Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Any player can remove a base building objects from another players base?
Any way to disable this to only allow base owners to remove their own base building objects?
Any player can remove a base building objects from another players base?
Any way to disable this to only allow base owners to remove their own base building objects?
Ok As promised, heres my Mission PBO (both upacked and packed) and my Server PBO with base building 1.3 working,
clean EPOCH 1.0.4.2 + clean BaseBuilding 1.3
MPMISSION PBO:
http://www.mediafire.com/download/nwtih7hf6xaqgl1/DayZ_Epoch_11.Chernarus.pbo
MPMISSION FOLDER:
http://www.mediafire.com/download/u6c5uflv3a1i86v/DayZ_Epoch_11.Chernarus.zip
SERVER PBO:
http://www.mediafire.com/download/15zwtq52bczso2i/dayz_server.pbo
Do you use plotpoles? Turn them on in the init.sqf and see if that helps,Quick question. I have all your files working on my server but I don't get an option to remove my Epoch Buildables? Does this work 100% for you? It's stopped shifting my buildings etc but I just can't remove.
Any player can remove a base building objects from another players base?
Any way to disable this to only allow base owners to remove their own base building objects?
Hello,
How can I purchase Dami's anithack ? With infiSTAR antihack normal players can't build on my server when infiSTAR AH is enabled
/* Enable BadKey Kick */ _BKK = true; /* true or false */ /* If people press a forbidden Key twice, they get kicked! */
/* Badkey: F1 - F12 ? */ _BFK = true; /* true or false */
/* Enter, Backspace */ _BDK = false; /* true or false */
I also tested remove of base building items and discovered a problem that s unrelated, but you probably can help. I will read the forums for BB 1.3 also... haven't yet since I just ran across this:
Base building objects can be built and removed just fine by players during the same server run time. I have verified the db lines in the instance_deployables is created and removed. However after a restart the player can remove the object in game and it disappears, but the db line is not removed and is back after the next restart.
Thanks so much for your advise and help!
Sounds like a problem with your server_monitor. Assuming you can build objects and remove them within the same restart, and they are both added and removed from the database.
If removal isn't working after a server restart something in server_monitor must be causing the problem, quite possibly the objectuid. BB 1.3 stores the uid in the inventory array and uses that to set the objectuid. We didn't know about _idkey being used after restart instead of uid at the time, or it would work differently.
I would guess that your server_monitor isn't assigning the same uid as your player_build/remove are using if the object isn't being removed but couldn't say for sure without more info. The BB 1.3 thread is the best place to ask.
SeaweedUK suggested I post this issue here and see if someone could look at my config and see where my problem might be located in my server_monitor. This is Vanilla DayZ 1.8.0.3
Here is a row from my database for a basebuilding object:
Code:id unique_id deployable_id owner_id instance_id worldspace inventory last_updated created Hitpoints Fuel Damage 5729 8966974459199292 87 18514 3225 [291.563,[8966.89,7445.88,-1.988]] [["8966974459199292"],["120646214"]] 2014-05-23 00:12:48 2014-05-23 00:12:48 [] 0 0
Here's my server_monitor:
http://pastebin.com/Gb4Ed3dj
Here's my player_build
http://pastebin.com/G6kq6NXZ
Here's my player_build2
http://pastebin.com/NHMUzPLq
Here's my player_remove
http://pastebin.com/X51HXzyc
Here's my object_build
http://pastebin.com/dymW0bG0
Any player can remove a base building objects from another players base?
Any way to disable this to only allow base owners to remove their own base building objects?
if((typeOf(cursortarget) in allremovables)&& (_ownerID != "0") && (_hasToolbox || _baseBuildAdmin || _baseBuildLAdmin) && _canDo && !remProc && !procBuild && !removeObject) then {
if((typeOf(cursortarget) in allremovables)&& (_ownerID != "0") && (_authorizedGateCodes || _baseBuildAdmin || _baseBuildLAdmin) && _hasToolbox && _canDo && !remProc && !procBuild && !removeObject) then {
The configuration is good, several people have the same problem with infistar and Base Building 1.3
infiSTAR is old crap, do not use it, is has a nasty backdoor. If you want a real and updated anti-hack go to http://www.armaantihack.net/ once the site is fully operational.
And for the admintools you recommend to me what ?
All right thank you I am going to wait that the site is operationalIts all in one package. infiSTAR stole the antihack he sells from the original developer who is building the site www.armaantihack.net, his is A LOT better and update to date then the antihack infiSTAR has stolen.
Has there been any progress on this problem? I have players who after a restart try to remove base objects and after a subsequent restart the objects return. I also have players farming parts off the base objects knowing the base objects will return on the next restart. From what SeaweedUK said, this appears to be a known issue. I have supplied the config files I assume to be involved, but can supply my PBOs if needed.
It's not a known issue, works fine in the original code was just trying to help point you towards what could possibly be causing it.