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_playerMonitor = [] execFSM "player_monitor.fsm";
if (!isDedicated) then {
0 fadeSound 0;
waitUntil { !isNil "dayz_loadScreenMsg" };
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
_id = player addEventHandler ["Respawn", { _id = [] spawn player_death; }];
_playerMonitor = [] execFSM "fixes\player_monitor.fsm";
};
So, how many players do you have? Because if you just run with 5-10 or 20 players, its normal that you dont get an error, it happens when server runs on low-fps.We used Reality build with all reality files and folders from Dayz Commander, and server runs fine.
Never get the errors you guys refer to.
I removed anti-teleport in my mission-file, but it changed nothing... error keeps comming back.Does anyone have the anti hack/ teleport line I need to remove?
Indeed. No high pop servers will mostly don't have any trouble. Even no lag.
You can have the highest server specs, dayz server WILL lag when it's high populated. It's a fact.
Copy your player_monitor.sqf and player_monitor.sqm from the dayz_code.pbo to your fixes-folder.I rebuilt with reality and noticed some code differences from my current server.pbo. I will be updating my mod soon and will implement this new file in hopes of fixing this.
As far as the Teleport line, I just want to remove that script. I dont need it. If someone has it, that would be great.