ShootingBlanks
OpenDayZ Guru!
And now the next fix you need for your server is the Daylight Fix http://opendayz.net/threads/cant-seem-to-get-bright-sunny-days.21459/#post-116059
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Disclaimer: I am not sure about any of this, been doing something else and fooling with this at the same time .. I could be completely wrong with everything I am about to say:
I "think" that the debris has been moved into this folder
@dayz/addons/dayz_code/system/scheduler
and the file sched_towngenerator.sqf is what is creating the debris
I tested this and didn't think it was working, but now it seems to be working so .. you tell me ...
There should be (and probably is) an easier method, but this is a start.
So .. copy these three files into your mission
player_monitor.fsm
sched_init.sqf
sched_towngenerator.sqf
download from here https://drive.google.com/open?id=0B4RTx5O3wZvEMFEzVXdCLW9XZlU&authuser=0
edit your init.sqf file by commenting out the line that calls player_monitor.fsm and calling the local mission fsm
Code://execFSM "\z\addons\dayz_code\system\player_monitor.fsm"; execFSM "player_monitor.fsm";
and that should remove the debris. If you tell me it works, I will detail the changes I had made tommorrow. Have to go to sleep so i can get up and go to work.
execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
execFSM "fixes\player_monitor.fsm";
"if (_isHiveOk) then { if (!_schedulerStarted) then { _schedulerStarted=true; execVM '\z\addons\dayz_code\system\scheduler\sched_init.sqf'; }; };" \n
"if (_isHiveOk) then { if (!_schedulerStarted) then { _schedulerStarted=true; execVM 'fixes\sched_init.sqf'; }; };" \n
#include "scheduler.hpp"
#include "\z\addons\dayz_code\system\scheduler\scheduler.hpp"
_townarray = configFile >> "CfgTownGeneratorChernarus";
_townarray = [];