tried this also and it is not writing to DB//Strings
globalSkin = "";
//Arrays
allbuildables_class = [];
allbuildables = [];
allbuild_notowns = [];
allremovables = [];
wallarray = [];
structures = [];
CODEINPUT = [];
keyCode = [];
//Booleans
remProc = false;
hasBuildItem = false;
rem_procPart = false;
repProc = false;
keyValid = false;
procBuild = false;
currentBuildRecipe = 0;
removeObject = false;
safeObjects = ["Land_Fire_DZ", "TentStorage", "Hedgehog_DZ", "Sandbag1_DZ", "TrapBear",
this worked for me