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I did not. Did I miss that within this thread somewhere?Yeah 182 changes are minor.
Did you change the call to the crashspawner in server monitor?
The animated crashspawner has a different number of parameters. Its in the instructions I am sure.
These forums that are in the HELP part are not where the actual instructions are located. IMHO the first post should be a sticky in this topic and should link to the actual release that has the instructions and files ...
But since it doesn't, here is the link to the actual release with instructions.
http://opendayz.net/threads/animated-helicrashs-0-1-release.12532/#post-31618
Do you have errors in your RPT about loot positions ?
I have a simple script to spawn in loot and dead bodies that works better.
But I am on a day vacation so can post it later.
If you want to give it a shot just create a spawn loot funcruon
Loot =["SVD","hooker"]bis_select_random
And then put in the loot using the find pos logic of the script. Loop x times
I knew you did because I had that issue last year once. dont recall what the fix was, but if you post your file we can take a look.
it might just be easier to use a loot spawning function just for heli crashes, its easy to do .. I will.post it soon,