Custom spawn points

im with dayz.st...dont have that kind of stuff. private hive...i changed the stuff to ywhat you said, still wont work. ill have to get in contact with player2 about this.
 
im with dayz.st...dont have that kind of stuff. private hive...i changed the stuff to ywhat you said, still wont work. ill have to get in contact with player2 about this.

"dayz.st" "don't have" Dayz.st gives you more access than most hosters, I used to use them. You do have access to BE filters. and EVERYONe has access to dayz_code. It's in your client files. Arma 2 OA root folder @dayz > addons > dayz_code
 
im with dayz.st...dont have that kind of stuff. private hive...i changed the stuff to ywhat you said, still wont work. ill have to get in contact with player2 about this.


Code:
//##UID Based Custom Spawn Locations##
p2_newspawn = compile preprocessFileLineNumbers "scripts\newspawn.sqf";
waitUntil {!isNil ("PVDZ_plr_LoginRecord")};
if (PVCDZ_plr_Login2 select 2) then
{
    player spawn p2_newspawn;
};

is how it should look


I'll help more tomorrow, have to go to bed now. Hope you get it working.
 
Code:
//Medical Event Handlers
"PVDZ_drg_RaLW"          addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\load_wounded.sqf"};
"PVDZ_drg_RLact"        addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\load\load_wounded.sqf"};
//"norrnRDead"          addPublicVariableEventHandler {[_this select 1] execVM "\z\addons\dayz_code\medical\publicEH\deadState.sqf"};
"PVDZ_hlt_Bleed"            addPublicVariableEventHandler {_id = (_this select 1) spawn fnc_usec_damageBleed};
//"usecInject"        addPublicVariableEventHandler {(_this select 1) call player_medInject};
//"dayzHit"            addPublicVariableEventHandler {(_this select 1) call fnc_usec_damageHandler};
"PVCDZ_veh_SH"        addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleDam}; // set damage to vehicle part
"PVDZ_veh_SF"        addPublicVariableEventHandler {(_this select 1) call fnc_veh_handleRepair}; // repair a part from a vehicle
"PVCDZ_obj_HideBody"        addPublicVariableEventHandler {hideBody (_this select 1)};
"PVCDZ_obj_GutBody"        addPublicVariableEventHandler {(_this select 1) spawn local_gutObject};
//Moved from isserver
"PVCDZ_veh_SetFuel"        addPublicVariableEventHandler {(_this select 1) spawn local_setFuel};
//"dayzDelLocal"        addPublicVariableEventHandler {(_this select 1) call object_delLocal};
//"dayzVehicleInit"    addPublicVariableEventHandler {(_this select 1) call fnc_vehicleEventHandler};
//"dayz_serverObjectMonitor"        addPublicVariableEventHandler {dayz_serverObjectMonitor = dayz_safety};
"dayzInfectedCamps"        addPublicVariableEventHandler {(_this select 1) spawn infectedcamps};
 
    "PVDZ_Server_changeOwner" addPublicVariableEventHandler {
        //["agent","reciever"]
        //diag_log ("Starting Ownership system");
       
        _agent = ((_this select 1) select 0);
        _reciever = ((_this select 1) select 1);
               
        //Get owners
        _ownerID = owner _agent;
        _newownerID = 1; //1 = server
 
        //Get new owner
        if (typeName _reciever == "OBJECT") then {
            _newownerID = owner _reciever;
        };
               
        //Log owners
        //diag_log format ["Agent: %1, Player: %2",_agent,_reciever];
        //diag_log format ["Original Owner: %1, New Owner: %2",_ownerID,_newownerID];
       
        //Save original owner
        if (isnil ("Owner")) then {
            _agent setVariable ["Owner",_ownerID];
        };
       
        _agent setOwner _newownerID;
        diag_log ("TRANSFER OWNERSHIP: " + (typeOf _agent) + " OF _unit: " + str(_agent) + " TO _client: " + str(_reciever) );
    };
   
       
    "PVDZ_Server_Simulation" addPublicVariableEventHandler {
        _agent = ((_this select 1) select 0);
        _control = ((_this select 1) select 1);
       
        _agent enableSimulation _control;
    };
 
//Both
 
//Server only
if (isServer) then {
    "PVDZ_plr_Death"            addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};
    //"PVDZ_plr_Discorem"        addPublicVariableEventHandler {dayz_disco = dayz_disco - [(_this select 1)];};
    "PVDZ_plr_Save"    addPublicVariableEventHandler {_id = (_this select 1) call server_playerSync;};
    "PVDZ_obj_Publish"    addPublicVariableEventHandler {(_this select 1) call server_publishObj};
    "PVDZ_veh_Save" addPublicVariableEventHandler {(_this select 1) call server_updateObject};
    "PVDZ_plr_Login1"            addPublicVariableEventHandler {_id = (_this select 1) call server_playerLogin};
    "PVDZ_plr_Login2"        addPublicVariableEventHandler {(_this select 1) call server_playerSetup};
    //"dayzPlayerMorph"    addPublicVariableEventHandler {(_this select 1) call server_playerMorph};
    //"dayzUpdate"        addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_processUpdate};
    "PVDZ_plr_LoginRecord"    addPublicVariableEventHandler {_id = (_this select 1) spawn dayz_recordLogin};
    //"dayzCharSave"        addPublicVariableEventHandler {_id = (_this select 1) call server_playerSync};
    "PVDZ_obj_Delete"        addPublicVariableEventHandler {(_this select 1) spawn server_deleteObj};
 
    "PVDZ_send" addPublicVariableEventHandler {(_this select 1) spawn server_sendToClient};
   
    "PVDZ_objgather_Delete" addPublicVariableEventHandler {
        _obj = ((_this select 1) select 0);
        _player = ((_this select 1) select 1);
        _type = typeOf _obj;
        _dis = _player distance _obj;
       
        if (_dis < 3) then {
            if (_type in Dayz_plants) then {
                deleteVehicle _obj;
            };
        };   
    };
   
    "PVDZ_serverStoreVar" addPublicVariableEventHandler {
        _obj = ((_this select 1) select 0);
        _name = ((_this select 1) select 1);
        _value = 0;
       
        switch _name do {
            //[_x,"looted",_dateNow];
            case "looted": {
                _obj = ((_this select 1) select 0);
                _name = "looted";
                _value = (DateToNumber date);
            };
            //[_x,"zombieSpawn",_dateNow]
            case "zombieSpawn": {
                _obj = ((_this select 1) select 0);
                _name = "zombieSpawn";
                _value = (DateToNumber date);
                //diag_log format ["%4 - %1, %2, %3", _obj, _name, _value, "Store zombieSpawn"];
            };
        };
 
            _obj setVariable [_name, _value];
 
    };
   
    "PVDZ_receiveVar" addPublicVariableEventHandler {
        _owner = ((_this select 1) select 0);
        _object = ((_this select 1) select 1);
        _name = ((_this select 1) select 2);
        _value = ((_this select 1) select 3);
           
        switch _name do {
            case "looted": {
                //diag_log format ["%4 - %1, %2, %3", _object, _name, _value, "receive looted"];
            };
            case "zombieSpawn": {
                //diag_log format ["%4 - %1, %2, %3", _object, _name, _value, "receive zombieSpawn"];
            };
        };
       
        _ownerID = owner _owner;
        _return = _object getVariable [_name,_value];
       
        a=0;
        b=5;
        while {a<b} do {a=a+1};
       
        //diag_log format ["%1", _return];   
       
        PVCDZ_SetVar = [_object,_name,_return];
        _ownerID publicVariableClient "PVCDZ_SetVar";
    };
};
 
//Client only
if (!isDedicated) then {
    "dayzSetDate"        addPublicVariableEventHandler {setDate (_this select 1)};
    "PVDZ_obj_RoadFlare"        addPublicVariableEventHandler {(_this select 1) spawn object_roadFlare};
    "PVDZ_drg_RaDrag"      addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"};
    "PVDZ_obj_Fire"            addPublicVariableEventHandler {nul=(_this select 1) spawn BIS_Effects_Burn};
 
    "PVCDZ_plr_Humanity"        addPublicVariableEventHandler {(_this select 1) spawn player_humanityChange};
    "PVCDZ_plr_Legs"        addPublicVariableEventHandler {
        _entity = (_this select 1) select 0;
        _entity setHit ["legs", 1];
 
        if (isPlayer _entity) then {
            _entity setVariable ["hit_legs", 2, true];
        };
    };
 
    //Medical
    "PVCDZ_hlt_Morphine"        addPublicVariableEventHandler {(_this select 1) call player_medMorphine};
    "PVCDZ_hlt_Bandage"        addPublicVariableEventHandler {(_this select 1) call player_medBandage};
    "PVCDZ_hlt_Epi"            addPublicVariableEventHandler {(_this select 1) call player_medEpi};
    "PVCDZ_hlt_Transfuse"        addPublicVariableEventHandler {(_this select 1) call player_medTransfuse; PVCDZ_hlt_Transfuse = nil};
    "PVCDZ_hlt_PainK"            addPublicVariableEventHandler {(_this select 1) call player_medPainkiller};
    "PVCDZ_hlt_AntiB"            addPublicVariableEventHandler {(_this select 1) call player_medAntiBiotics};
   
    "PVCDZ_SetVar" addPublicVariableEventHandler {
        _object = ((_this select 1) select 0);
        _name = ((_this select 1) select 1);
        _value = ((_this select 1) select 2);
       
        //diag_log format ["%4 - %1, %2, %3", _object, _name, _value, "PVCDZ_SetVar"];
        _object setVariable [_name,_value];
    };
};
 
i see what you did. thanks for showing that to me. ill test it out. have a good night and thanks for your help :D
 
Back
Top