UPDATE: Official Release here: http://opendayz.net/index.php?threads/sarge-ai-framework-public-release.8391/ Maps covered atm: Chernarus - Sarge Taviana - Richie Omer - Namalsk BetterDeadThanZed - Lingor -------------- Hi all, before i do a public releaseof my version 1.0 of my AI framework, i would like to run some tests with more people. Please read about features below, if you want to help testing, send me a PM and i'll send you IP and PW of the testserver. Features: General - no addons on the clientside needed - tested with Dayz 188.8.131.52, should also work with 1.7.6.x - supported maps atm: Chernarus (can easily be adjusted for other maps) - easy install (dedicated script folder, started by init.sqf) - optimized for server performance, all AI handled on the server - highly configurable - relies on 2 other script packages: UPSMon and SHK_pos (included in the archive) Functionality - player triggered AI (same concept as Dayz's zombie spawn, this prevents "unused" AI on the map) - 3 AI factions: AI survivors (shoot Zeds and player bandits) AI bandits (shoot Zeds and player bandits/player survivors) AI soldiers (shoot Zeds, AI bandits and player bandits) - Dynamic "enemy" handling - only units near players will be made "unfriendly" towards Zeds / Bandits etc. - Randomized gear/skins and group setups(leader/sniper/riflemen) - Randomized patrol waypoints around the player -preconfigurable sizes of groups, number of groups and probability of groups spawning close to player - static AI possible to configure (e.g. put a group of bandits in Devils Castle, let 30 soldiers protect your camp, etc.) - static Heli patrols predefined (south coast, east coast, airfields). custom patrols configurable. - automatic despawn if no players present anymore in the area - automatic respawn of killed AI groups - killed AI bodies get deleted after a short amount of time (reduce server lag) Installation: You need to un-pbo your missions folder. (if you dont know how to do this, please google and learn, in that case this framework is not really intended for you) - In your missions folder, create a addons folder. - Add the content of the archive (the folders SARGE, UPSMON and SHKPOS) - edit your init.sqf file from your missions folder - add the following lines at the end of the init.sqf : Code (Text): call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf"; call compile preprocessFileLineNumbers "addons\SHK_pos\shk_pos_init.sqf";  execVM "addons\SARGE\SAR_AI_init.sqf"; - either pbo your missions file again, or use the directoy instead. FAQ: 1) my heli patrols get blown up - rpt shows "killed a hacker" adjust this in your server_cleanup.fsm: Code (Text): if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"") && (vehicle _x getVariable [""Sarge"",0] != 1)) 2) i am a bandit and am having a hard time now ... : This is intended. Think first before you shoot people, and don't expect the coasts to be "bambi farming" areas anymore.