Ghostrider-FOAG-
Member
having some trouble with the activation message on certain missions i can not find the spot u have to run over for it come up with the "Mission Clear Message" this is only for some missions such as medical and cj130 also novy sobor crates spawn in the air and stuff :/
You have to increase the distance from the trigger point for those missions that don't trip. C130 in Novi is one of the most problematic.
As an example, for the C130, which is in the Major folder (SM2.sqf) I have modified the code to trip the mission as follows:
waitUntil{ {isPlayer _x && ( ( _x distance _hummer < 5 or _x distance _c130wreck < 20) ) } count playableunits > 0};
This trips the mission if you are within 5 meters of the vehicle or 20 meters of the C130.
It is also worth modifying the coordinates for the vehicles so that they do not spawn in the church or other nearby buildings. For our server I have modified the spawns as follows:
_c130wreck = createVehicle ["C130J_wreck_EP1",[(_coords select 0) + 30, (_coords select 1) - 5,0],[], 0, "NONE"];
_hummer = createVehicle [military_unarmed call BIS_fnc_selectRandom,[(_coords select 0) + 20, (_coords select 1) + 20,0],[], 0, "CAN_COLLIDE"];
_hummer setFuel 0.2;
_hummer1 = createVehicle [refuel_trucks call BIS_fnc_selectRandom,[(_coords select 0) + 10, (_coords select 1) + 15,0],[], 0, "CAN_COLLIDE"];
_hummer2 = createVehicle [civil_vehicles call BIS_fnc_selectRandom,[(_coords select 0) + 25, (_coords select 1) + 20,0],[], 0, "CAN_COLLIDE"];
_hummer2 setFuel 0.2;
Hope this helps.