Anybody had any success with Chernarus AI boat patrols?

still no AI vehicle patrols spawning...
Code:
15:35:51 "[DZAI] DZAI functions compiled."
15:35:51 "DZAI Debug: Detected mod variant @dayz_epoch."
15:35:53 "[DZAI] Epoch classnames loaded."
15:35:53 "[DZAI] DZAI settings: Debug Level: 2. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: 1.0.5.1). DZAI_dynamicWeaponList: true. VerifyTables: true."
15:35:53 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: true. Land: true."
15:35:53 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: true. DZAI_zombieEnemy: true."
15:35:53 "[DZAI] DZAI loading completed in 57.469 seconds."
15:35:53 Error in expression <dCamps = [3, "center", 4500, 2000] call fn_bases;
dayzInfectedCamps = Server_Inf>
15:35:53 Error position: <fn_bases;
dayzInfectedCamps = Server_Inf>
15:35:53 Error Undefined variable in expression: fn_bases
15:35:53 File z\addons\dayz_server\system\server_monitor.sqf, line 403
15:35:53 Error in expression < > 0) or {(DZAI_maxLandPatrols > 0)} or ){(DZAI_maxSeaPatrols > 0)} then {
_nul >
15:35:53 Error position: <){(DZAI_maxSeaPatrols > 0)} then {
_nul >
15:35:53 Error unexpected )
15:35:53 File z\addons\dayz_server\DZAI\scripts\DZAI_startup.sqf, line 140
15:35:56 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
15:35:56 "CRASHSPAWNER: 90000% chance to spawn 'UH60 Wreck (ARMY)' with loot table 'Military' in 674.119 seconds"
15:35:56 "DZAI Debug: DZAI Startup is running required script files..."
15:35:58 "DZAI Extended Debug: Default trigger gamelogic spawn check result: true"
15:35:58 "[DZAI] DZAI finished building weighted weapongrade tables in 2.40201 seconds."
15:36:00 "DZAI Debug: CfgTownGenerator not found. Aborting serverside object patch. (This is not an error)"
15:36:00 "DZAI Debug: Building DZAI weapon arrays using CfgBuildingLoot data."
15:36:21 "Contents of DZAI_Pistols0: ["Makarov","Colt1911","revolver_EP1","glock17_EP1","MakarovSD","M9","M9SD","revolver_gold_EP1","Makarov","Colt1911","revolver_EP1","glock17_EP1","MakarovSD","M9","M9SD","revolver_gold_EP1"]"
15:36:21 "Contents of DZAI_Pistols1: ["Makarov","Colt1911","revolver_EP1","glock17_EP1","MakarovSD","M9","M9SD","revolver_gold_EP1","UZI_EP1","Sa61_EP1","UZI_SD_EP1","Makarov","Colt1911","revolver_EP1","glock17_EP1","MakarovSD","M9","M9SD","revolver_gold_EP1"]"
15:36:21 "Contents of DZAI_Pistols2: ["Makarov","Colt1911","revolver_EP1","glock17_EP1","MakarovSD","M9","M9SD","revolver_gold_EP1","UZI_EP1","Sa61_EP1","UZI_SD_EP1","Makarov","Colt1911","revolver_EP1","glock17_EP1","MakarovSD","M9","M9SD","revolver_gold_EP1"]"
15:36:21 "Contents of DZAI_Pistols3: ["UZI_EP1","Sa61_EP1","UZI_SD_EP1"]"
15:36:21 "Contents of DZAI_Rifles0: ["Winchester1866","LeeEnfield","MR43","Saiga12K","Remington870_lamp","M1014","Winchester1866","LeeEnfield","MR43","Saiga12K","Remington870_lamp","huntingrifle"]"
15:36:21 "Contents of DZAI_Rifles1: ["AKS_74_kobra","AKS_74_U","AKS_GOLD","AK_47_M","AK_74","FN_FAL","FN_FAL_ANPVS4","G36A_camo","G36C","G36C_camo","G36K_camo","G36_C_SD_camo","M16A2","M16A2GL","M16A4_ACG","M4A1","M4A1_Aim","M4A1_AIM_SD_camo","M4A1_HWS_GL_camo","M4A3_CCO_EP1","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1","m8_compact","m8_sharpshooter","m8_holo_sd","m8_carbine","BAF_L85A2_RIS_SUSAT","BAF_L85A2_RIS_Holo","M4A1_HWS_GL_SD_Camo","AK_107_PSO","M4SPR","M40A3","SVD_CAMO","SVD_des_EP1","SVD","huntingrifle","M24_des_EP1","M24","BAF_LRR_scoped","M107_DZ","KSVK_DZE","VSS_vintorez","SCAR_H_LNG_Sniper_SD","M14_EP1","DMR","Winchester1866","LeeEnfield","MR43","Saiga12K","Remington870_lamp","M1014","bizon","MP5A5","bizon_silenced","MP5SD","RPK_74","M8_SAW","Pecheneg_DZ","PK_DZ","MG36_camo","M60A4_EP1_DZE","MG36","M249_m145_EP1_DZE","m240_scoped_EP1_DZE","M240_DZ","M249_EP1_DZ","Mk_48_DZ"]"
15:36:21 "Contents of DZAI_Rifles2: ["AKS_74_kobra","AKS_74_U","AKS_GOLD","AK_47_M","AK_74","FN_FAL","FN_FAL_ANPVS4","G36A_camo","G36C","G36C_camo","G36K_camo","G36_C_SD_camo","M16A2","M16A2GL","M16A4_ACG","M4A1","M4A1_Aim","M4A1_AIM_SD_camo","M4A1_HWS_GL_camo","M4A3_CCO_EP1","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1","m8_compact","m8_sharpshooter","m8_holo_sd","m8_carbine","BAF_L85A2_RIS_SUSAT","BAF_L85A2_RIS_Holo","M4A1_HWS_GL_SD_Camo","RPK_74","M8_SAW","Pecheneg_DZ","PK_DZ","MG36_camo","M60A4_EP1_DZE","MG36","M249_m145_EP1_DZE","m240_scoped_EP1_DZE","M240_DZ","M249_EP1_DZ","Mk_48_DZ","AK_107_PSO","M4SPR","M40A3","SVD_CAMO","SVD_des_EP1","SVD","huntingrifle","M24_des_EP1","M24","BAF_LRR_scoped","M107_DZ","KSVK_DZE","VSS_vintorez","SCAR_H_LNG_Sniper_SD","M14_EP1","DMR","Saiga12K","Remington870_lamp","M1014","bizon","MP5A5","bizon_silenced","MP5SD"]"
15:36:21 "Contents of DZAI_Rifles3: ["AKS_74_kobra","AKS_74_U","AKS_GOLD","AK_47_M","AK_74","FN_FAL","FN_FAL_ANPVS4","G36A_camo","G36C","G36C_camo","G36K_camo","G36_C_SD_camo","M16A2","M16A2GL","M16A4_ACG","M4A1","M4A1_Aim","M4A1_AIM_SD_camo","M4A1_HWS_GL_camo","M4A3_CCO_EP1","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1","m8_compact","m8_sharpshooter","m8_holo_sd","m8_carbine","BAF_L85A2_RIS_SUSAT","BAF_L85A2_RIS_Holo","M4A1_HWS_GL_SD_Camo","bizon","MP5A5","bizon_silenced","MP5SD","AK_107_PSO","M4SPR","M40A3","SVD_CAMO","SVD_des_EP1","SVD","huntingrifle","M24_des_EP1","M24","BAF_LRR_scoped","M107_DZ","KSVK_DZE","VSS_vintorez","SCAR_H_LNG_Sniper_SD","M14_EP1","DMR","RPK_74","M8_SAW","Pecheneg_DZ","PK_DZ","MG36_camo","M60A4_EP1_DZE","MG36","M249_m145_EP1_DZE","m240_scoped_EP1_DZE","M240_DZ","M249_EP1_DZ","Mk_48_DZ"]"
15:36:21 "DZAI Debug: Weapon classname tables created in 20.823 seconds."
15:36:23 "[DZAI] Verified 194 unique classnames in 1.08401 seconds."
15:36:23 "Chernarus spawn areas loaded."
15:36:23 "Chernarus static spawn configuration loaded."
15:36:24 "Starting DZAI Dynamic Spawn Manager in 5 minutes."
15:36:28 "DZAI Debug: Location configuration completed with 73 locations found in 4.659 seconds."
i'm at a loss :eek:
 
i started a trial, but i have no way to test it. maybe someone want to?
look here:
https://github.com/rockeumel/DZAI

it exist a section for seapatrols in the config now

ps.: it's a trial and untested, so it can be that a few things are not perfect, or give failure in the rpt

EDIT: Issue Tracker is now activ, if you find any bug, please create an issue on github or write here in the Thread :D
https://github.com/rockeumel/DZAI/issues

2014-10-24_00005.jpg


It's working :) with no errors :cool:
 
AWSOME! @Buttface any chance you will include this in a release?

Probably not, because:

  1. My test server has refused to work for the past month, causing DZAI development to grind to a halt. Funny part is, even opening arma2oaserver.exe and not doing anything with it and waiting for a while causes it to crash.
  2. I can't really support a feature that I didn't create. I'm very hesitant on creating any new feature (even if the crash issues get fixed somehow) since people are never satisfied with anything. So I rather not add something to be complained about eventually.
Although I do have to add that is extremely encouraging to see you guys working together to create a new feature. It goes to show that if you really want some feature scripted, you will eventually find some way to get it made.
 
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This is awesome.. I gotta try it and @Buttface Dude .. people gonna bitch .. its just part of it LOL.. let em.
I dont bitch .. Im just thrilled some one can do such cool stuff even with a bug or two.. its DayZ bugs happen LOL
 
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What else would be cool is one of the destroyers cruising around with ai on the guns and cannons
Of course that is a major ordeal lol
 
MUHAHAAA!! testing this now still not sure if the destroyer is banned, but its not a vehicle its a static object


Place an small boat with an AI in it.
Place the destroyer.
Use attachTo to glue the destroyer to the ship.
setDir 180 to make it face the right direction.
 
yer im messing around with it now :)
If you get destroyer working you need to share how for those of us in the copy/paste group lol.

Hows about some video :)
Soz I've not got the means to record :(

also I have noticed a slight bug which is that very occasionally you get AI boats spawing off the map up north and to the west
 
Only prob I have with them .. They are STOOPID lol.. they have one track minds lol ... forward at all costs ... bridge yea we can go under it .. just have to give it MORE POWER! .. found them stuck half way under bridge.. hammer down . they just looked up at me nervously .. I couldnt help it .. just had to blow them to hell with maaws to but hem out of their misery ! .. Ok looks like I need to make that area before and after skalisty bridge a no fly zone for them
 
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