[Release] - BTC Fast Roping

Might be another mod that you are using.
Check out the line before you execute BTC_fast_roping_init.sqf


this is everything i have after the _playermonitor (in exact order)

Code:
_nul = [] execVM "playerspawn.sqf";
"heliCrash" addPublicVariableEventHandler { _list = nearestObjects [_this select 1, ["CraterLong"], 100]; {deleteVehicle _x;} foreach _list; };
"heliCrash" addPublicVariableEventHandler { _list = nearestObjects [_this select 1, ["CraterLong"], 100]; {deleteVehicle _x;} foreach _list; };
"heliCrash" addPublicVariableEventHandler { _list = nearestObjects [_this select 1, ["CraterLong"], 100]; {deleteVehicle _x;} foreach _list; };
"heliCrash" addPublicVariableEventHandler { _list = nearestObjects [_this select 1, ["CraterLong"], 100]; {deleteVehicle _x;} foreach _list; };
 
};
 
sleep 1; _fast_rope = [] execVM "addons\BTC_fast_roping_init.sqf";
 
if (isServer) then {
axe_server_lampObjs =    compile preprocessFileLineNumbers "lights\fnc_returnLampWS.sqf";
    "axeLampObjects" addPublicVariableEventHandler {_id = (_this select 1) spawn axe_server_lampObjs};
};
 
if (!isDedicated) then {
//StreetLights
[] execVM "lights\street_lights.sqf";
};
 
if (!isDedicated) then {
[] execVM "fixes\change_streetlights.sqf";
};
 
// SnowStorm:
//if (!isDedicated) then {
//    [] execVM "effects.sqf";
//};
 
[] execVM "admintools\Activate.sqf";
[] execVM "addons\refuel_action.sqf";
[] execVM "addons\R3F_ARTY_AND_LOG\init.sqf";
 
call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
 
call compile preprocessFileLineNumbers "addons\SHK_pos\shk_pos_init.sqf";
 
[] execVM "addons\SARGE\SAR_AI_init.sqf";
 
Does this need an update to work on 1.7.7? Set it up the same way as on my old pbo and it hasn't given any scroll options in game
 
Confirming this is working for me on Epoch 1.0.2.4! I can even drop my friends on my bases, but I need to be careful ^^
It's awesome!! Even though I cannot see the ropes :(
 
Confirming this is working for me on Epoch 1.0.2.4! I can even drop my friends on my bases, but I need to be careful ^^
It's awesome!! Even though I cannot see the ropes :(


im having trouble this breaking my server in epoch 1.0.2.5. is this happening to anyone else?
 
Im using fast rope an logistics from =BTC= and if i deploy the rope and try to detach the vehicle that im lifting it doesn't work and i can't detach the vehicle anymore. The rope needs to be cut before im detach a vehicle, is there any way to block the option for detaching a vehicle while the rope is deployed?
 
running 1.3.1
I cannot get it to execute at all on my server all files are in the correct place and my init. looks like this.

i've tried this

sleep 1; _fast_rope = [] execVM "addons\BTC_fast_roping_init.sqf"; and [] execVM "addons\BTC_fast_roping_init.sqf"; and i moved it all around my init file. It doesn't show up in .rpt for some reason either. Please help

Code:
if (dayz_REsec == 1) then {
 
};
 
[] execVM "addons\BTC_fast_roping_init.sqf";
 
[] execVM "AGN\agn_SafeZoneCommander.sqf";
 
[] ExecVM "Scripts\neafbravo.sqf";                    // NEAF With Runways
   
[] ExecVM "Scripts\balotar1.sqf";                    // Balota With Runways
   
[] execVM "buildings\excbridge.sqf";
 
[] execVM "addons\R3F_ARTY_AND_LOG\init.sqf";
 
 
//Start Dynamic Weather
if(true) then {
    execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
};
 
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
 
// UPSMON
      call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
 
      // SHK
      call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf";
 
      // run SAR_AI
      [] execVM "addons\SARGE\SAR_AI_init.sqf";
 
DefaultMagazines = ["FoodSteakCooked","ItemMorphine","ItemBandage","ItemBandage","ItemPainkiller","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"];
DefaultWeapons = ["M9SD","NVGoggles","ItemMap","ItemCompass","ItemWatch","ItemFlashlightRed","ItemToolbox"];
DefaultBackpack = "DZ_Patrol_Pack_EP1";
DefaultBackpackWeapon = "";
 
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