DayZ 1.8.0.3 handcuff player help

so im guessint this is why i dont get a menu? but server still launches fine?
You need to have scrap metal in you inventory for it to work. The diag_logs were just for testing so I could make sure all the loops were functioning correctly but it also means that one of them was getting written to my local RPT file every second, so it would be better to comment them out so they aren't spamming everyones local RPT files. I'll be starting to work on all the scripts again soon, the check script was annoying so I'm taking a break from it for a little bit, my next aim is to get the loading in option functioning as well as fixing any remaining bugs. Also I would assume my updated files would work with gravers they would just need a couple changes to make them compatible.
 
I have added this to my fn_SelfActions link here http://pastebin.com/nj2R8zgj

I have the arrest folder in my main mission.pbo directory and detaincheck.sqf in my main directory. However when I have scrap metal in my possession I don't get any option to handcuff. Any idea?

This was one of the only things I liked about the Standalone so nice work!
 
I have added this to my fn_SelfActions link here http://pastebin.com/nj2R8zgj

I have the arrest folder in my main mission.pbo directory and detaincheck.sqf in my main directory. However when I have scrap metal in my possession I don't get any option to handcuff. Any idea?

This was one of the only things I liked about the Standalone so nice work!

This is what mine looks like for my epoch server http://pastebin.com/22XwUXqa
 
Ok we noticed a couple differences between your fn_actions and your directions.

On line 362 of your pastbin you have
if(_isMan && !_isZombie && _canDo && _isAlive && !_isAnimal && _string && _side) then {

However your directions have
if(_isMan && !_isZombie && _canDo && _isAlive && !_isAnimal && _arrestreq && _side) then {

Which one would be correct?

Also you call out arrest folder to be in your /scripts/arrest and directions call out to be in the main directory.
 
Ok we noticed a couple differences between your fn_actions and your directions.

On line 362 of your pastbin you have
if(_isMan && !_isZombie && _canDo && _isAlive && !_isAnimal && _string && _side) then {

However your directions have
if(_isMan && !_isZombie && _canDo && _isAlive && !_isAnimal && _arrestreq && _side) then {

Which one would be correct?

Also you call out arrest folder to be in your /scripts/arrest/ and directions call out to be in the main directory.
My bad forgot to change all those, the readme has the correct version of code. I just quickly changed my epoch code since I haven't updated that one. it should be _arrestreq and the scripts/arrest ect is just preference. In the readme i have it as arrest/ just to simplify it. The readme is correct, i was just more showing what it should look like in your fn_selfactions.sqf
 
I have no idea but I'm working on secretly placing my server machine in some company's serverrack and hijack their line, dun duh duuuh! To be continued...
 
My bad forgot to change all those, the readme has the correct version of code. I just quickly changed my epoch code since I haven't updated that one. it should be _arrestreq and the scripts/arrest ect is just preference. In the readme i have it as arrest/ just to simplify it. The readme is correct, i was just more showing what it should look like in your fn_selfactions.sqf
Are you having issues with "Stop escorting" not working? I'm having this issue and I'm playing on Epoch btw.
 
i can put it in fine, but no menu AS USUAL....yes it is simple but the script hates me. ... nova did it for me once ...worked flawless till my server crashed... i have almost every script you could think of for normal dayz in my server atm....with custom compiles and selfactions already in use... so im not seeing why i dont get the menu..... could it have anything to do with my 3 other command menus when u go ingame? (command,suicide,spawn bike)
 
No panda it Will not interfere with your current scripts BUT make sure you have closures set up correctly in your fnselfaction Also as i sai earlier, check for old obsolete arrest code in fnselfactions. When i fixed it for you last time you had arrestcodes at 3 different places you had gravens, inkkos and My custom graven code :)
 
yea what i did was, (because im having problems with the custom compiles and self actions ) i took someones pbo with all that done (self bb and what not) . made sure everything works no errors first. then i implement your version (posted on page 15 4th post) and lucky me ...no menu... imma tke out the arrest shit, and upload my pbo here... if anyone is sure they can fix lemme know!
 
Are you having issues with "Stop escorting" not working? I'm having this issue and I'm playing on Epoch btw.
In Detain.sqf i have it linking to the wrong folder. You'd need to change the Stop Escorting action thats in detain.sqf and change the location to wherever you placed the file.
 
Back
Top