Yep, this is the one that I have on napf server atmhttps://github.com/noxsicarius/Epoch-Admin-Tools
this is my preferred iteration of the admin tools for those interested
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Yep, this is the one that I have on napf server atmhttps://github.com/noxsicarius/Epoch-Admin-Tools
this is my preferred iteration of the admin tools for those interested
I have switched to these tools check the latest commit!https://github.com/noxsicarius/Epoch-Admin-Tools
this is my preferred iteration of the admin tools for those interested
Dude you rock! I'll see if I can update the display later todaythese are the keybinds i use in the dayz_code\init\compiles.sqf at the bottom , it avoids most confilct with already binded keys i find. (also posted this to issue in github)
//Keybinds for Base Building
_shiftState = _this select 2;
//Elevate /* Delete arrow keypad */
if ((_dikCode == 0xD3) && !_shiftState) then {
DZ_BB_E = true;
_handled = true;
};
//Lower /* End on arrow keypad */
if ((_dikCode == 0xCF) && !_shiftState) then {
DZ_BB_L = true;
_handled = true;
};
//Elevate small shift + /* PgUp on arrow keypad */
if (_dikCode == 0xC9) then {
DZ_BB_Es = true;
_handled = true;
};
//Lower small shift + /* PgDn on arrow keypad */
if (_dikCode == 0xD1) then {
DZ_BB_Ls = true;
_handled = true;
};
//Rotate Left sysrq/printscreen
if ((_dikCode == 0xB7) && !_shiftState) then {
DZ_BB_Rl = true;
_handled = true;
};
//Rotate Right Pause/Break
if ((_dikCode == 0xC5) && !_shiftState) then {
DZ_BB_Rr = true;
_handled = true;
};
//Rotate Left Small Shift sysrq/printscreen
if (_dikCode == 0xB7) then {
DZ_BB_Rls = true;
_handled = true;
};
//Rotate Right Small Shift + Pause/Break
if (_dikCode == 0xC5) then {
DZ_BB_Rrs = true;
_handled = true;
};
//Push Away /* Scroll Lock */
if (_dikCode == 0x46) then {
DZ_BB_A = true;
_handled = true;
};
//Pull Near /* Home on arrow keypad */
if (_dikCode == 0xC7) then {
DZ_BB_N = true;
_handled = true;
};
//Move Left F11
if (_dikCode == 0x57) then {
DZ_BB_Le = true;
_handled = true;
};
//Move Right F12
if (_dikCode == 0x58) then {
DZ_BB_Ri = true;
_handled = true;
};
_handled
};
I JUST NEED to figure out how to edit the display control panel to show the changes
these are the keybinds i use in the dayz_code\init\compiles.sqf at the bottom , it avoids most confilct with already binded keys i find. (also posted this to issue in github)
//Keybinds for Base Building
_shiftState = _this select 2;
//Elevate /* Delete arrow keypad */
if ((_dikCode == 0xD3) && !_shiftState) then {
DZ_BB_E = true;
_handled = true;
};
//Lower /* End on arrow keypad */
if ((_dikCode == 0xCF) && !_shiftState) then {
DZ_BB_L = true;
_handled = true;
};
//Elevate small shift + /* PgUp on arrow keypad */
if (_dikCode == 0xC9) then {
DZ_BB_Es = true;
_handled = true;
};
//Lower small shift + /* PgDn on arrow keypad */
if (_dikCode == 0xD1) then {
DZ_BB_Ls = true;
_handled = true;
};
//Rotate Left sysrq/printscreen
if ((_dikCode == 0xB7) && !_shiftState) then {
DZ_BB_Rl = true;
_handled = true;
};
//Rotate Right Pause/Break
if ((_dikCode == 0xC5) && !_shiftState) then {
DZ_BB_Rr = true;
_handled = true;
};
//Rotate Left Small Shift sysrq/printscreen
if (_dikCode == 0xB7) then {
DZ_BB_Rls = true;
_handled = true;
};
//Rotate Right Small Shift + Pause/Break
if (_dikCode == 0xC5) then {
DZ_BB_Rrs = true;
_handled = true;
};
//Push Away /* Scroll Lock */
if (_dikCode == 0x46) then {
DZ_BB_A = true;
_handled = true;
};
//Pull Near /* Home on arrow keypad */
if (_dikCode == 0xC7) then {
DZ_BB_N = true;
_handled = true;
};
//Move Left F11
if (_dikCode == 0x57) then {
DZ_BB_Le = true;
_handled = true;
};
//Move Right F12
if (_dikCode == 0x58) then {
DZ_BB_Ri = true;
_handled = true;
};
_handled
};
I JUST NEED to figure out how to edit the display control panel to show the changes
It's coming soon just some minor bugs to fix, I want this release to be as bug free as possiblejust posted a advert for my 2 epoch server and gave credit to you in the advert plus pasted link to this thread for anyone else who wishes to use it!
keep up the great work!
ps hurry up with the next update i cant wait no longer!
0.10 is still in testing, and should only be used by people willing to test!hey all i can not get the .10 to work on DayZ Epoch 1.0.4.2 chernarus all i get is waiting for host so i have gone back to .9 .... or can sum 1 tell me why or how to fix
awesome cant wait!Hey guys, sry for the late response - I'll share my NAPF files asap. been working like mad past week.
hmm i havent added anything new in regards to keybinds, check the dayz_spacebarinterupt (or whatever its called)those keybinds worked on your last pack sheep , might be something new added that uses those new binds i use , not sure. (a couple of them do work)