Base Building DayZ 1.2 Released

theres a section you need to remove as its already defined in the basebuilding files

Yup you need to remove this part:
Code:
###REMOVE START###
class RscText
{
    type = 0;
    idc = -1;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0x100;
    font = Zeppelin32;
    SizeEx = 0.03921;
    colorText[] = {1,1,1,1};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
};
class RscPicture
{
    access=0;
    type=0;
    idc=-1;
    style=48;
    colorBackground[]={0,0,0,0};
    colorText[]={1,1,1,1};
    font="TahomaB";
    sizeEx=0;
    lineSpacing=0;
    text="";
};
class RscLoadingText : RscText
{
    style = 2;
    x = 0.323532;
    y = 0.666672;
    w = 0.352944;
    h = 0.039216;
    sizeEx = 0.03921;
    colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
    x = 0.344;
    y = 0.619;
    w = 0.313726;
    h = 0.0261438;
    texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    colorFrame[] = {0,0,0,0};
    colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
    idc = -1;
    type = 45;
    style = 0;
    x = 0.022059;
    y = 0.911772;
    w = 0.029412;
    h = 0.039216;
    texture = "#(argb,8,8,3)color(0,0,0,0)";
};
 
###REMOVE END####

This part is written down in description_code.txt ;)
 
The '//send to database' section? I did change it from :

_object setVariable ["characterID",dayz_characterID,true];
dayzPublishObj = [dayz_characterID,_object,[_dir,_location],_classname];
publicVariableServer "dayzPublishObj";
if (isServer) then {
dayzPublishObj call server_publishObj;
};
} else {cutText ["You need the EXACT amount of whatever you are trying to build without extras.", "PLAIN DOWN"];call _funcExitScript;};

To:

_object setVariable ["characterID",dayz_characterID,true];
PVDZ_obj_Publish = [dayz_characterID,_object,[_dir,_location],_classname];
publicVariableServer "PVDZ_obj_Publish";
} else {cutText ["You need the EXACT amount of whatever you are trying to build without extras.", "PLAIN DOWN"];call _funcExitScript;};


I'm also using the player_build2.sqf from the BB Edits for 1.8 i found on this site. should i be using both or only player_build or only Player_build2?
 
yeah I'm currently using Rosskas files, I may have made a mistake somewhere down the line. Think ill try a full reinstall and see how it goes. Thx for the fast reply.
 
Hmm completely reinstalled and used Rosskas files again with the same issue. everything works fine but nothing saves to the database. not sure what I could be doing wrong, is the data meant to save into into instance_deployable once you've built something? Nothing pops up in that or Object_data.
 
Hmm completely reinstalled and used Rosskas files again with the same issue. everything works fine but nothing saves to the database. not sure what I could be doing wrong, is the data meant to save into into instance_deployable once you've built something? Nothing pops up in that or Object_data.

Whats in your deployables table?
 
Deployables or Deployable? (not sure if the s makes a difference or not) either way i only have Deployable. These are in my Deployable table 'id' 'class_names' (as an SQL)

INSERT INTO `deployable` VALUES ('9', 'Base_WarfareBBarrier10x');
INSERT INTO `deployable` VALUES ('7', 'Base_WarfareBBarrier10xTall');
INSERT INTO `deployable` VALUES ('41', 'CamoNet');
INSERT INTO `deployable` VALUES ('38', 'Concrete_Wall_EP1');
INSERT INTO `deployable` VALUES ('42', 'DeerStand');
INSERT INTO `deployable` VALUES ('22', 'Fence_corrugated_plate');
INSERT INTO `deployable` VALUES ('33', 'Fence_Ind');
INSERT INTO `deployable` VALUES ('31', 'Fence_Ind_long');
INSERT INTO `deployable` VALUES ('32', 'Fort_RazorWire');
INSERT INTO `deployable` VALUES ('52', 'Gate1_DZ');
INSERT INTO `deployable` VALUES ('35', 'Grave');
INSERT INTO `deployable` VALUES ('47', 'HBarrier');
INSERT INTO `deployable` VALUES ('3', 'Hedgehog_DZ');
INSERT INTO `deployable` VALUES ('19', 'Hhedgehog_concrete');
INSERT INTO `deployable` VALUES ('39', 'Infostand_2_EP1');
INSERT INTO `deployable` VALUES ('17', 'Ins_WarfareBContructionSite');
INSERT INTO `deployable` VALUES ('51', 'LadderSmall');
INSERT INTO `deployable` VALUES ('40', 'Land_BagFenceRound');
INSERT INTO `deployable` VALUES ('25', 'Land_CamoNetB_EAST');
INSERT INTO `deployable` VALUES ('26', 'Land_CamoNetB_NATO');
INSERT INTO `deployable` VALUES ('27', 'Land_CamoNetVar_EAST');
INSERT INTO `deployable` VALUES ('28', 'Land_CamoNetVar_NATO');
INSERT INTO `deployable` VALUES ('29', 'Land_CamoNet_EAST');
INSERT INTO `deployable` VALUES ('30', 'Land_CamoNet_NATO');
INSERT INTO `deployable` VALUES ('2', 'Land_CncBlock');
INSERT INTO `deployable` VALUES ('10', 'Land_fortified_nest_big');
INSERT INTO `deployable` VALUES ('14', 'Land_fortified_nest_small');
INSERT INTO `deployable` VALUES ('34', 'Land_fort_bagfence_long');
INSERT INTO `deployable` VALUES ('12', 'Land_fort_rampart_EP1');
INSERT INTO `deployable` VALUES ('11', 'Land_Fort_Watchtower');
INSERT INTO `deployable` VALUES ('13', 'Land_HBarrier_large');
INSERT INTO `deployable` VALUES ('15', 'Land_Misc_Cargo2E');
INSERT INTO `deployable` VALUES ('21', 'Land_prebehlavka');
INSERT INTO `deployable` VALUES ('18', 'Land_pumpa');
INSERT INTO `deployable` VALUES ('24', 'Land_tent_east');
INSERT INTO `deployable` VALUES ('16', 'Misc_Cargo1Bo_military');
INSERT INTO `deployable` VALUES ('20', 'Misc_cargo_cont_small_EP1');
INSERT INTO `deployable` VALUES ('49', 'Sandbag2_DZ');
INSERT INTO `deployable` VALUES ('50', 'Sandbag3_DZ');
INSERT INTO `deployable` VALUES ('45', 'SandBagNest');
INSERT INTO `deployable` VALUES ('48', 'Scaffolding');
INSERT INTO `deployable` VALUES ('1', 'TentStorage');
INSERT INTO `deployable` VALUES ('8', 'WarfareBCamp');
INSERT INTO `deployable` VALUES ('6', 'WarfareBDepot');
INSERT INTO `deployable` VALUES ('44', 'WatchTower');
INSERT INTO `deployable` VALUES ('46', 'Wire2');
INSERT INTO `deployable` VALUES ('43', 'Wire_cat1');
INSERT INTO `deployable` VALUES ('23', 'ZavoraAnim');
 
Deployables or Deployable? (not sure if the s makes a difference or not) either way i only have Deployable. These are in my Deployable table 'id' 'class_names' (as an SQL)

INSERT INTO `deployable` VALUES ('9', 'Base_WarfareBBarrier10x');
INSERT INTO `deployable` VALUES ('7', 'Base_WarfareBBarrier10xTall');
INSERT INTO `deployable` VALUES ('41', 'CamoNet');
INSERT INTO `deployable` VALUES ('38', 'Concrete_Wall_EP1');
INSERT INTO `deployable` VALUES ('42', 'DeerStand');
INSERT INTO `deployable` VALUES ('22', 'Fence_corrugated_plate');
INSERT INTO `deployable` VALUES ('33', 'Fence_Ind');
INSERT INTO `deployable` VALUES ('31', 'Fence_Ind_long');
INSERT INTO `deployable` VALUES ('32', 'Fort_RazorWire');
INSERT INTO `deployable` VALUES ('52', 'Gate1_DZ');
INSERT INTO `deployable` VALUES ('35', 'Grave');
INSERT INTO `deployable` VALUES ('47', 'HBarrier');
INSERT INTO `deployable` VALUES ('3', 'Hedgehog_DZ');
INSERT INTO `deployable` VALUES ('19', 'Hhedgehog_concrete');
INSERT INTO `deployable` VALUES ('39', 'Infostand_2_EP1');
INSERT INTO `deployable` VALUES ('17', 'Ins_WarfareBContructionSite');
INSERT INTO `deployable` VALUES ('51', 'LadderSmall');
INSERT INTO `deployable` VALUES ('40', 'Land_BagFenceRound');
INSERT INTO `deployable` VALUES ('25', 'Land_CamoNetB_EAST');
INSERT INTO `deployable` VALUES ('26', 'Land_CamoNetB_NATO');
INSERT INTO `deployable` VALUES ('27', 'Land_CamoNetVar_EAST');
INSERT INTO `deployable` VALUES ('28', 'Land_CamoNetVar_NATO');
INSERT INTO `deployable` VALUES ('29', 'Land_CamoNet_EAST');
INSERT INTO `deployable` VALUES ('30', 'Land_CamoNet_NATO');
INSERT INTO `deployable` VALUES ('2', 'Land_CncBlock');
INSERT INTO `deployable` VALUES ('10', 'Land_fortified_nest_big');
INSERT INTO `deployable` VALUES ('14', 'Land_fortified_nest_small');
INSERT INTO `deployable` VALUES ('34', 'Land_fort_bagfence_long');
INSERT INTO `deployable` VALUES ('12', 'Land_fort_rampart_EP1');
INSERT INTO `deployable` VALUES ('11', 'Land_Fort_Watchtower');
INSERT INTO `deployable` VALUES ('13', 'Land_HBarrier_large');
INSERT INTO `deployable` VALUES ('15', 'Land_Misc_Cargo2E');
INSERT INTO `deployable` VALUES ('21', 'Land_prebehlavka');
INSERT INTO `deployable` VALUES ('18', 'Land_pumpa');
INSERT INTO `deployable` VALUES ('24', 'Land_tent_east');
INSERT INTO `deployable` VALUES ('16', 'Misc_Cargo1Bo_military');
INSERT INTO `deployable` VALUES ('20', 'Misc_cargo_cont_small_EP1');
INSERT INTO `deployable` VALUES ('49', 'Sandbag2_DZ');
INSERT INTO `deployable` VALUES ('50', 'Sandbag3_DZ');
INSERT INTO `deployable` VALUES ('45', 'SandBagNest');
INSERT INTO `deployable` VALUES ('48', 'Scaffolding');
INSERT INTO `deployable` VALUES ('1', 'TentStorage');
INSERT INTO `deployable` VALUES ('8', 'WarfareBCamp');
INSERT INTO `deployable` VALUES ('6', 'WarfareBDepot');
INSERT INTO `deployable` VALUES ('44', 'WatchTower');
INSERT INTO `deployable` VALUES ('46', 'Wire2');
INSERT INTO `deployable` VALUES ('43', 'Wire_cat1');
INSERT INTO `deployable` VALUES ('23', 'ZavoraAnim');

No idea then dude I just followed daimyos instructions and then rosskas for 1.8 didnt need to change anything. Any errors in your rpt logs?
 
reading through the arma2_oaserver.rpt i dont really know what im looking at in there. i see a few errors like: 22:37:45 Error in expression <\compile\server_publishObject.sqf" not sure if anything is related to basebuilding though. when i placed a Land_fort_bagfence_long i noticed it keeps saying 2:07:35 Ref to nonnetwork object 1eee0800# 1056788: wf_barracks_east.p3d. its also been spaming 2:07:53 Wrong text element 'null' since i started the server if that means anything :/ (sorry i have no idea what im looking at in the rpt)
 
Oh ok well to save time, im sure im just using Rosskas player_build2.sqf with no changes. do you have to remove the '2' so its written the same as player_build (havent done that) or keep it the same? I've also tried having both player builds in my mission file but im just assuming thats obviously wrong.
 
Oh ok well to save time, im sure im just using Rosskas player_build2.sqf with no changes. do you have to remove the '2' so its written the same as player_build (havent done that) or keep it the same? I've also tried having both player builds in my mission file but im just assuming thats obviously wrong.

No no, don't rename it. Leave it as player_build2.sqf. I've changed the call for it in compiles to prevent it overwriting the default player_build since tents now use that for placing.

The file you linked is completely fine, it's an unedited version of my file. What to do is upload your mission/server files if you can so I can take a look at them for you and see if I can figure out why it's not working.
 
I have


I have pieced together my configs three times, but I keep getting this error message in the RPT when the server is starting, but it never comes up correctly:
ErrorMessage: File z\addons\dayz_code\system\mission\description.sqf, line 20: .RscText: Member already defined.

Not sure what I have missed, and any help would be greatly appreciated!

Did you find a fix to this problem? I am having the same issue :-(
 
Yup you need to remove this part:
Code:
###REMOVE START###
class RscText
{
    type = 0;
    idc = -1;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0x100;
    font = Zeppelin32;
    SizeEx = 0.03921;
    colorText[] = {1,1,1,1};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
};
class RscPicture
{
    access=0;
    type=0;
    idc=-1;
    style=48;
    colorBackground[]={0,0,0,0};
    colorText[]={1,1,1,1};
    font="TahomaB";
    sizeEx=0;
    lineSpacing=0;
    text="";
};
class RscLoadingText : RscText
{
    style = 2;
    x = 0.323532;
    y = 0.666672;
    w = 0.352944;
    h = 0.039216;
    sizeEx = 0.03921;
    colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
    x = 0.344;
    y = 0.619;
    w = 0.313726;
    h = 0.0261438;
    texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    colorFrame[] = {0,0,0,0};
    colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
    idc = -1;
    type = 45;
    style = 0;
    x = 0.022059;
    y = 0.911772;
    w = 0.029412;
    h = 0.039216;
    texture = "#(argb,8,8,3)color(0,0,0,0)";
};
 
###REMOVE END####

This part is written down in description_code.txt ;)

I removed this part but I am still getting the issue.
 
Think you missed some of the instructions for your description.sqf, theres a section you need to remove as its already defined in the basebuilding files


My default 1.8 description.ext doesn't have that section in it, but does have this line:
#include "\z\addons\dayz_code\system\mission\description.sqf". Should I put a copy of that in my mission PBO, change the path and remove the sections as listed in the instructions, or just comment out the line in my description.ext?
 
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