Hello guys, sorry if I post this in the wrong section, didnt know where to place it!
I started an epoch 1.0.4.2 server a month ago, and 80% of the kills that the players made the text "player "X" was killed by "X" (Friendly Fire).. Resulting in no gain/loss of humanity for the killer. The other 20% of the kills was right, saying only "player x has died".
I updated last week to epoch 1.0.5.1 and the problem continues, I tried putting these things in my mission init.sqf:
DZE_DeathMsgGlobal = false;
DZE_DeathMsgSide = false;
DZE_DeathMsgTitleText = false;
If anyone could help me it would be great, I dont know where to start looking. I looked a lot of forums and many of the ppl cant find a fix, others say its a safesone script issue.
Thanks!
I started an epoch 1.0.4.2 server a month ago, and 80% of the kills that the players made the text "player "X" was killed by "X" (Friendly Fire).. Resulting in no gain/loss of humanity for the killer. The other 20% of the kills was right, saying only "player x has died".
I updated last week to epoch 1.0.5.1 and the problem continues, I tried putting these things in my mission init.sqf:
DZE_DeathMsgGlobal = false;
DZE_DeathMsgSide = false;
DZE_DeathMsgTitleText = false;
If anyone could help me it would be great, I dont know where to start looking. I looked a lot of forums and many of the ppl cant find a fix, others say its a safesone script issue.
Thanks!