[SUPPORT] - Sheeps Epoch Repack

Error in expression <ion\FAI\FAI_Create_Unit.sqf";

_aiunit1 addEventHandler ["killed",{_this ExecVM >
Error position: <addEventHandler ["killed",{_this ExecVM >
Error addeventhandler: Type Script, expected Object
File z\addons\dayz_server\addons\Fmission\Missions\M1\Foamy\FMission_M1_Assassination.sqf, line 115
 
I'm assuming the missions that load in with Mission: Sniper Alley & Mission: Assassination are part of the Fmission system. They don't appear to clear, all ai are dead and unable to finish the mission.
 
yer Fmission is to buggy for me im gonna remove it for now may add in a later release
Didn't really run into any issues last night (apart from RPT errors i posted), still have the splash screen frozen problem for a few players, deleted their character from the sqf table and it let them straight in.
 
Didn't really run into any issues last night (apart from RPT errors i posted), still have the splash screen frozen problem for a few players, deleted their character from the sqf table and it let them straight in.
yer it seems to be corrupt player data causing it :(

any way ive added intro music that you can turn on and off in script control to the STANDARD version, thats the last addtion, now to fix the melee hit script and skin trader and i think it should be ready :p
 
Nice, intro music :D can't wait to hear it lol

I assumed melee hit wasn't ready yet, hence no mention of it in reports. And skin trader..... well i decided to leave that one alone ;) :p
 
Nice, intro music :D can't wait to hear it lol

I assumed melee hit wasn't ready yet, hence no mention of it in reports. And skin trader..... well i decided to leave that one alone ;) :p
i went for the classic walking dead intro music about 10 seconds :p

melee hit works...sort off :) you can melee dead zombies just not live ones yet :p

yer skins hate me :p
 
Before I discovered your repack, i used the take clothes script from zupa, its not quite as tidy as a trader but it did give us access to all the skins, we just had to adjust the BE filters for the new skins (which has been done already)

There were also a few skins such as the gsc soldier skin that gave you items, like maps and watches etc. Never got around to removing them because we started using your repack.

And if i can get it working i know you'll have it done in 2 seconds ;)
 
Before I discovered your repack, i used the take clothes script from zupa, its not quite as tidy as a trader but it did give us access to all the skins, we just had to adjust the BE filters for the new skins (which has been done already)

There were also a few skins such as the gsc soldier skin that gave you items, like maps and watches etc. Never got around to removing them because we started using your repack.

And if i can get it working i know you'll have it done in 2 seconds ;)
ill check it out :)
 
Build update
STANDARD OVERPOCH 77

all build STANDARD 437 fixes/addtions
added Overwatch weapons to DZAI and WAI
added Overwatch addons to SQM
added Overwatch skins to variables.sqf (so skins save on restarts/relog)
adjusted DZAI/WAI humanity gain/loss as follows
- kill AI +5
- kill hero -10
- kill special AI +/- 25 (depends on aligment of player)
Removed melee punch script (WIP may not be in 0.15 also removed from STANDRAD build)

ok and the bug list for BOTH versions is now done to this

skin trader - bad skins issues
Paint Vehicle - still need conformation if it works
fastrope - still need conformation if it works
casino traders + items need realigned/reposed and facing correct way


again if ive missed one please let me know
 
Build update
STANDARD OVERPOCH 77

all build STANDARD 437 fixes/addtions
added Overwatch weapons to DZAI and WAI
added Overwatch addons to SQM
added Overwatch skins to variables.sqf (so skins save on restarts/relog)
adjusted DZAI/WAI humanity gain/loss as follows
- kill AI +5
- kill hero -10
- kill special AI +/- 25 (depends on aligment of player)
Removed melee punch script (WIP may not be in 0.15 also removed from STANDRAD build)

ok and the bug list for BOTH versions is now done to this

skin trader - bad skins issues
Paint Vehicle - still need conformation if it works
fastrope - still need conformation if it works
casino traders + items need realigned/reposed and facing correct way


again if ive missed one please let me know
Thanks sheep your awesome :D:D:D

Fast rope works, i did type this earlier, then edited my message and it appears i edited over it:oops: (sorry about that).

Skin trader we haven't touched lol.

Will try paint for you and check out the casino.
 
ok guys i want to make a video for the repack show casing what it has i have a song picked out and a short storyboard heres a quick run down


the song can be heard here (my video will start from 1:01 of the song)

1:01 - video start
introduce opendayz, my self and any others involed
start a panning shot of electro/cherno with pillars of smoke and destroyed cars, armed survivors running between buildings zombies etc

1:47 - start showing scripts and creators slowing flashing up getting faster, have screen shots/video of each script in background

2:16 - flash sheep repack logo, start some in game video of cars nosing, bandits shooting players running..you know the cool shit :p

3:18 - stream video credits

3:30 - END


now i dont need everyone to be online at once for this i just need in game video (good quality) i have sony vegas pro so i can do all the editing and crap :) if you want to help please send me video (dosnt matter if its not from the repack)
 
almost got my slot machine working :p ill post a video as soon as i get it working right :)

first script i made from scratch and first time ive used functions and dialogs :)
 
Got this the minute i joined the server.

Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.gms_k98, RH_m14, FHQ_Remington, FHQ_Remington_ammo, FHQ_Remington_msr, FHQ_Remington_xm2010, FHQ_Remington_acr, FHQ_Remington_rsass, VILAS_WWP, VILAS_RW_Forces, VILAS_WWP_CO, VILAS_RW_Forces_CO, ddopp_taserpack, smk_anims_lite, MicroAirVehicles, oz_is_objects, monaro, gsc_units_stalker_patch, american_law_enforcement, CYBP_Camels_Config, nissan_350z, ussr_cheytac, bb_mercenary, goosuksf, frb
Missing addons detected:
gms_k98
RH_m14
FHQ_Remington
FHQ_Remington_ammo
FHQ_Remington_msr
FHQ_Remington_xm2010
FHQ_Remington_acr

FHQ_Remington_rsass
VILAS_WWP
VILAS_RW_Forces
VILAS_WWP_CO
VILAS_RW_Forces_CO
ddopp_taserpack
smk_anims_lite
MicroAirVehicles
oz_is_objects
monaro
gsc_units_stalker_patch
american_law_enforcement
CYBP_Camels_Config
nissan_350z
ussr_cheytac
bb_mercenary
goosuksf
frb
 
Got this the minute i joined the server.

Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.gms_k98, RH_m14, FHQ_Remington, FHQ_Remington_ammo, FHQ_Remington_msr, FHQ_Remington_xm2010, FHQ_Remington_acr, FHQ_Remington_rsass, VILAS_WWP, VILAS_RW_Forces, VILAS_WWP_CO, VILAS_RW_Forces_CO, ddopp_taserpack, smk_anims_lite, MicroAirVehicles, oz_is_objects, monaro, gsc_units_stalker_patch, american_law_enforcement, CYBP_Camels_Config, nissan_350z, ussr_cheytac, bb_mercenary, goosuksf, frb
Missing addons detected:
gms_k98
RH_m14
FHQ_Remington
FHQ_Remington_ammo
FHQ_Remington_msr
FHQ_Remington_xm2010
FHQ_Remington_acr

FHQ_Remington_rsass
VILAS_WWP
VILAS_RW_Forces
VILAS_WWP_CO
VILAS_RW_Forces_CO
ddopp_taserpack
smk_anims_lite
MicroAirVehicles
oz_is_objects
monaro
gsc_units_stalker_patch
american_law_enforcement
CYBP_Camels_Config
nissan_350z
ussr_cheytac
bb_mercenary
goosuksf
frb
dam ill remove them from the SQM looks like they werent needed :)

EDIT: done on git

manual fix

open mission.sqm and replace
Code:
addOns[]=
  {   
  "chernarus",
  "ca_modules_animals",
  "dayz_anim",
  "dayz_code",
  "dayz_communityassets",
  "dayz_weapons",
  "dayz_equip",
  "dayz_epoch",
  "dayz_vehicles",
  "cacharacters_pmc",
  "ca_modules_functions",
  "glt_m300t",
  "pook_h13",
  "csj_gyroac",
  "map_eu",
  "jetskiyanahuiaddon",
  "mbg_buildings_3",
  "mbg_killhouses",
  "aif_arma1buildings",
  "mbg_african_buildings",
  "gms_k98",
  "RH_m14",
  "FHQ_Remington",
  "FHQ_Remington_ammo",
  "FHQ_Remington_msr",
  "FHQ_Remington_xm2010",
  "FHQ_Remington_acr",
  "FHQ_Remington_rsass",
  "VILAS_WWP",
  "VILAS_RW_Forces",
  "VILAS_WWP_CO",
  "VILAS_RW_Forces_CO",
  "ddopp_taserpack",
  "smk_anims_lite",
  "MicroAirVehicles",
  "oz_is_objects",
  "monaro",
  "gsc_units_stalker_patch",
  "american_law_enforcement",
  "CYBP_Camels_Config",
  "nissan_350z",
  "ussr_cheytac",
  "bb_mercenary",
  "goosuksf",
  "frb"
  };

with this
Code:
addOns[]=
  {   
     "chernarus",
     "ca_modules_animals",
     "dayz_anim",
     "dayz_code",
     "dayz_communityassets",
     "dayz_weapons",
     "dayz_equip",
     "dayz_epoch",
     "dayz_vehicles",
     "cacharacters_pmc",
     "ca_modules_functions",
     "glt_m300t",
     "glt_bh_wreck",
     "glt_bh_wreck_burned",
     "aif_arma1buildings",
     "mbg_african_buildings",
     "mbg_buildings_3",
     "mbg_killhouses",
     "pook_h13",
     "csj_gyroac",
     "map_eu",
     "jetskiyanahuiaddon",
     "buildings3"
  };
 
no extra items are loaded into the traders, or in the all items box

plus this appeared

no entry 'bin\config.bin/CfgWeapons.RH_hk417acog'.
 
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