Origins vehicles BIG MOD ORIGINS SIGNS

Discussion in 'Script/Addon help' started by TBs Thug, Feb 1, 2018.

  1. TBs Thug

    TBs Thug Member

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    Hello, I have set up an 1.0.6.2 overpochens tavi server. Still working on trying to fix houses. Had to take a break from that. So I was wondering if anyone knows how to remove the big MOD ORIGINS sign on the back of some of the vehicles in 1.7.9.5 or can point me in the right direction?
     
  2. Boba Fetish

    Boba Fetish New Member

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    Alternatively, you could use a skin to remodel the vehicles appearance.
     
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  3. TBs Thug

    TBs Thug Member

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    That's a thought.
     
  4. RedLink

    RedLink New Member

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    in \@DayZ_Epoch_Server\addons\dayz_server\compile\ find 3 files:
    server_publishVehicle.sqf, server_publishVehicle2.sqf and server_publishVehicle3.sqf
    1. in server_publishVehicle.sqf after the line
    diag_log ("PUBLISH: Created " + (_class) + " with ID " + str(_uid));
    paste
    _oriarray =["ori_ZAZ968M","ori_taviander","ori_buchanka","ori_m3","ori_maniac","ori_KaTransp","ori_ScrapRaft","ori_rth_originsmod_bathmobile",
    "ori_ScrapBuggy","ori_survivorBus","ori_submarine","ori_bigRaft","ori_bike_d2","ori_col_truck_tent","ori_col_truck_fuel","ori_gaika"];
    if (typeOF _object in _oriarray) then {
    // _object animate ["tropa",1];
    _object animate ["hopa",1];
    _object animate ["doska",1];
    // if (typeOF _object == "ori_ScrapRaft") then {_object animate ["OriModOhrana",1];};
    };

    2. in server_publishVehicle2.sqf after the line
    diag_log ("PUBLISH: " + str(_activatingPlayer) + " Bought " + (_class) + " with ID " + str(_uid));
    paste
    _oriarray =["ori_ZAZ968M","ori_taviander","ori_buchanka","ori_m3","ori_maniac","ori_KaTransp","ori_ScrapRaft","ori_rth_originsmod_bathmobile",
    "ori_ScrapBuggy","ori_survivorBus","ori_submarine","ori_bigRaft","ori_bike_d2","ori_col_truck_tent","ori_col_truck_fuel","ori_gaika"];
    if (typeOF _object in _oriarray) then {
    // _object animate ["tropa",1];
    _object animate ["hopa",1];
    _object animate ["doska",1];
    // if (typeOF _object == "ori_ScrapRaft") then {_object animate ["OriModOhrana",1];};
    };

    3. in server_publishVehicle3.sqf after the line
    diag_log ("PUBLISH: " + str(_activatingPlayer) + " Upgraded " + (_class) + " with ID " + str(_uid));
    paste
    _oriarray =["ori_ZAZ968M","ori_taviander","ori_buchanka","ori_m3","ori_maniac","ori_KaTransp","ori_ScrapRaft","ori_rth_originsmod_bathmobile",
    "ori_ScrapBuggy","ori_survivorBus","ori_submarine","ori_bigRaft","ori_bike_d2","ori_col_truck_tent","ori_col_truck_fuel","ori_gaika"];
    if (typeOF _object in _oriarray) then {
    // _object animate ["tropa",1];
    _object animate ["hopa",1];
    _object animate ["doska",1];
    // if (typeOF _object == "ori_ScrapRaft") then {_object animate ["OriModOhrana",1];};
    };
     
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