Survivor-gorsk [screenshots]

Magz

New Member
Hey everyone...

Here are some screens I took of a Survivor-type base/stronghold that I created for my server.

Some images (certainly not all):
kArBD2Y.jpg

YBYtlMt.jpg

b3gPwNi.jpg

BjCWwAJ.jpg


All Screenshots:
Survivor-gorsk

I plan on adding it to my server on Monday, but I would really like to add some static survivor AI and a crate with some high-end items that would be worth shooting survivors and ruining humanity. The problem is, I want the survivors to leave non-bandits alone UNTIL they interact with the crate. Once they do, then they have to fight their way out of Survivor-gorsk.

Does anyone know of any pre-existing code that I can use to make this happen? I currently use Sarge AI.

Other than that, what do you think of this map addition?
 
Last edited:
Thanks. I managed to just add Bandit AI for simplicity. I have two crates in this stronghold with roughly 20 AI guarding them.
 
Hey everyone...

Here are some screens I took of a Survivor-type base/stronghold that I created for my server.

Some images (certainly not all):

you should share before asking for stuff

kArBD2Y.jpg

YBYtlMt.jpg

b3gPwNi.jpg

BjCWwAJ.jpg


All Screenshots:
Survivor-gorsk

I plan on adding it to my server on Monday, but I would really like to add some static survivor AI and a crate with some high-end items that would be worth shooting survivors and ruining humanity. The problem is, I want the survivors to leave non-bandits alone UNTIL they interact with the crate. Once they do, then they have to fight their way out of Survivor-gorsk.

Does anyone know of any pre-existing code that I can use to make this happen? I currently use Sarge AI.

Other than that, what do you think of this map addition?
 
How about putting up your sql and im sure someone will take time to write or explain how to do what you want it to do.
 
since you resurrected this thread.

create a static group of ai just for this area

def creategroup east;
_unit = def creatunit[ "survivor2_dz", location,[],0, "none"]; //repeat for x units
[_unit] join def;
def setcombatmode "green";


and put a trigger on the crate that changes the combatmode to red.
 
Odd. Since that thread on epoch started long after 1.7.7 release. Which is when they were added. So presumably those are custom camps? Have not seen the camps that come with 1.7.7+
 
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