Hey Sarge, I feel real stupid asking this but could you (or someone) please explain to me how the grid works? I am use to using "worldspace" locations with radius'. I understand that Ex:
the "SAR_area_2_1" is the grid for the spawn. Correct? Where im lost is that when I look at the map (DayZ.st map) that grid is at the bottom left in the ocean. I know this is not correct and is an error on my end.
1. What map should I be using?
and
2. Will it be self explanatory then?
I already have your animated Heli crashes in my server so Ill go back through that tut to see if I need to adjust anything to go with this. Thanks in advance!
Add: I already have Sycosis Ai in my server (installed b4 i seen yours months ago). It does not conflict with the Animated chopper crashes. Will it conflict with this framework if I have both in?
Code:
// BRANIBOR, 3 bandit groups, 1 soldier groups, 3 survivor groups - spawn probability ba,so,su - maximum group members ba,so,su
_check = [["max_grps","rnd_grps","max_p_grp"],[[3,1,3],[60,50,75],[2,3,3]],"SAR_area_2_1"] call SAR_AI_mon_upd;
the "SAR_area_2_1" is the grid for the spawn. Correct? Where im lost is that when I look at the map (DayZ.st map) that grid is at the bottom left in the ocean. I know this is not correct and is an error on my end.
1. What map should I be using?
and
2. Will it be self explanatory then?
I already have your animated Heli crashes in my server so Ill go back through that tut to see if I need to adjust anything to go with this. Thanks in advance!
Add: I already have Sycosis Ai in my server (installed b4 i seen yours months ago). It does not conflict with the Animated chopper crashes. Will it conflict with this framework if I have both in?