Taviana.EU Heli Lift Script Help!?!

survivorcarl

New Member
Hey Guys,

I am trying to add the = BTC= Heli Lift and Logistics script to my Taviana map.

I had it working on Chernarus (with rMod) perfectly. I copied the same steps for Chernarus and tried with Taviana but the script doesn't appear to be working....

We can get into the game but the HUD for lifting/droping doesn't show up.

Attached is my Taviana.EU mission file with the =BTC=script added.

I would be happy to PayPal someone $30.00 if they can get this working on my server.. I know it's not a lot of money, but it will buy more than a Thank You :)
 

Attachments

  • dayz_mission.pbo
    237 KB · Views: 46
I think its just you're folder structure:

You have all the heli life mod files under dayz_mission\mission\

And you also have two sets of init.sqf and description.ext under both dayz_mission\ and dayz_mission\mission. I don't know bliss, so I am not sure which ones are active.


But I think I have found your issue. They need to be under a folder called =BTC=_Logistic. So it should be like this:

dayz_mission\=BTC=_Logistic\<BTC files and folders>

or

dayz_mission\mission\=BTC=_Logistic\<BTC files and folders>

Where <files and folders> consists of =BTC=_Cargo_System, =BTC=_Lift, =BTC=_Logistic_Init.sqf

Give that a try.
 
Thanks man!!! I am trying. I use DayZ.ST server for hosting and the default mission file was packed like that...

dayz_mission/mission/

I'll give it a whirl, thanks man!
 
You can always do this as well, for your launch parameters add -ShowScriptErrors - but I don't think you will need it now as it should be just the folders.
 
Thanks Shinkicker, it didn't work out either way... I'll try the showscripterrors thing next. It worked perfect on Chernarus map.
 
I finally got it working... It came down to where I was inserting the specific callout line in the description.ext and inif.sqf files. All is working and my Taviana.EU map now has Heli Lifts and C-130 transports!
 
I finally got it working... It came down to where I was inserting the specific callout line in the description.ext and inif.sqf files. All is working and my Taviana.EU map now has Heli Lifts and C-130 transports!

Cool! You can now spend $30 on yourself ;)
 
Well that error, is generated by the BTC_paradrop as below:
Code:
BTC_paradrop =
{
    _Veh          = _this select 0;
    _dropped      = _this select 1;
    _chute_type  = _this select 2;
    private ["_chute"];
    _dropped_type = typeOf _dropped;
    if (typeOf _Veh == "AH6X_DZ") then {_chute = createVehicle [_chute_type, [((position _Veh) select 0) - 5,((position _Veh) select 1) - 10,((position _Veh) select 2)- 4], [], 0, "NONE"];} else {_chute = createVehicle [_chute_type, [((position _Veh) select 0) - 5,((position _Veh) select 1) - 3,((position _Veh) select 2)- 4], [], 0, "NONE"];};
    _smoke        = "SmokeshellGreen" createVehicle position _Veh;
    _smoke attachto [_dropped,[0,0,0]];
    _dropped attachTo [_chute,[0,0,0]];
    while {getPos _chute select 2 > 2} do {sleep 1;};
    detach _dropped;
    if (_dropped_type isKindOf "ReammoBox") then {_dropped setPosATL [getpos _dropped select 0, getpos _dropped select 1, 0];};
};

the parts that say createVehicle is the problem, running into the same problem atm..
after digging through my scripts log files i found that, dont have a proper solution yet, as i dont know if it would hurt to just comment the shit out, also im new to Arma2 scripting n that doesnt help much either, pretty familiar with LUA, PHP, C# tho soo it wouldnt be to hard to get the hang of this as well.

ill keep you posted on my progress

<theres an easy way to fix this, just allow the createVehicle thru battleEye but i dont think we want to give hackers a free pass to spawn vehicles>

also i have trouble placing the #include in the discription.ext file, some one could drop me a hint on that one? thanks!
 
well i dont care about that, im running a private server for me and my friends, we all got tired of hackers n lame skiddies hosting servers so decided to host one ourselfs, myself being the victim to host it lol.
besides that all, we all run rMod for well various reasons, first reason is so we can all enjoy every vehicle/weapon arma has to offer within dayz..
so rMod isnt the issue on my side.. i just really liked the idea of being able to pickup and drop off cars n stuff at our bases, n this mod suits our needs quite well. i have no idea if that BTK mod can be compared to the one we were originally talking about.
 
Hello,
I get kicked from Battleye (Script Restriction #20). Can someone tell me, what i have to add in the Script.txt?
Here is the Scripts.log:
Code:
07.01.2013 12:15:54: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #0 ") then {_chopper = vehicle player;BTC_liftHudId = _chopper addAction [("<t color=""#ED2744"">" + ("Hud On\Off") + "</t>"),"=BTC="
07.01.2013 12:15:54: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #96 "en
{
_cargo_pos = getPosATL _cargo;
_rel_pos  = _chopper worldToModel _cargo_pos;
_cargo_x  = _rel_pos select 0;
_cargo_y  = "
07.01.2013 12:15:54: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #139 "\=BTC=_Logistic\=BTC=_Lift\=BTC=_LiftInit.sqf"
 
 
 
 
 
 
 
if (isDedicated) exitwith {};
_cond = true;
if ((count BTC_lift_pilot) > 0"
07.01.2013 12:15:55: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #0 "figFile >> "cfgVehicles" >> typeof _x >> "displayName");_x addAction [("<t color=""#ED2744"">" + "Drag " + (_name) + "</t>"),"=B"
07.01.2013 12:15:55: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #11 "    = "SmokeshellGreen" createVehicle position _Veh;
_smoke attachto [_dropped,[0,0,0]];
_dropped attachTo [_chute,[0,0,0]];
wh"
07.01.2013 12:15:55: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #20 " _dropped;
if (typeOf _Veh == "MH6J_EP1") then {_chute = createVehicle [_chute_type, [((position _Veh) select 0) - 5,((position "
 
I finally got it working... It came down to where I was inserting the specific callout line in the description.ext and inif.sqf files. All is working and my Taviana.EU map now has Heli Lifts and C-130 transports!

Do you have rmod enabled to get heli lift working?

Cheers
 
Hello,
I get kicked from Battleye (Script Restriction #20). Can someone tell me, what i have to add in the Script.txt?
Here is the Scripts.log:
Code:
07.01.2013 12:15:54: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #0 ") then {_chopper = vehicle player;BTC_liftHudId = _chopper addAction [("<t color=""#ED2744"">" + ("Hud On\Off") + "</t>"),"=BTC="
07.01.2013 12:15:54: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #96 "en
{
_cargo_pos = getPosATL _cargo;
_rel_pos  = _chopper worldToModel _cargo_pos;
_cargo_x  = _rel_pos select 0;
_cargo_y  = "
07.01.2013 12:15:54: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #139 "\=BTC=_Logistic\=BTC=_Lift\=BTC=_LiftInit.sqf"
 
 
 
 
 
 
 
if (isDedicated) exitwith {};
_cond = true;
if ((count BTC_lift_pilot) > 0"
07.01.2013 12:15:55: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #0 "figFile >> "cfgVehicles" >> typeof _x >> "displayName");_x addAction [("<t color=""#ED2744"">" + "Drag " + (_name) + "</t>"),"=B"
07.01.2013 12:15:55: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #11 "    = "SmokeshellGreen" createVehicle position _Veh;
_smoke attachto [_dropped,[0,0,0]];
_dropped attachTo [_chute,[0,0,0]];
wh"
07.01.2013 12:15:55: Bvgfreak (IP Addresse) GUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUIDGUID - #20 " _dropped;
if (typeOf _Veh == "MH6J_EP1") then {_chute = createVehicle [_chute_type, [((position _Veh) select 0) - 5,((position "

Change the 5 to a 1 before the script
 
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