[Support] ESSV2

I would like to thank you for this incredible work.

i have already custom codes on my fn_selfactions like:
if ((getPlayerUID player) in vipClassLvl3) then {...};
how i can merge it now its was changed?

and how to disable ground or halo spawn?

and i can add more vip classes like _classLevel4, and _classLevel5, and just set at the end of a public class a lvl like 4, 5, and in spawn by humanity and level i set spawns to 4, 5 or will be more complicated to add more class?
 
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i put fn_selfactions in spawn folder and added in the top #include "classConfig.sqf" like you said, so i dont have to edit vip ids in three files every time, it worked very fine.
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what about remove ground spawn option, and keep only halo?
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and another thing is about bodycheck distance, how long to spawn option in the city where he died already, appear again? or this will not back until server restart? (because for a pvp server the guy don't will have spots to spawn if options don't come back)
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extra vip classses worked fine.
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and how i remove vip spawn from list?
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in spawnconfig.sqf
Code:
_spawnLevel1 = ["0","0","0"];
_spawnLevel2 = ["0","0","0"];
_spawnLevel3 = ["0","0","0"];
we cant replace this with anything like "_classLevel1","_classLevel2","_classLevel3" ? using a #include "classConfig.sqf" so we don't have to add vip ids in 2 files (spawnconfig.sqf & classConfig.sqf) every time we add a new vip??
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thanks again ;)
 
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Still getting this problem ebay. Using the default files with nothing but single currency 3.0 installed, I get no spawns unless I log in just after a restart and im already dead.

RTP: http://pastebin.com/8scpMXuF I couldn't see anything related to the script though.
 
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I updated to this latest version. all seems good until spawn location...
no cherno map appears to choose spawn.
are we to use our old map.paa
I tried place old map.paa in the new spawn folder and still didnt show any map to choose spawn point

only difference I see in install is in description and init add
added to upgrade in init.....
execVM "spawn\start.sqf"; we do not have to include defines ????

description.ext
//#include "spawn\defines.hpp"
#include "spawn\class.hpp"
#include "spawn\halo.hpp"
#include "spawn\spawn.hpp"
 
everything worked, but i have to disable body check distance because my server don't want clear bodys :/

and last thing, i'm translating the script for my language and i found this if (_text == "Near MyGroup") in spawn.sqf
so where i need to translate "Near MyGroup" option? I mean, how many places and where?
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also using single currency and all is working, just for the guy above know.
 
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another thing, i saw in a server using ESSV1, while player in Halo spawn when he get 200m altitude of the ground, he automatic open parachute.
anyway to do this in this version?
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i am just wondering, why sometimes when you spawn the skins show with colour Red?
(and yes i can pick up this class)
MdUKYPj.jpg
 
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Hello great work ebay... I've got a question.
I have have put repawn links (like the credits and spawn protection) were you said and works great.
Now i'm trying to find the place to put the links if they enter the game if they don''t die and just spawn.
Thx
 
in this link has all changes made in all files?
- is what you deleted?
and + is what was added?
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_light setLightAmbient [1,0,0];
_light setLightColor [1,0,0];
this is the rgb colour R | G | B / 256 ??
if is i'll try a blue or yellow colour, because the red looks like character is blocked (for noobies)
 
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Thanks. You could add it to the bottom of spawn\start.sqf. Find:
Code:
if (_go) then {
   ...
};

Change it to:
Code:
if (_go) then {
   ...
} else {
    execVM "scripts\myScriptToRunForNonFreshSpawns.sqf";
};

If you want the same script to run whether they are fresh spawn or not then you can add it to the very bottom of spawn\start.sqf instead.
Thx got it working your the best !
 
Firstly - Ebay this new update looks fantastic! Thank you!

Question: Would it be possible to have certain classes only to have certain spawn points? So say a high level class not able to spawn at the coast - we have a problem with coastal campers :S
 
Please disregard my last post question - i now see spawn features "
  • Restrict by VIP level and humanity level"
Also spawn at group with DZGM is an epic idea.. wow Ebay this is beyond fantastic! Does that also mean DZGM is redone or being redone?
 
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