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Not sure what you mean. The map preview moves to the coordinates defined in spawnConfig.sqf for that spawn point. Can you give an example? Like if you pick Berezino the map preview moves to Berezino, then where does it spawn you? It helps if you check client RPT for errors. Directions for finding it are in the OP of this thread.
In that case you want to add ItemRadio to the _startWeps list in classConfig.sqf:
Code:_startWeps = ["ItemMap","ItemFlashlight","ItemToolbox","glock17_EP1"];
When something "totally breaks" a script it usually is erroring out. If you check your client RPT you should see the reason. It is probably a simple missing ; " or something.
@euphoria^ - When the spawn selection dialog first comes up it should zoom all the way out in the center of the map. Then when you click on a spawn in the left list it should zoom in to that town. It sounds like you are picking Random in the left list. Click on the town name you want to spawn at in the left list before clicking the select spawn button.
oh, yes..@feiercrack - The newest classConfig.sqf already has zeroes added in place for coin amount. Example:
The last three elements are VIP level (0), Humanity level (-2000), and coins (0). If you are missing the coins element or add another element on the end it will error.Code:["Bandit","Bandit2_DZ","BanditW1_DZ",["10x_303",2],["LeeEnfield"],"",[],[],0,-2000,0],