Origins Server 1.71+ 1.785 miniClient

good question, test this SectorB_def
i look later for an easyer way to insert ingame AI

but you can Copy in the dayzserver.pbo/system/server_monitor.sqf

line 552 start_guardsg01g = {
>
line 748
diag_log("Taviana Guards spawn Group g01g end");
};
and renamed all entrys like guardsg01g with guardsg02g

change the spawns and weapons.
after this you must insert
_iog02g = [] call start_guardsg02g;
after this line
_io1 = [] call start_guardsg01g;

its not testet but should run.
 
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I just added the name of skin "SectorB_def" in file aiConfig.sql and corrected name skins in customspawn.sql
 
nice work, i instert it in the next upload.
Thanks for your help.

When they kill each other, use the server_monitor.sqf
 
How to make the ai not running and make that stood in one place? They fall from the roof, want spawn snipers on roofs of hangars
 
Should be in the AIConfig.sqf Line:

/// Sets radius for AI patrols (call spawn_group)
ai_patrol_radius = 5;

/// Sets number of waypoints to add in patrol area (call spawn_group)
ai_patrol_radius_wp = 5;

play with it.
 
Should be in the AIConfig.sqf Line:

/// Sets radius for AI patrols (call spawn_group)
ai_patrol_radius = 5;

/// Sets number of waypoints to add in patrol area (call spawn_group)
ai_patrol_radius_wp = 5;

play with it.
Ok, I will test tomorrow
 
ok, its a nice idea, but i need to signature all clientfiles and for the developer phase its make the uploadfile to big.
i use it at the release or need it someone so much?
i dont think we need it right now, maybe when everything works
 
im testing some vehicles:
ori_vil_postapoca_pickup
ori_postapocar_fuel

in the admin tools working but if make spawn and clases entry dont work:

Cannot create non-ai vehicle
using
ori_originsmod_pickupold
ori_originsmod_pickupoldfuel
dont work
 
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