Every time the zombies spawn dead, how can i fix that?
//Adding 5 dead soldiers around the wreck, poor guys
for "_x" from 1 to 5 do {
_lootPos = [_pos, ((random 4)+3), random 360] call BIS_fnc_relPos;
_deadBody = createVehicle[["Body1","Body2"] call BIS_fnc_selectRandom,_lootPos,[], 0, "CAN_COLLIDE"];
_deadBody setDir (random 360);
};
Those lines in the server_spawnCrashSite.sqf add a number of dead zombies around the crash site, but if you get out of a vehicle (not too close) or walk up to the site zombies will spawn too. Just like a regular crash site.
Any news on when the next version/update is due? I would really love to get a maximum limit on the number of crash sites that can appear before the next restart. Does anyone have some of their own code for this to work?