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Hi ebay, my problem is a little different as I never had the old PUID's loaded so am starting fresh from Steam PUID's.Hey guys, if you want to support both the old and new player IDs so you don't have to change all your donor lists you can do this:
1. In spawn.sqf find this:
Change to:Code:_donorUID = (getPlayerUID player); {if (_donorUID == _x) then {_donorBase = _forEachIndex;};} forEach donorListBase;
Code:_donorUID = (getPlayerUID player); _donorUID2 = (getPlayerUIDOld player); {if ((_donorUID == _x) || (_donorUID2 == _x)) then {_donorBase = _forEachIndex;};} forEach donorListBase;
2. Find this:
Change to:Code:if !((getPlayerUID player) in donorListBase) then {ctrlShow [1001,false];ctrlShow [1624,false];};
Code:if (((getPlayerUID player) in donorListBase) || ((getPlayerUIDOld player) in donorListBase)) then {ctrlShow [1001,true];ctrlShow [1624,true];} else {ctrlShow [1001,false];ctrlShow [1624,false];};
3. Find this:
Code:_donorUID = (getPlayerUID player); {if (_donorUID == _x) then {_donorBase = _forEachIndex;};} forEach donorListBase;
Change to:
Code:_donorUID = (getPlayerUID player); _donorUID2 = (getPlayerUIDOld player); {if ((_donorUID == _x) || (_donorUID2 == _x)) then {_donorBase = _forEachIndex;};} forEach donorListBase;
Use these two files (note they are the same for all mods):
https://bitbucket.org/ebay/files/downloads/classfill.sqf
https://bitbucket.org/ebay/files/downloads/classpick.sqf
Then I'm lost as I have now rechecked the install 5 times......No, the base button should not show for people without bases. If it is then the base check is broken. I would double check any changes you made by comparing with the default files. The OP files should work just the same with steam UIDs as old UIDs. There are no character length dependencies or anything like that.
@ReDBaroN - My fault, the directions were unclear. That is why I changed them.
@Justin131113 - You can use any skin you want with this. Epoch and Overwatch have a large variety of unbanned skins to pick from. If you are running 1.8.1 then you need to add additional skins in variables.sqf to AllPlayers array and only certain ones work (due to the majority being banned):
Code:AllPlayers = AllPlayers+["Citizen3","CZ_Soldier_DES_EP1","Rocket_DZ","TK_INS_Soldier_EP1","US_Soldier_EP1","Villager1","Worker1"];
However, if the skin does not work in the mod you are running it is not going to work in this either. You can test if a skin works by running:
Code:[dayz_playerUID,dayz_characterID,"Camo1_DZ"] spawn player_humanityMorph;
Replace Camo1_DZ with the skin. If your character turns invisible or it doesn't work then that skin is not compatible with your mod. You need to add it to AllPlayers if on Epoch/Overwatch and even then some things may still not work like backpack slots, weapons for civ skins, etc. Another good way to test skins is just load up infistar skin change menu. He pulls all the available skins from the config file directly.
Nice. Same thing happened to my on our Survival Servers .pbo when I was using .pbo manager. Though someone in the thread did say they were having the same problem with Vilayer. Its a mystery still... .pbo manager is my excuse at the prestent time... lol. Glad its working for you.Chi -> I got a wild hair up my butt this morning and decided to unpack my pbo - check it out to make sure all my ESS edits were in place - repacked it - re uploaded it and guess what?
ESS/Halo works now....
I'm at a loss but happy none the less. I can't explain it but you must have been right about pbo manager "Gimping" something upon repack.
I'll completely test it later today to make sure all skins are working etc...
zkirby
Nice. Same thing happened to my on our Survival Servers .pbo when I was using .pbo manager. Though someone in the thread did say they were having the same problem with Vilayer. Its a mystery still... .pbo manager is my excuse at the prestent time... lol. Glad its working for you.