CorruptedHart11
New Member
Epoch Current 1.0.2.3 BTW
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All installed thanks to Peter, i tested it last night but it didn't work, got a black screen but still could type in game in checked the RPT and i am getting this
class FSM
{
fsmName = "DayZ Player Monitor";
c>
Error position: <FSM
{
fsmName = "DayZ Player Monitor";
c>
Error Missing ;
File mpmissions\__CUR_MP.Chernarus\fixes\player_monitor.fsm, line 153
Error in expression <
any help anyone?
Epoch Current 1.0.2.3 BTW
Im on Epoch 1.0.2.3 and I added missions and kill messages & the halo spawn started to stop working. Any ideas what interfered with it?
Can someone show a complete Tut for people using 1.8 Cherno. I looked in my server_playerSetup.sqf and the line you want me to change does not exist.
I have spent the last 20 hours trying to figure this out and have been unable to make the mod work with out killing every one when they pull the rip cord. I currently have the mod disabled in my mission file so people can play the game.
Here is a link to my server and mission files.
http://dayz.awolgamers.com/other/dayz/epoch.rar
player_spawn_2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_spawn_2.sqf";
player_spawn_2 = compile preprocessFileLineNumbers "fixes\player_spawn_2.sqf";
if (!isNil "_mylastPos") then {
_distance = _mylastPos distance _tempPos;
if (_distance > _maxDistanceTravel) then {
_randomSpot = false;
};
};
if (_randomSpot) then {
_mylastPos = _tempPos;
};
/*
if (!isNil "_mylastPos") then {
_distance = _mylastPos distance _tempPos;
if (_distance > _maxDistanceTravel) then {
_randomSpot = false;
};
};
if (_randomSpot) then {
_mylastPos = _tempPos;
};
*/
[] ExecVM "camera\logincamera_execute.sqf";
if (!isDedicated) then {
[] spawn {
waitUntil { !isNil ("dayz_Totalzedscheck") and !(player getVariable ["humanity",0] > 50000 and typeOf player == "Survivor2_DZ") and !(player getVariable ["humanity",0] < -50000 and (typeOf player == "Survivor2_DZ" or typeOf player == "SurvivorW2_DZ") ) and !(player getVariable ["humanity",0] > 0 and (typeOf player == "Bandit1_DZ" or typeOf player == "BanditW1_DZ") ) };
if (dayzPlayerLogin2 select 2 && dayzPlayerLogin select 4) then
{
_pos = position player;
"respawn_west" setMarkerPos [_pos select 0, _pos select 1];
[player, 2900] spawn bis_fnc_halo;
_nul = [] execVM "custom\altimeter.sqf";
};
};
};
private [ "_camera", "_welcomeMessage", "_camDistance" ];
_welcomeMessage = format["Welcome, %1, BLA BLA BLA, Epoch Server, Enjoy your stay!",format["%1", name player]];
_camDistance = 500;
waituntil {!isnull (finddisplay 46)};
//intro move
showCinemaBorder true;
camUseNVG false;
_camera = "camera" camCreate [(position player select 0)-2, position player select 1,(position player select 2)+_camDistance];
_camera cameraEffect ["internal","back"];
_camera camSetFOV 2.000;
_camera camCommit 0;
waitUntil {camCommitted _camera};
_camera camSetTarget vehicle player;
_camera camSetRelPos [0,0,2];
_camera camCommit 35;
cutText [_welcomeMessage, "PLAIN DOWN"];
waitUntil {camCommitted _camera};
_camera cameraEffect ["terminate","back"];
camDestroy _camera;
sleep 5; // wait 15 before the welcome message starts (in seconds)
_role1 = "SERVER OWNERS";
_role1names = ["Bla BLA"];
_role2 = "BLA BLA<br />BLA BLA"; // Sub message shows 1 row below ANOTHER MESSAGE
_role2names = ["BLA BLA"];
_role3 = "BLA BLA";
_role3names = ["BLA", "BLA"];
_role4 = "FACEBOOK";
_role4names = ["BLA BLA"];
_role5 = "BLA";
_role5names = ["BLA"];
_role6 = "BLA BLA";
_role6names = ["BLA BLA BLA"];
{
sleep 2;
_memberFunction = _x select 0;
_memberNames = _x select 1;
_finalText = format ["<t size='0.45' color='#ffffff' align='left'>%1<br /></t><t size='0.1'><br /></t>", _memberFunction];
_finalText = _finalText + "<t size='0.65' color='#ffffff' align='left'>";
{_finalText = _finalText + format ["%1<br />", _x]} forEach _memberNames;
_finalText = _finalText + "</t>";
_onScreenTime = 10 + (((count _memberNames) - 1) * 0.5);
[
_finalText,
[safezoneX + safezoneW - 0.5,0.35],
[safezoneY + safezoneH - 0.8,0.7],
_onScreenTime,
0.5
] spawn BIS_fnc_dynamicText;
sleep (_onScreenTime);
} forEach [
[_role1, _role1names],
[_role2, _role2names],
[_role3, _role3names],
[_role4, _role4names],
[_role5, _role5names],
[_role6, _role6names] // Keep this one in mind, NO COMMA on the last role
];
waitUntil {(!isNull Player) and (alive Player) and (player == player) and (!isNil 'dayz_animalCheck')};
player_zombieCheck = {};
fnc_usec_damageHandler = {};
fnc_usec_unconscious = {};
player allowDamage false;
playsound "introSong";
sleep 22;
cutText ["Good luck, Your Gunna Need It !!!", "PLAIN DOWN"];
sleep 15;
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
fnc_usec_unconscious = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_unconscious.sqf";
player allowDamage true;
cutText ["WARNING!!! GOD MODE MODE IS NOW DEACTIVATED", "PLAIN DOWN"];
[] execVM "camera\playerspawn.sqf";
[] execVM "camera\logincamera.sqf";