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Are any of the old scripts in this topic compatible with 1.7.7?
I wasn't able to get it working at all.
private ["_vehicle", "_vehicle_refuel_id"];
//Awesomely Edited by Seven, Then modified by Muddr, Then modified by Davison
_vehicle = objNull;
diag_log "Running ""kh_actions"".";
_distance = 15; // Distance from object to display Refuel Message
_amount= 0.02; // Amount of fuel to add per loop. Default was 0.005
while {true} do
{
if (!isNull player) then {
private ["_currentVehicle", "_isNearFeed", "_countFuel"];
_currentVehicle = vehicle player;
_countFuel = (count ((position _currentVehicle) nearObjects ["Land_A_FuelStation_Feed", _distance]));
_countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_A_FuelStation_Feed", _distance]));
_isNearFeed = _countFuel > 0;
if (_vehicle != _currentVehicle) then {
if (!isNull _vehicle) then {
_vehicle removeAction _vehicle_refuel_id;
_vehicle = objNull;
};
if (_currentVehicle != player && _isNearFeed && !(_currentVehicle isKindof "Bicycle")) then {
_vehicle = _currentVehicle;
_vehicle_refuel_id = _vehicle addAction ["Refuel", "Scripts\kh_vehicle_refuel.sqf", [_amount], -1, false, true, "", "vehicle _this == _target && local _target"];
};
};
if (!_isNearFeed) then {
_vehicle removeAction _vehicle_refuel_id;
_vehicle = objNull;
};
};
sleep 2;
}
private ["_target", "_caller", "_id","_object"];
_object = _this select 0;
_target = _this select 0;
_caller = _this select 1;
_id = _this select 2;
_args = _this select 3;
_amount = _args select 0;
_object engineOn false;
if (isNil "ib_refueling_in_progress") then { ib_refueling_in_progress = false; };
if (!ib_refueling_in_progress) then {
ib_refueling_in_progress = true;
titleText ["Refueling", "PLAIN DOWN", 3];
while {(vehicle _caller == _target) and (local _target)} do {
private ["_velocity", "_cfcust"];
_velocity = velocity _target;
_cfcust = fuel _target;
if ((_velocity select 0 > 1) or (_velocity select 1 > 1) or (_velocity select 2 > 1)) exitWith {
titleText ["Refueling Stopped", "PLAIN DOWN", 3];
};
if (_cfcust >= 1.0) exitWith {
titleText ["Done Refueling", "PLAIN DOWN", 3];
};
sleep 0.5;
_cfcust = _cfcust + _amount;
if (_cfcust >= 1.0) then { _cfcust = 1.0; };
_target setFuel _cfcust;
};
titleFadeOut 1;
ib_refueling_in_progress = false;
};
private ["_vehicle", "_vehicle_refuel_id"];
//Awesomely Edited by Seven, Then modified by Muddr, Then modified by Davison
_vehicle = objNull;
diag_log "Running ""kh_actions"".";
_distance = 15; // Distance from object to display Refuel Message
_amount= 0.003; // Amount of fuel to add per loop. Default was 0.005
while {true} do
{
if (!isNull player) then {
private ["_currentVehicle", "_isNearFeed", "_countFuel"];
_currentVehicle = vehicle player;
_countFuel = (count ((position _currentVehicle) nearObjects ["Land_Fuel_tank_big", _distance]));
_countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_A_FuelStation_Feed", _distance]));
_countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall", _distance]));
_countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall2", _distance]));
_countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall2_EP1", _distance]));
_countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_fuel_tank_stairs", _distance]));
_isNearFeed = _countFuel > 0;
if (_vehicle != _currentVehicle) then {
if (!isNull _vehicle) then {
_vehicle removeAction _vehicle_refuel_id;
_vehicle = objNull;
};
if (_currentVehicle != player && _isNearFeed && !(_currentVehicle isKindof "Land")) then { //change "Bicycle" to "Land" to allow only air vehicles use.
_vehicle = _currentVehicle;
_vehicle_refuel_id = _vehicle addAction ["Refuel", "Scripts\kh_vehicle_refuel.sqf", [_amount], -1, false, true, "", "vehicle _this == _target && local _target"];
};
};
if (!_isNearFeed) then {
_vehicle removeAction _vehicle_refuel_id;
_vehicle = objNull;
};
};
sleep 2;
}
private ["_target", "_caller", "_id"];
_target = _this select 0;
_caller = _this select 1;
_id = _this select 2;
_args = _this select 3;
_amount = _args select 0;
if (isNil "ib_refueling_in_progress") then { ib_refueling_in_progress = false; };
if (!ib_refueling_in_progress) then {
ib_refueling_in_progress = true;
titleText ["Refueling", "PLAIN DOWN", 3];
while {(vehicle _caller == _target) and (local _target)} do {
private ["_velocity", "_cfcust", "_OnOff"];
_velocity = velocity _target;
_cfcust = fuel _target;
_OnOff = isEngineOn _target;
if (_OnOff) exitWith {
titleText ["Engine must be turned off to refuel", "PLAIN DOWN", 3];
};
if ((_velocity select 0 > 1) or (_velocity select 1 > 1) or (_velocity select 2 > 1)) exitWith {
titleText ["Refueling Stopped", "PLAIN DOWN", 3];
};
if (_cfcust >= 1.0) exitWith {
titleText ["Done Refueling", "PLAIN DOWN", 3];
};
sleep 0.5;
_cfcust = _cfcust + _amount;
if (_cfcust >= 1.0) then { _cfcust = 1.0; };
_target setFuel _cfcust;
};
titleFadeOut 1;
ib_refueling_in_progress = false;
};
I modified the code of the script left only refuel in Gas Stations equal to what was posted by Seven and Muddr.(Thanks Seven, for correcting me.)
Its not meant to be at the bottomNo idea what I'm doing wrong, I had it working perfectly fine before, but I don't get the scroll wheel option in order to run this.
This is at the bottom of my init file:
[] execVM "custom\kh_actions.sqf";
While I have Silva's scripts under custom, and yes I modified kh_actions for custom\kh_vehicle_refuel.sqf.
add this code after "if (!isDedicated) then {" in your missions init.sqf
Thanks, works like a charm.
Its not meant to be at the bottom
Thanks, works like a charm.
Its not meant to be at the bottom
_vehicle_refuel_id = _vehicle addAction ["Refuel", "Scripts\kh_vehicle_refuel.sqf", [_amount], -1, false, true, "", "vehicle _this == _target && local _target"];
_vehicle_refuel_id = _vehicle addAction ["Refuel", "Custom\kh_vehicle_refuel.sqf", [_amount], -1, false, true, "", "vehicle _this == _target && local _target"];
I modified the script that Seven posted to work with all the fuel tanks you can use with jerry cans and the gas pumps. I removed some code that wasn't needed and added messages for when the vehicle moves while fueling and when fueling is done. Added some variables to the kh_actions.sqf file (lines 6 & 7) for distance from tanks/pumps and amount of fuel per loop so it can be changed easily.
kh_actions.sqf - http://pastebin.com/rCW8sWCC
kh_vehicle_refuel.sqf - http://pastebin.com/6AmSQB8w
Players cannot fuel with jerry cans but can use refuel option just fine.. Anyone know any fixes ?????