DangerRuss
OpenDayZ Rockstar!
Personally I have never messed around with the new vanilla dayz at all, and it looks like they've changed a lot. But right from the start I can see that you're not using the Namalsk variables in those loot files.
building_spawnloot.sqf
(old)
(new)
You're of course missing the entire CfgBuildingLootNamalsk.hpp.
You seem to have duplicated the buildings folder. One is in the root, the other is in the Groups folder.
I'm not seeing a loot_init.sqf which appears to be pretty important for the old Namalsk servers because it's loaded with Namalsk variables.
loot_init.sqf
http://pastebin.com/n1GGaJkj
building_spawnloot.sqf
(old)
Code:
_config = missionConfigFile >> dayzNam_buildingLoot >> _type;
(new)
Code:
_config = (missionConfigFile >> "CfgLoot" >> "Buildings" >> _type);
You're of course missing the entire CfgBuildingLootNamalsk.hpp.
You seem to have duplicated the buildings folder. One is in the root, the other is in the Groups folder.
I'm not seeing a loot_init.sqf which appears to be pretty important for the old Namalsk servers because it's loaded with Namalsk variables.
loot_init.sqf
http://pastebin.com/n1GGaJkj