Timmy_kirton
Well-Known Member
_entity_array = (getPos _nuker) nearEntities ["CAManBase",_radius];
{
if (_x isKindof "zZombie_Base") then {
_x deleteVehicle zZombie_Base;
Would this work to delete rather than kill?
{
if (_x isKindof "zZombie_Base") then {
_x deleteVehicle zZombie_Base;
Would this work to delete rather than kill?