All actual DayZ Mods are getting extremely borring

markus88

New Member
(*boring) Read this, its really interesting!

As many of you maybe recognized, the amount of players playing DayZ Mods is constantly decreasing.

If you give it some thoughts, you will come up with just one answer: it is getting extremely boring!
- Always the same maps. There are like 5 or 6 usable maps for DayZ. None of them really bears anything addicting, with a very few exceptions (taviana).
- Tons of weapons. It takes you 5-15 minutes for being fully equipped. 90%+ servers got AI missions. Do one, drive home with an armored car and 10-20 weapons. You are never - at no time - in the need of a good gun.
- Basebuilding. The idea is absolutely outstanding, but it became very monotonous. You usually buy materials and then you are done. No looting, no searching, no fighting for it, except - if you are lucky - at missions. After a week you are done and get bored again.
- Hardcore PVP. Since people are bored by zombies, building and AI missions, they do alot more PVP. There is no real goal, so they do create unique situations by killing other players which are also bored. Also a result of the abundance of weapons.
- No more surviving feeling. Also a result of the abundance of weapons, maybe of items in general. Injured? No problem, give yourself this blood bag and 5 seconds later nothing ever happend.

I believe many people are actually thinking how to make it better. Just check the announcements for new mods lately. Just i dont think they will hit the point.

In the early days of DayZ it was a very good feeling to get at least a Lee Enfield with 2 mags - you were ready for everything which stands before you. You kept all your loot in well hidden places, so you can make use of it later.
Military loot was very special, everybody wanted it at any time - almost in an addictive matter.

Then the Origins mod was released, and everybody got crazy. They raised weapons spawns a little bit, got an AI sector with really nice stuff, they even included base building (which was outstanding at the time).
And all of that on an own customized map by martin. Underground base, AI sector, an awesome bridge, car wrecks everywhere, awesome zombie skins, AI choppers - that gave you the feeling of surviving.
I know they were full of self-praise, but thats a thing they got going for them.
Also the system of public hive connection was absolutely brilliant. Either all servers were updated - or none. All you had to do was updating your client. All server-owners had to do was paying for the hardware. Everybody cryed about it, but at its peak there were about ... 15000-16000 servers online? I guess you understand.

So, what does it take to keep the DayZ Mod alive? Here is my opinion:

- An unique and new map - at least as big as chernarus - if not bigger. At least one AI island or special event areas.
- Special events - AI choppers - Blowouts - Nuclear Thingies? We also had aliens .. nice try namalsk ...
- Low-End weapons/very very very rare high-end ones - Call of Overpochy is doing it wrong as you see.
- Building yeeey - as simple yet as advanced as possible. Ive seen adulds being overchallenged with the epoch building system ... Not to speak about the custom ones. Why no automatic snapping? Why no colorful walls? Very rare materials only being obtained by looting, no missions, no events, no things falling from the sky. Should take weeks to establish something, not minutes. For everything else you have tents. indestructible and locked safes? Go shave your vagina, (optional: grow some hair first). Collect for building, not for hoarding "only"!. Maintaining buildables? That was a good one, no more holidays for you. Plotpoles? Yeah, just like in real life. where is the neighbor management?
- Surviror vehicles! Origins did it perfectly.
- Global private hive - No more custom bullshit. If you want to spawn full equipped, then what are you doing in a survival game?

I see alot of people working on mods and even on new maps, but did anyone think further then just finishing their personal project so they are "done"?
What we really need is a group of developers/map desingers/3d model creators to work together. Cause these groups actually dont really exist - at least no active ones.

That was more then just 2 cents, can you spare one as well?
Then answer below.
 
Did you even read 2 lines?
I do state that this is the case because there is no new content and the survival theme was sacrificed due to tons of weapons and too much loot in general, everything on maps which every player already explored for hundreds or even thousends of hours.

In a survival game - a perfect loot table means that there is basically "no trash".
 
I have felt much the same for almost a year now. I got to a point where I was sitting at my tent full of weapons as I carefully pondered where to drive to next ... been there, done that was the feeling.
And that is when it became obvious the only thing to do was go out and hunt down all the other players for some PVP.
It was shortly after that when there was a Dayz patch released that broke the loot system and for about 2 weeks there was almost ZERO loot. That is when a bloodbag or morphine became unbelievably important and valuable. A DMR was unheard of. When traveling through Elektro and seeing a dead body you HAD to stop and see if they had any gear you needed, even a single magazine. I realized that all the Dayz mods were going the wrong way by adding and adding stuff. Its a SURVIVAL game, the things you need should be rare and therefore valuable. I remember my first AS50, we were afraid to take it out in case we got killed and lost it .. it was IMPORTANT.
The mods changed all that, everyone had weapons and gear in short order. Nothing was important or valuable.

I think the mods should have added variety but not just increase the amount of loot. More post-apocalyptic type vehicles such as the Mozzie or the tractors with armor plates welded onto them. Have 100 different rifles available to be found .. but you dont HAVE to find one every day .. they should be rare or have a risk such as a dangerous AI mission.

I am currently working on implementing a loot-rare server that uses Dayz 1.8.2 and Overwatch where you might find an unusual pistol or rifle but its still RARE and difficult to find. When you find the rifle of your dreams, THAT is an accomplishment and gives the game and those hours of scouring the map a certain sense of meaning.

Those showroom new sports cars and California Police Cars in Russia? I toss the bullshit flag on that! I even posted on dayz overwatch once pointing out how stupid a "hello kitty" car was. They could have used that 200mb pbo to provide something useful like http://www.armaholic.com/page.php?id=11840 . I never understood why we limited the players to a handful of skins instead of including and allowing lots of personalization to your character using the gasmasks, and other gear (one other good thing in Overwatch).

And how about creating our own post-apocalyptic vehicles using this as an idea http://killzonekid.com/arma-dayz-how-to-turn-a-bus-into-a-gate/

Bottom line is Dayz is designed as a post-apocalyptic survival game where you scrounge to stay alive and find your supplies. People like stuff so the mods added in more and more. My thought is most of them WANT to play Arma2 or Wasteland but they just don't know it.

ONE LAST RANT:
The standalone is killing the game. So many players of the mod bought it and switched to it but IMHO it sucks balls in the current alpha stage (I know it has future potential). But those players did not come back to the mod to help keep it alive. Its my opinion that by the time the standalone is officially released, the mod will be nearly dead because all new players will buy Dayz Standalone instead of Arma2/Operation Arrowhead. And those new players will lose patience and interest in the standalone by the time its released (if it ever actually is) because it IS an alpha version and is lacking so many features currently.
The focus of the Dayz developers should be on promoting the MOD until STANDALONE is mostly working and is able attract and keep new players and stand on its own as a viable game. As far as I can see, Dayz 1.8.2 is a fully functioning game with few remaining bugs and should be at center stage for the foreseeable future.
 
Finally somebody who understands it at all.

You know what it takes to make it a longtime experience again? Yes, some developers and most important: a map creator/3d model creat0r for new surviror-like content.
A simple bike with an old motor attached, an old car with concrete all over, about 20 different zombie models - would be at least a start.

Im also a software developer, yet without a new map and new content there are not many entry points to start something new.

Wish alex and martin would come up with something new.
 
I agree with you somewhat, I enjoy DayZ for what it was. I played when everything was scarce and the fear of taking out good weapons was enough to keep them in your tent, hoping no one would raid it. Personally with the new update of Origins (1.7.9) it has brought back the fun for me at least, because I like how guns are rare in origins, you fight for stuff, yet there is still a goal as making houses but its not super overpowered like epoch where you can block off others access. I haven't really enjoyed myself playing DayZ (besides origins) since DayZ Mod 1.2.6 or so, I have had servers and played on other mods but they get boring fast and I don't come back to them :p Which is why DayZ is so cool because of all the different mods, they are built for a specific type. Which is why DayZ is boring isn't a good statement, its more you don't enjoy the movement of the mod or separate mods that have become the mods now.
Just my opinion
 
Which is why DayZ is boring isn't a good statement, its more you don't enjoy the movement of the mod or separate mods that have become the mods now.

Agreed. Dayz is still a fun game, but the mods have changed the basic premise of the game.
What is happening now is that people are losing interest in whatever they are playing and the easy fix is to get a mod that adds more new stuff. Jets, tanks, 10 rifles laying in every barracks .. which more barracks are added to boot. As I said above, you are playing a game closer to Arma than to Dayz. The premise of Dayz, scavenge to survive, is being removed. It used to be a goal to try and live as many days as possible because it was a challenge, even without the PVP.

What needs to be done is not add more weapons/vehicles but to add more challenges, events and character development because not only is this a 'scavenging' game but its also a bit of an RPG.
Proof that MORE stuff isn't required for Dayz is the number of people playing the standalone. No vehicles, no heli's, no jets or tanks. but people are still playing it. Why? because its returning them to the basic game of scrounging to survive.
 
Since you guys are kind of in the same line as me, give it a try and describe the very perfect result you could possibly expect :)

Kind of a wishlist whilst you can refer to other mods at any time.
Here is another compact one:
1. 4 Weapon states (1-2 can be found) 1. very damaged; 2. damaged; 3. slightly damaged 4. well
1.1 Damaged weapons tend to get stuck/be inaccurate
1.2 Weapons can only be repaired by gun maintenance kits, which are very rare
1.3 Weapon upgrade kits add random attachments if possible (rco/acog/pso/...)
2. Medical kit - can be used once for either an amount of health or fix broken legs/infection *rare
2.1 No more bloodbags or morphine
2.2 Broken legs can be temporary fixed by wood sticks, which can be crafted from wood with a hatchet (no fast running + low blood loss over time)
3. Regular food tends to be the source of the outbreak, wild meat is the real deal!
3.1 Wild animals can also be infected and attack players
3.2 Possibility to grow food (lootable once after each restart, seends only given by sacrifying grown plants); destroyable!
3.2 Regular food gives you 50 blood, meat 100; self grown good 150
4. The amount of cars is static/respawn only if previous car in place was destroyed
4.1 Cars are slower on street, yet faster offroads (compared to actual handling)
4.2 Cars can be fortified with scrap metal/concrete materials
4.3 Vehicles can also be repaired with scrap metal (4-5 pieces - except for the tires)
4.4 Only a handful of military vehicles, unarmored and without weapon mounts
5. Origins building system with much more houses
5.1 More rare materials and only on specific locations
5.2 New tools for building (shovel, pickaxe, hammer); nails from scrap metal
5.3 Possibility to paint houses (static)
6. Leveling system
6.1 Certain houses can only be built if you reached the level for it
6.2 Custom buildings can be placed (walls/doors/stairs/...) while gaining a high level
6.3 slight advandates wile leveling (top level ~5% faster running speed/10% faster reloading/(...)) Survival themed - experiance.
7. Tons of new custom player clothings (can be painted as well)
7.1 Female character model with own skin variants (not the manly "annie baker" from basic arma2)
7.2 Possibility for collar attachment which also can be painted
8. Zombies spawn around players, the amount is based on the location (city/wilderness/...).
8.1 Zombies have area-based clothings/new models
8.2 Zombies are slightly faster at night
9. Survivor-like Missions
9.1 For example: Random survivor npcs appear and ask you to clear a city of zombies

must stop now, too much tingle tingle in my fingers.
 
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I don't wanna advertise, but share my experience.

Guys, this is actually same I was thinking over a year ago when I was planning to start my current server.
I had a casual dayz server before, with loads of loot, vehicles, helis, autorefuel, selfbloodbag, etc. but I was forced to shut it down due to hackers.

This time, with much more knowledge, I decided to make a survival server with a little of 'stalker (game) feeling'.
I've rebalanced almost everything in mod, fixed over 100 bugs and also added a loads of custom features to make it feel unique and to make it hard to survive. Actually when I was reading your posts It was like reading of my server features.

The result is I have not many players, a very small community. Usually when newcomer comes he dies in less then 5 minutes and quit before even can discover anything. They can't leave the coast becouse of shift-click marker is disabled so whole map is almost empty. They can't leave coast - so they can't find anything - players used to find loot in common places (like firestation for military or supermarket for loads of food) comes to my server and after few minutes of messing aroud in elektro starts screaming "NO LOOT" or "WTF ADMIN THERE IS NO LOOT". It's just constant yelling and insulting me and this is my reward for almost year spent on this server.

I could write about this for hours but the thing is that today, meaning of 'fun' is completely different for casual players. Everything needs to be easy otherwise it's 'unplayable'. Personally - I totally don't get it...
 
@mbnq

I fear you got it all wrong.
You lack 2 of the most important things which were discussed here:
- New content (new models/vehicles/weapons/new map)
- An unique mod (so players dont expect similarities)
 
Why would anyone still care of making new content for A2?
You've made a list of your "I-want-to-have" features - cool.
Most of them are not possible in A2. You lack the basic knowledge of how things work. You suggesting someone to create a completely new game.
DayZMod went full retard cause the majority of people preferred it that way.
My best advice is to move let it go. For example go to the 2017mod forums and post ur ideas there.

Wysłane z mojego Nexus 5
 
Get rid of your failure anger somewhere else.
Every single feature ive listed is possible within A2.
Its the map and models im missing, not "your" knowledge about developing core features.
 
Every single feature ive listed is possible within A2.
Its the map and models im missing, not "your" knowledge about developing core features.

Then code them, bake a new map and create all the assets.
Don't forget the hacks, scripts, parachuting cows and nukes - that's also totally fixable (yup)

I would love to understand the point of this thread, really I do. Is it a suggestion for someone what to create based on your ideas, or another rant how Overpoch/Overwatch/Epoch etc destroyed the "DayZ feeling" and now (after almost 3 years) everyone wants the Survival/Hardcore/FPP mode servers, which eventually will get 15 ppl max, while the rest of the "community" plays Wasteland or some fucking "100000 vehicles | AS50 Starter kit" servers?
 
I would love to understand the point of this thread, really I do.

Yeah, i see that.
This thread should be a discussion and also a list of things which actually can be established.
All you do is hold against any idea which does not fit your way of thinking.

What are you doing here? You are "incompatible" with this thread. Why forcing conflicts?
 
@mbnq
I fear you got it all wrong.
You lack 2 of the most important things which were discussed here:
- New content (new models/vehicles/weapons/new map)
- An unique mod (so players dont expect similarities)

I think I got this right since my server is almost like mod, but maybe just this line could be enough:

(...)
Everything needs to be easy otherwise it's 'unplayable'. Personally - I totally don't get it...


Why would anyone still care of making new content for A2?
(...) Most of them are not possible in A2. You lack the basic knowledge of how things work. You suggesting someone to create a completely new game. DayZMod went full retard cause the majority of people preferred it that way. (...)

(...)
Don't forget the hacks, scripts, parachuting cows and nukes - that's also totally fixable (yup)
(...) everyone wants the Survival/Hardcore/FPP mode servers, which eventually will get 15 ppl max, while the rest of the "community" plays Wasteland or some fucking "100000 vehicles | AS50 Starter kit" servers?

I fully understand and agree with you (except personal insults of course).
Szkoda, że zamknęliście Wasz projekt, tym bardziej, że polska scena dayz jest bardzo mała.
 
@mbnq

I already told you why your concept does fail.
And even as you state that you know the reason, you agree on exact the opposite of it.
DayZ becomes small in every scene, not only in the polish one.

Lucky enough a map creator actually got in contact with me after he read this thread. For the sake of the community i would like to show you guys that it can be done alot better.
 
I didn't said it failed. Not being top popular doesn't mean it failed lol.
Anyway I'm not going to argue in this case, it's offtop actually.
 
I disagree with the requirement of "new content". that is exactly what each mod tried to do by pulling in pbo's to provide some new vehicle, weapon, skin or map. But in the end players are losing interest because new 'things' can only carry the game so far. There needs to be something to engage the player and as I pointed out, at some point you have all the gear/vehicles/weapons and you sit at your camp and say to yourself, "What do I do now?" That is where players try the next mod with more stuff and eventually they reach the same point in that mod too, "What next?". So the goal is to create an experience that never gets old and that can be done in ANY mod, even vanilla Dayz.
Which brings me back to what I was telling you in our PM's: Wouldn't it be better to do the best you can with what is already available rather than create another mod with more 'stuff' that eventually people will have it all and will stop and say "What do I do now?" (the answer is play a new mod).

Most of the stuff in your "Want List" is do-able and many are actually already in the game or partially in-game (such as the weapon attachments), or you could achieve with a script in any current mod.
I do agree with the premise that we need more old and abused models instead of shiny new sports cars or tanks. We need the post-apocalyptic models, the vehicles with welded on steel plates.
Some of your ideas are contradictory: Look at items 2 and 2.1, you want to REMOVE bloodbags and morphine. Then you want to create a model and scripts to allow one single item to do EXACTLY what the items you removed were doing. How about just modifying how bloodbags and morphine?
And what about #4, that is EXACTLY what the current vehicle spawn system does. Once a vehicle is destoyed, it is respawned.
#3.2 is what food does now, just modify the values you want.

Anyways, we all anxiously await your new map and the awesome Dayz experience it will provide.!!
All hail markus88, the saviour of Dayz! ;)


1. 4 Weapon states (1-2 can be found) 1. very damaged; 2. damaged; 3. slightly damaged 4. well
1.1 Damaged weapons tend to get stuck/be inaccurate
1.2 Weapons can only be repaired by gun maintenance kits, which are very rare
1.3 Weapon upgrade kits add random attachments if possible (rco/acog/pso/...)
2. Medical kit - can be used once for either an amount of health or fix broken legs/infection *rare
2.1 No more bloodbags or morphine
2.2 Broken legs can be temporary fixed by wood sticks, which can be crafted from wood with a hatchet (no fast running + low blood loss over time)
3. Regular food tends to be the source of the outbreak, wild meat is the real deal!
3.1 Wild animals can also be infected and attack players
3.2 Possibility to grow food (lootable once after each restart, seends only given by sacrifying grown plants); destroyable!
3.2 Regular food gives you 50 blood, meat 100; self grown good 150
4. The amount of cars is static/respawn only if previous car in place was destroyed
4.1 Cars are slower on street, yet faster offroads (compared to actual handling)
4.2 Cars can be fortified with scrap metal/concrete materials
4.3 Vehicles can also be repaired with scrap metal (4-5 pieces - except for the tires)
4.4 Only a handful of military vehicles, unarmored and without weapon mounts
5. Origins building system with much more houses
5.1 More rare materials and only on specific locations
5.2 New tools for building (shovel, pickaxe, hammer); nails from scrap metal
5.3 Possibility to paint houses (static)
6. Leveling system
6.1 Certain houses can only be built if you reached the level for it
6.2 Custom buildings can be placed (walls/doors/stairs/...) while gaining a high level
6.3 slight advandates wile leveling (top level ~5% faster running speed/10% faster reloading/(...)) Survival themed - experiance.
7. Tons of new custom player clothings (can be painted as well)
7.1 Female character model with own skin variants (not the manly "annie baker" from basic arma2)
7.2 Possibility for collar attachment which also can be painted
8. Zombies spawn around players, the amount is based on the location (city/wilderness/...).
8.1 Zombies have area-based clothings/new models
8.2 Zombies are slightly faster at night
9. Survivor-like Missions
9.1 For example: Random survivor npcs appear and ask you to clear a city of zombies
 
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