Constrictor
Member
btw constrictor this is the clientside variables.sqf not the one from the basebuilding plugin itself
I'm confused ... I extracted the variables.sqf from the 1.7.7.1 client and replaced the one that was supplied by the BB mod, added the additional code to the line and stored it in the dayz_mission.pbo, is that correct?
The one that comes with the mod would go in the mission pbo too, so I can't have two of them.
This one contains this code, where does this go?
Code:
//Daimyo Base Building 1.2 Variables
/*
These variables are defined to work globally to ONLY CLIENT scripts and not to the server or other players
They help to communicate to other Client scripts etc.
Example: remProc for example stands for remove process. Meaning if your in the process of removing an object
remProc will == true; This way if you try to begin removing it again, remProc will already be true and exit out
with "Your already trying to remove this";
Not all variables are boolean true or false but hopefully you get the idea
*/
//Strings
globalSkin = "";
//Arrays
allbuildables_class = [];
allbuildables = [];
allbuild_notowns = [];
allremovables = [];
wallarray = [];
structures = [];
CODEINPUT = [];
keyCode = [];
//Booleans
remProc = false;
hasBuildItem = false;
rem_procPart = false;
repProc = false;
keyValid = false;
procBuild = false;
currentBuildRecipe = 0;
removeObject = false;
Sorry I am still learning how scripting works in ArmA, but am learning pretty quickly as I go.