DirtySnipe
Member
How can i change the debug monitor from being activated in menu to forcing it on all the time?
And how to remove the menu option from the standard user actions?
And how to remove the menu option from the standard user actions?
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How do I stop battleye kicking me for script restriction #88 when trying to use the MLRS artilary computer?
5 teamSwitch !"\"teamSwitch\","
5 teamSwitch !"\"teamSwitch\"," !"[_this, "CA_TS_ListDoubleClick"] execVM "\ca\ui\scripts\TeamSwitch.sqf";"
can you please post the restriction #66 sripts.log entry?i now have a script restriction #66 for trying to use it.
5 onTeamSwitch !"\"onTeamSwitch\","
5 onTeamSwitch !"\"onTeamSwitch\"," !"CA_TS_onTeamSwitch","
use code brackets, makes it easier to read.First it loads a while on requesting authentication, then it says something when wrong disconnect and try again
THIS IS MY INIT.sqm
startLoadingScreen ["", "DayZ_loadingScreen"];
//cutText ["","BLACK OUT"];
enableSaving [false, false];
dayZ_instance = 2;
hiveInUse = true;
initialized = false;
dayz_previousID = 0;
player setVariable ["BIS_noCoreConversations", true];
enableRadio false; // Disable global chat radio messages
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";//Initilize the Variables (IMPORTANT: Must happen very early)
//call compile preprocessFileLineNumbers "debug\variables.sqf";//Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";//Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";//Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";//Compile regular functions
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {// If mission is loaded by server execute the server monitor
hiveInUse = true;
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
};
if (!isDedicated) then { // If mission is loaded by a player execute the player monitor
0 fadeSound 0;
0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED", 60];
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execFSM "admintools\player_monitor.fsm";
};
[] execVM "admintools\Activate.sqf";
07.05.2013 09:22:35: DirtyBstrd (ip) blablabla - #46 "getUnit = _selectedUnit;
} else {
"Marker_teamSwitch" setMarkerPos position _selectedUnit;
};
_control = _display display"
07.05.2013 09:22:35: DirtyBstrd (ip) blblabla - #66 "TSW_oldcamTargetUnit = TSW_camTargetUnit;
};
case "CA_TS_onTeamSwitch":
{
};
case "CA_TS_ListDoubleClick":
{
_control = _disp"
Still getting kicked while trying new filter. 66Code:07.05.2013 09:22:35: DirtyBstrd (ip) blablabla - #46 "getUnit = _selectedUnit; } else { "Marker_teamSwitch" setMarkerPos position _selectedUnit; }; _control = _display display" 07.05.2013 09:22:35: DirtyBstrd (ip) blblabla - #66 "TSW_oldcamTargetUnit = TSW_camTargetUnit; }; case "CA_TS_onTeamSwitch": { }; case "CA_TS_ListDoubleClick": { _control = _disp"
Mcpimpin said:I think i have it...
Search for:
Code:5 onTeamSwitch !"\"onTeamSwitch\","
replace with:
Code:5 onTeamSwitch !"\"onTeamSwitch\"," !"CA_TS_onTeamSwitch","
I did try that and when i click on the map for location it gives the 66 kick.
I know it may be a stupid question but did you bounce the server? I know a #restart doesn't work.
change your instance ID to the correct numberFirst it loads a while on requesting authentication, then it says something went wrong disconnect and try again
THIS IS MY INIT.sqm
startLoadingScreen ["", "DayZ_loadingScreen"];
//cutText ["","BLACK OUT"];
enableSaving [false, false];
dayZ_instance = 2;
hiveInUse = true;
initialized = false;
dayz_previousID = 0;
-snip-
Oh thankschange your instance ID to the correct number
please refer to the bug report format in the OP and reposthello, could someone help me ywt again cos my admintools dont change skin or spawn waeapons but they spawn cars etc the zombieshield isnt working eather.... if someone can help add me ins steam and i sent you the file so you can help whats wrong with it, could this be due to battlewarden? jaakko.sever aura finland
try and add !"CA_TS_ListDoubleClick"
so....
5 onTeamSwitch !"\"onTeamSwitch\"," !"CA_TS_onTeamSwitch"," !"CA_TS_ListDoubleClick"