pegruder
Member
Is there a way to lower the spawn amount with DZAI? I disabled static AI (it was too chaotic for NWAF) and still had 2 groups spawn on me inside of 5 minutes. Here are my settings:
* Dynamic AI Spawning Settings
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//Enable or disable dynamic AI spawns. If enabled, AI spawn locations will be generated for randomly selected players at randomized intervals (Default: true)
DZAI_dynAISpawns = true;
//Time (seconds) required to reach maximum spawn probability per player, after which the probability is reset to 0%. Lower number = More frequent spawns, Higher Number = Less frequent. (Recommended range: 1200-2700, Default: 1800)
DZAI_maxSpawnTime = 2300;
//Time (seconds) to allow each player to retain maximum spawn probability. (Default: 1800).
DZAI_keepMaxSpawnTime = 30;
//Probability for dynamic AI to actively hunt a targeted player. If probability check fails, dynamic AI will patrol the area instead of hunting (Default: 0.50)
DZAI_huntingChance = 0.20;
//Probability to send first available AI helicopter to reinforce dynamic AI group. No effect if DZAI_maxHeliPatrols is set to zero. (Default: 0.50)
DZAI_heliReinforceChance = 0.30;
//Array of area blacklist markers. Players within marker areas will not be targeted for dynamic AI spawns (Example: ["BlacklistArea1","BlacklistArea2","BlacklistArea3"])
//Epoch: DZAI will automatically set up 200m-radius blacklist areas around each trader area.
DZAI_dynAreaBlacklist = [];
//Time to wait before despawning all AI units in dynamic trigger area when no players are present. (Default: 120)
DZAI_dynDespawnWait = 120;
//Enable or disable dynamic spawn-free zones of 600m radius around player spawn areas. (Default: false)
DZAI_freshSpawnSafeArea = false;
* Dynamic AI Spawning Settings
--------------------------------------------------------------------------------------------------------------------*/
//Enable or disable dynamic AI spawns. If enabled, AI spawn locations will be generated for randomly selected players at randomized intervals (Default: true)
DZAI_dynAISpawns = true;
//Time (seconds) required to reach maximum spawn probability per player, after which the probability is reset to 0%. Lower number = More frequent spawns, Higher Number = Less frequent. (Recommended range: 1200-2700, Default: 1800)
DZAI_maxSpawnTime = 2300;
//Time (seconds) to allow each player to retain maximum spawn probability. (Default: 1800).
DZAI_keepMaxSpawnTime = 30;
//Probability for dynamic AI to actively hunt a targeted player. If probability check fails, dynamic AI will patrol the area instead of hunting (Default: 0.50)
DZAI_huntingChance = 0.20;
//Probability to send first available AI helicopter to reinforce dynamic AI group. No effect if DZAI_maxHeliPatrols is set to zero. (Default: 0.50)
DZAI_heliReinforceChance = 0.30;
//Array of area blacklist markers. Players within marker areas will not be targeted for dynamic AI spawns (Example: ["BlacklistArea1","BlacklistArea2","BlacklistArea3"])
//Epoch: DZAI will automatically set up 200m-radius blacklist areas around each trader area.
DZAI_dynAreaBlacklist = [];
//Time to wait before despawning all AI units in dynamic trigger area when no players are present. (Default: 120)
DZAI_dynDespawnWait = 120;
//Enable or disable dynamic spawn-free zones of 600m radius around player spawn areas. (Default: false)
DZAI_freshSpawnSafeArea = false;