[SUPPORT] - Sheeps Epoch Repack

ok i like to apoligies as 0.11a wont be released (to many bugs) instead in dedicating my time to 0.12 for 1.0.5.1
i dont want to waste time fixing bugs for an old version, but all the new addtions will be added to 0.12

again im sorry for no release
any idea when that will be released?
 
ok i like to apoligies as 0.11a wont be released (to many bugs) instead in dedicating my time to 0.12 for 1.0.5.1
i dont want to waste time fixing bugs for an old version, but all the new addtions will be added to 0.12

again im sorry for no release

Good to know. To bad there isn't a test server where some of us can jump on and test it out for you, before release.
 
Sorry to keep asking this but has anyone got the basebuilding for 1.0.5.1 working and if so what did you do different?
 
Will you still get me the couple lines to add into the debug monitor for time remaining until server restart?
ofcourse! im workinig on it now post shortly :) just make sure you refresh as i will edit this post with it :)

open debug monito script replace this
Code:
  if (debugMonitor) then {
     HEAP OF CODE IN HERE
   };
with this
Code:
if (debugMonitor) then {
     _hours = (_rtime/60/60);
     _hours = toArray (str _hours);
     _hours resize 1;
     _hours = toString _hours;
     _hours = compile _hours;
     _hours = call _hours;
     _minutes = round(_rtime/60);
     _minutes2 = _minutes - (_hours*60);
     //Debug Info
     _humanity =     player getVariable["humanity",0];
     //Kill Stats
     _kills =      player getVariable["zombieKills",0];
     _killsH =      player getVariable["humanKills",0];
     _killsB =      player getVariable["banditKills",0];
     _CurrentLevel = player getVariable["level",0];
     _CurrentExp = player getVariable["levelxp",0];
     if (player == vehicle player) then {
       _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
     } else {
       _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
     };
     _info_player =
       "<t size='1' font='Bitstream' align='Center' >%3</t><br/>
       <img size='4.75' image='%6'/><br/>
       <br/>
       <t size='1' font='Bitstream' align='left' color='#FFBF00'>Players Online: </t><t size='1 'font='Bitstream' align='right'>%12</t><br/>
       <t size='1' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='1' font='Bitstream' align='right'>%10</t><br/>
       <br/>
       <t size='1' font='Bitstream' align='center' color='#FFBF00'>FPS: </t><t size='1' font='Bitstream' align='right'>%10</t><br/>
      
<t size='1.15' font='Bitstream'align='center' color='#5882FA'>Restart in %15 Minutes</t><br/>

       <t size='1' font='Bitstream' align='center' color='#104E8B' >Press F10 to Toggle Debug</t><br/>";
    
     hintSilent parseText format
       [_info_player,
       customMissionImage,
       "custom\Stats\stats_logo.paa",
       ('' + (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName'))),
       round (r_player_blood),
       _humanity,
       _pic,
       _kills,
       _killsH,
       (dayz_Survived),
       round(diag_fps),
       _KillsB,
       (count playableUnits),
       _hours,
      (round(240-(serverTime)/60)
       ];
   };

(round(240-(serverTime)/60) is for a 4 hour restart mess around with the 240 to get the right time for your restarts
 
Last edited:
Hey guys try this for fixing the Permant vehicle spawn

open admintools\tools\addvehicle.sqf and replace ALL the code in it with this

Code:
private ["_worldspace","_charID","_veh","_activatingPlayer","_location","_isOk","_vehtospawn","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config"];
 _vehtospawn = _this select 0;
 _activatingPlayer = player;
 _charID = dayz_characterID;
 _dir = getdir vehicle player;
 _pos = getPos vehicle player;
 _pos = [(_pos select 0)+8*sin(_dir),(_pos select 1)+8*cos(_dir),0];
 _worldspace = [_dir,_pos];
cutText ["Starting Spawn...", "PLAIN DOWN"];
// First select key color
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
// then select number from 1 - 2500
_keyNumber = (floor(random 2500)) + 1;
// Combine to key (eg.ItemKeyYellow2494) classname
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
_isKeyOK =  isClass(configFile >> "CfgWeapons" >> _keySelected);
_config = _keySelected;
_isOk = [player,_config] call BIS_fnc_invAdd;
waitUntil {!isNil "_isOk"};
if (_isOk and _isKeyOK) then {
//   _removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
   _dir = round(random 360);
   _helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];

   if(count _helipad > 0) then {
     _location = (getPosATL (_helipad select 0));
   } else {
     _location = position player findEmptyPosition [0,15,_vehtospawn];
   };
   
   //place vehicle spawn marker (local)
   _veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
   _location = (getPosATL _veh);
     
   PVDZE_veh_Publish2 = [_veh,[_dir,_location],_vehtospawn,false,_keySelected,_activatingPlayer];
   publicVariableServer  "PVDZE_veh_Publish2";
   player reveal _veh;
   
   cutText ["Vehicle spawned, key added to toolbelt.", "PLAIN DOWN"];
} else {
   cutText ["Your toolbelt is full.", "PLAIN DOWN"];
};

also before this fix the vehicles are spawing thre just in the debug area :p
 
0.12 - The Update

so far i have added the below scripts and testing is going great!

Has ON/OFF OPTION
Admintools - fix teleport
Journal
CAGN Safezones
DZGM -works
Auto Refuel
Regen Blood
Welcome Credits
Right Click Deploy bike/motorbike/mozzie
ESS (spawn select)
Watermark
EVR Blowout
HeroPerks
help/rules
Fast Roping
HarvestHemp
Street Lights
House Lights
Tower Lights
Exploded Vehicle Loot (still WIP)

ON/OFF option but stills shows right click on item
Right Click Suicide
Right Click Carepackage
Right Click Self Bloodbag

No ON/OFF OPTION
DZAI
DZMS
WAI
3 new DZMS Missions(construction crate, Supply crate, treasure crate {AI Guarded} )
custom buildings
Animated Heli Crashes
Animated AN2 crashes
AN2 drop carepackages
Air Raid
custom Load Screen
custom Death Screen
Gems at traders

To be added
TauntZombies
Arrest Player
NOS
Debug Monitor
Take clothes
Tent sleep healing
Zombie Bait + Zombie Bomb
Burn Tents
Drink Water
Bury Body
Taunt nearby Zombies
Anti-Zombie Emitter
base building 1.3
Building Snapping
Heli Lift
Towing
Custom Loot
Tie Player UID To All Buildable Objects
Keep plot pole after death
Mv22 Folding wings
Animated Armoured SUV Turrent
Admin Tool RPT Tracking
VASP
 
you need to be careful with a custom Self-BB because Epoch 1.0.5.1 has already one clickable in it.
Just need to add this to init.sqf:
Code:
DZE_selfTransfuse = true;

DZE_selfTransfuse_Values = [
6000, //Blood amount
 10,  // Chance of Infection
600 //Cooldown Timer
];
 
you need to be careful with a custom Self-BB because Epoch 1.0.5.1 has already one clickable in it.
Just need to add this to init.sqf:
Code:
DZE_selfTransfuse = true;

DZE_selfTransfuse_Values = [
6000, //Blood amount
10,  // Chance of Infection
600 //Cooldown Timer
];
thats why i couldnt get it to work :) cheers!
 
Ok guys I've finished adding in everything from 0.11 to epoch 1.0.5.1
Just cleaning it up and will release a test version soon! (maybe tomorrow as initial tests are good :p)

0.12 will be my last repack release as I'm now developing a new mod DayZ End Game as I can't add what I would like to see using any existing mod/s keep an eye on the forums for more!
 
ofcourse! im workinig on it now post shortly :) just make sure you refresh as i will edit this post with it :)

open debug monito script replace this
You can never-mind this question now... i got it to work by changing line 47
from %17 to %16
I changed it in this post to be proper, in case anyone wanted to cut and paste for their own.



I guess i was using a different release of the debug monitor you were using... I've learned a lot with comparing the script you gave me, to the original file... and made changes where they made sense to me.
... but i fingered it out... BUT.
what i get now is this (not showing actual "number" of minutes.

JavaScript:
private ["_warning", "_rtime", "_hours", "_minutes", "_minutes2", "_humanity", "_pic", "_info_player"];
_warning = false;
customCombatLogger = "";
customMission = "";
customStudyBody = "";
debugMonitor = true;
while {true} do {
    _rtime = round(21600 - serverTime);
    if ((_rtime < 300) && (!_warning)) then {
        _warning = true;
        cutText [(localize "STR_custom_5minRestart"),"PLAIN"];
    };
    if (debugMonitor) then {
        _hours = (_rtime/60/60);
        _hours = toArray (str _hours);
        _hours resize 1;
        _hours = toString _hours;
        _hours = compile _hours;
        _hours = call _hours;
        _minutes = round(_rtime/60);
        _minutes2 = _minutes - (_hours*60);
        //Debug Info
        _humanity =        player getVariable["humanity",0];
        //Kill Stats
        _kills =         player getVariable["zombieKills",0];
        _killsH =         player getVariable["humanKills",0];
        _killsB =         player getVariable["banditKills",0];
        _CurrentLevel = player getVariable["level",0];
        _CurrentExp = player getVariable["levelxp",0];
        if (player == vehicle player) then {
            _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
        } else {
            _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
        };
        _info_player =
            "<t size='1' font='Bitstream' align='Center' >%3</t><br/>
            <img size='4.75' image='%6'/><br/>
            <t size='1' font='Bitstream' align='center' color='#5882FA'>Survived %9 Days</t><br/>
            <t size='1' font='Bitstream' align='left' color='#CC0000'>Blood: </t><t size='1' font='Bitstream' align='right'>%4</t><br/>
            <t size='1' font='Bitstream' align='left' color='#0066CC'>Humanity: </t><t size='1' font='Bitstream' align='right'>%5</t><br/>
            <br/>
            <t size='1' font='Bitstream' align='left' color='#FFBF00'>Players Online: </t><t size='1 'font='Bitstream' align='right'>%12</t><br/>
            <t size='1' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='1' font='Bitstream' align='right'>%8</t><br/>
            <t size='1' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='1' font='Bitstream' align='right'>%11</t><br/>
            <t size='1' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='1' font='Bitstream' align='right'>%7</t><br/>
            <t size='1' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='1' font='Bitstream' align='right'>%10</t><br/>
            <t size='1.15' font='Bitstream'align='center' color='#5882FA'>Restart in %16 Minutes</t><br/>
            <t size='1'font='Bitstream'align='center' color='#104E8B'>"+ (localize "") + "</t><br/>
            <t size='1'font='Bitstream'align='center' color='#104E8B' >Press F10 to Toggle Debug</t><br/>";
        hintSilent parseText format
            [_info_player,
            customMissionImage,
            "custom\Stats\stats_logo.paa",
            ('' + (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName'))),
            round (r_player_blood),
            _humanity,
            _pic,
            _kills,
            _killsH,
            (dayz_Survived),
            round(diag_fps),
            _KillsB,
            (count playableUnits),
            _CurrentLevel,
            _CurrentExp,
            _hours,
            (round(360-(serverTime) / 60))
            ];
    };
    sleep 1;  
};
so as you see, the debug monitor works fine... EXCEPT... it dosnt actually show the number of minutes... am i missing a comma... bracket... or the point. :D
 
Last edited:
I guess i was using a different release of the debug monitor you were using... I've learned a lot with comparing the script you gave me, to the original file... and made changes where they made sense to me.
... but i fingered it out... BUT.
what i get now is this (not showing actual "number" of minutes.

JavaScript:
private ["_warning", "_rtime", "_hours", "_minutes", "_minutes2", "_humanity", "_pic", "_info_player"];
_warning = false;
customCombatLogger = "";
customMission = "";
customStudyBody = "";
debugMonitor = true;
while {true} do {
    _rtime = round(21600 - serverTime);
    if ((_rtime < 300) && (!_warning)) then {
        _warning = true;
        cutText [(localize "STR_custom_5minRestart"),"PLAIN"];
    };
    if (debugMonitor) then {
        _hours = (_rtime/60/60);
        _hours = toArray (str _hours);
        _hours resize 1;
        _hours = toString _hours;
        _hours = compile _hours;
        _hours = call _hours;
        _minutes = round(_rtime/60);
        _minutes2 = _minutes - (_hours*60);
        //Debug Info
        _humanity =        player getVariable["humanity",0];
        //Kill Stats
        _kills =         player getVariable["zombieKills",0];
        _killsH =         player getVariable["humanKills",0];
        _killsB =         player getVariable["banditKills",0];
        _CurrentLevel = player getVariable["level",0];
        _CurrentExp = player getVariable["levelxp",0];
        if (player == vehicle player) then {
            _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
        } else {
            _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
        };
        _info_player =
            "<t size='1' font='Bitstream' align='Center' >%3</t><br/>
            <img size='4.75' image='%6'/><br/>
            <t size='1' font='Bitstream' align='center' color='#5882FA'>Survived %9 Days</t><br/>
            <t size='1' font='Bitstream' align='left' color='#CC0000'>Blood: </t><t size='1' font='Bitstream' align='right'>%4</t><br/>
            <t size='1' font='Bitstream' align='left' color='#0066CC'>Humanity: </t><t size='1' font='Bitstream' align='right'>%5</t><br/>
            <br/>
            <t size='1' font='Bitstream' align='left' color='#FFBF00'>Players Online: </t><t size='1 'font='Bitstream' align='right'>%12</t><br/>
            <t size='1' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='1' font='Bitstream' align='right'>%8</t><br/>
            <t size='1' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='1' font='Bitstream' align='right'>%11</t><br/>
            <t size='1' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='1' font='Bitstream' align='right'>%7</t><br/>
            <t size='1' font='Bitstream' align='left' color='#FFBF00'>FPS: </t><t size='1' font='Bitstream' align='right'>%10</t><br/>
            <t size='1.15' font='Bitstream'align='center' color='#5882FA'>Restart in %17 Minutes</t><br/>
            <t size='1'font='Bitstream'align='center' color='#104E8B'>"+ (localize "") + "</t><br/>
            <t size='1'font='Bitstream'align='center' color='#104E8B' >Press F10 to Toggle Debug</t><br/>";
        hintSilent parseText format
            [_info_player,
            customMissionImage,
            "custom\Stats\stats_logo.paa",
            ('' + (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName'))),
            round (r_player_blood),
            _humanity,
            _pic,
            _kills,
            _killsH,
            (dayz_Survived),
            round(diag_fps),
            _KillsB,
            (count playableUnits),
            _CurrentLevel,
            _CurrentExp,
            _hours,
            (round(360-(serverTime) / 60))
            ];
    };
    sleep 1;   
};

so as you see, the debug monitor works fine... EXCEPT... it dosnt actually show the number of minutes... am i missing a comma... bracket... or the point. :D
OMG... i feel so stupid.

i just had to change line 47 from %17 to %16 ... i need to learn how to count i guess
 
just finished updating readme for 0.12
you can now turn a lot of scripts on and off easily (check readme for how to)

doing last round of testing now
solo EVERYTHING works!
so multiplayer testing with the family now :p

want help test join the test server search for SHEEPS OFFICIAL TEST SERVER

if everything goes well release ETA 1-2 hrs :)
 
just finished updating readme for 0.12
you can now turn a lot of scripts on and off easily (check readme for how to)

doing last round of testing now
solo EVERYTHING works!
so multiplayer testing with the family now :p

want help test join the test server search for SHEEPS OFFICIAL TEST SERVER

if everything goes well release ETA 1-2 hrs :)

Cooool man... been looking forward to this.
 
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