If you are running 1.7.6.1 there are food "groups". You have to add the player class (ie Survivor2_DZ etc) as an edible meat. Its kinda creepy once is scripted out
EDIT:
dayz_code.pbo>>init>>variables.sqf
ADD the food type of your choice to the cooking section. ie FoodZombieRaw or whatever.
Then in dayz_cod.pbo>>config.cpp you have to define a class for the Zombies and Man. Sort like this.
etc etc.Code:class zZombie_base: Default { yield = 1; rawfoodtype = "FoodZombieRaw"; }; class z_policeman: zZombie_base {};
If you follow how they did it for the other food types (mutton etc) you can figure it out. I did this a while ago so Im a little rusty on it. This should get you in the right direction.
Legend thanks mate I will take a look now and share later