. U

    Animated Helicrashs 0.1 - Release

    i noticed i don't have this line in my init or compiles in my mission playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; Is that a problem? I personally didn't get any craters at the crash Hm, it appears when i was more noobish i edited it to install a script of...
Back
Top