DayZ DinnerBell

P1-Kashwak

Member
With the new DayZ version you can now have a so called DinnerBell to call zombies to a location depending on where you want it.

Here is what I have came up with and it works like a charm.

Open: Mission.sqm

Find:
Code:
class Markers
{

Add before:
Code:
    class Sensors
    {
        items=4;
        class Item0
        {
            position[]={6679.2104,29.542515,2302.5156};
            a=10;
            b=16;
            angle=72.795197;
            rectangular=1;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            expActiv="thisTrigger = [player,75,true,(getPosATL player)] spawn player_alertZombies;";
            class Effects
            {
                soundDet="Sirene_EP1";
            };
        };
        class Item1
        {
            position[]={10456.856,18.796356,2255.2844};
            a=10;
            b=16;
            angle=-34.950001;
            rectangular=1;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            expActiv="thisTrigger = [player,75,true,(getPosATL player)] spawn player_alertZombies;";
            class Effects
            {
                soundDet="Sirene_EP1";
            };
        };
        class Item2
        {
            position[]={7068.6538,317.43521,7727.1855};
            a=10;
            b=15;
            angle=-18.1738;
            rectangular=1;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            expActiv="thisTrigger = [player,75,true,(getPosATL player)] spawn player_alertZombies;";
            class Effects
            {
                soundDet="Sirene_EP1";
            };
        };
        class Item3
        {
            position[]={3055.3408,320.88217,7854.6934};
            a=10;
            b=16;
            angle=305;
            rectangular=1;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            expActiv="thisTrigger = [player,75,true,(getPosATL player)] spawn player_alertZombies;";
            class Effects
            {
                soundDet="Sirene_EP1";
            };
        };
    };

This will add 4 DinnerBells to all 4 churches you can enter on the map of Chernarus!

The Churches are Cherno, Elektro, Novy Sober and Pustoshka.

I have it set up to alert zombies up to 75 meters away.

So have fun and enjoy.
 
Little mod for 2 barracs nwaero
Code:
class Sensors
    {
        items=2;
        class Item0
        {
            position[]={4660.1694,342.27267,9596.377};
            a=5;
            b=12;
            angle=96;
            rectangular=1;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            expActiv="thisTrigger = [player,300,true,(getPosATL player)] spawn player_alertZombies;";
            class Effects
            {
                soundDet="AirAlarmSfx";
            };
        };
        class Item1
        {
            position[]={4628.4775,342.26968,10489.33};
            a=5;
            b=12;
            angle=-32;
            rectangular=1;
            activationBy="WEST";
            repeating=1;
            interruptable=1;
            age="UNKNOWN";
            expActiv="thisTrigger = [player,300,true,(getPosATL player)] spawn player_alertZombies;";
            class Effects
            {
                soundDet="AirAlarmSfx";
            };
        };
};
 
This only seems to work for certain players, usually the first player on the scene. After that , it's hit and miss whether it works for you or not. Same issue for the sounds, as they are only being heard by one player at a time on my server (i.e player 1 hears it, but player 2 ,3 , 4 and 5 don't for example) and a friend tested it on his and found the same ... he also said that only 1 or 2 players out of a dozen in that area will get aggroed !
 
i haven't been able to get any sound working, i have tried so many different methods, all i want is a air raid siren at a airport, ive tried shinkicker's adding it to vehicle as "Sound_alarm2" i have tried this, using both AirAlarmSfx and Sirene_EP1, even tried others methods by adding in descriptions.ext with CfgSounds, or CfgSfx, even edited a downloaded air raid wav file, cut it down and exported to .ogg and defined that like other threads explained, still nothing. Id love to be able to get this sound working with or without the dinnerbell, if you have any tips please share!
 
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