[SUPPORT] - Sheeps Epoch Repack

Discussion in 'Script/Addon help' started by FallingSheep, Nov 3, 2013.

  1. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    inventory was mispelled in the original files .. you have to change it in a few spots or leave it misspelled.
     
  2. FallingSheep

    FallingSheep OpenDayZ Lord!

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    the epoch devs screwed up and used "_intentory" instead of "_inventory" i think i replaced all "_intentory" with "_inventory" so use "_inventory"
     
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  3. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    Has there ever been a Sheeps Repack for Takistan?
    Napf and Saurland suck hairy goat balls! I like Chernarus .. it feels like home.
    I installed an Overpoch server this afternoon for something to do and as a "proof of concept". At this very moment its running on my Linux VPS with 2GB ram, and 4 cores ($29 a year!) I am going to install the 0.16 but I prefer Takistan to Chernarus because all the buildings are enterable and, well its different.
    So anyway ... here I go, Overpoch and Sheeps Repack on Takistan ... I might burn in hell for this :p

    If anyone is interested in checking the performance of a Dayz Linux install on a minimal Linux VPS running OpenVZ (NOT a dedicated server or KVM virtualization) 192.3.148.9:2302
    Of course its a work in progress and at the moment it has the default epoch mission.

    Anyways, when I am done with the basic install (no customizations) I will upload the Takistan repack if there isnt one (I didnt find one)
     
    Last edited: Jan 17, 2016
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  4. GrumpleStache

    GrumpleStache New Member

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    I am very interested in owning one of those Linux VPS for $29 a year! shoot me a link to the provider. I might look into that just because of the price!


    On another note. With the Plot4Life V2 script in the 0.16 repack where would I find the ability to set the owner ID to the garage buildings for virtual garage? Overheats script instructions to to get the script working with P4L are amazingly vague. I feel like I am pretty close to getting this working.
     
  5. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    123systems.net
    https://123systems.net/billing/cart.php?gid=19
    The normal prices are listed in the link, but if you are a customer they send you promotional emails every few months to buy any server at 50% off the advertised price for life. Here is a screenshot of my current servers. I am currently hosting the server I mentioned previously on the vps at the bottom, $15 a year because its discounted. You see I have 2 of the servers that are normally $59 a year (still cheap), for $29 a year. One is hosting an Arma2 server that is fairly popular and currently ranked at #35 worldwide so it does get some players and performs well.
    They serve the purpose which is to allow people to run arma2 or dayz servers cheap enough so the wife doesnt bitch about hosting fees. If your server becomes popular, you can always move it to a KVM or dedicated server (here are a few for $10 -$15 a month that would work well) and if you MUST have a windows dedicated server, here is one that comes to $44 a month that will easily host 4 dayz servers
    [​IMG]


    No comment on the userID garage issue .... except the ability to store 50 cars in a garage .. What has Dayz come to?
     
    Last edited: Jan 17, 2016
  6. jonse

    jonse New Member

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    Hey sheep you have done so that everything (cars) that spawn cant be sold and how do i fix that
     
  7. FallingSheep

    FallingSheep OpenDayZ Lord!

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    add them into the traders config, you will need the classname of each vehicle and to set a buy sell price
     
  8. Caruso18

    Caruso18 New Member

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    Hey , how can I be exhibiting the AI spawn as Survival among users ?
     
  9. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    sorry, that doesnt make sense. try again and add more explanation and description of what you want.
     
  10. jonse

    jonse New Member

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    blanks how is it going with the testing of my hempfarm
     
  11. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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  12. whocare

    whocare New Member

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    can anyone kill with missiles?
     
  13. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    What does that mean? If you have missiles, then yes you can kill with them.
    And not really a sheeps repack issue ... more of a general question.
     
  14. whocare

    whocare New Member

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    i cant kill other player with the rockets from any helicopter.
     
  15. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    Are you sure you are actually hitting them? Those rockets are hard to aim.
     
  16. whocare

    whocare New Member

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    Yes. i cant kill any players only admins (infistar admins) the same with roadkills.
     
  17. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    sounds like an infistar blocking issue then. i never use infistar because,the trouble outweighs the benefits. but infistar woild be the place to ask... unless someone,else knows why that would be
     
  18. DJDosKiller

    DJDosKiller New Member

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    Sector FNG is empty on 0.16 Overpoch Napf. Is there any fix or doese someone have the spawn location.
    And wich AI system is used for SectorFNG?
     
  19. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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    Okay, from the github: https://github.com/fallingsheep/0.16_Cash_Me_Up_Standard_Overpoch_NAPF


    I searched for sectorFNG in the dzai spawns and it shows up in the Chernarus custom spawns .. not in napf .. You need to add those markers into dzai/ini/world_spawn_configs/custom_markers/cust_markers_napf.sqf ... just copy/paste
    [​IMG]


    Then you need to add the custom spawns for sectorfng into the
    DZAI/init/world_spawn_configs/custom_spawns/cust_spawns_napf.sqf
    The markers tell DZAI where to spawn, the custom spawns file tells DZAI to actually spawn somewhere.
    Add this block at the bottom of the file for each of the sectorFNG markers you copied into the napf file.

    [
    "DZAI_marker_sectorfng_front", //This is the marker name to be used as the patrol and spawning area.
    2, //This trigger will spawn a group of 2 AI units.
    1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade)
    true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed.
    ] call DZAI_spawn_units;

    BTW: I love github and its search ability inside a repository .. I use this all the time. You go to the repository and type in the search term, it shows up where on each file. This is the result page for sectorFNG
    https://github.com/fallingsheep/0.16_Cash_Me_Up_Standard_Overpoch_NAPF/search?utf8=✓&q=sectorfng
     
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  20. DJDosKiller

    DJDosKiller New Member

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    Thank You :) Didn't see that i can search there. Now everything will be much easyer :)
     

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