Dogs and anomalies addin scripts

Code:
if (!isDedicated) then {
    //Conduct map operations
    [] execVM "Scripts\kh_actions.sqf";
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
   
    //Run the player monitor
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor =    [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
//===================piXel 16-1-2013============
    dogOwner = [];
//=========================end==================   
};

That in right place?
 
I did not place it there.. and it's not isServer section.. Your dogs probably work but the doghouses that spawn dogs have a random radius of 80 meter! search in Vyshnoye. Only doghouses with a barking sound spawn dogs.
 
Wait, we are talking about ANOMALIES and not a single person has said anything about Namalsk, the map based on S.T.A.L.K.E.R.?

In the 3d editor, I have managed to place the object (Land_psi_bouda) and add an anomaly script to it's init field.
Unfortunately there are NO particle effects on the item, even if I switch it to night. It's completely invisible, but will still teleport me if I manage to walk into it.
Has anyone managed to port this to Namalsk? I am perfectly willing to put forth my full effort, being a major STALKER fan.

Other Thoughts:
Perhaps these anomalies could be spawned randomly like Heli crashes or Care Packages.
Instead of tame dogs, you could add them into the hostile spawns, and they would come and attack you in packs (Similar to the dogs in STALKER)
 
piXel, I tried to add it manually, but I stuck on the Wait for host screen. I attached my PBO, can you make a check? Everything should be ok with it, but still.. stuck.

Thanks in advance! :)
 
@curtis the anomalies spawn random scattered around the landscape with a radius of 3000 meters. the dogs are companions and will get commands in 2 dayzz.. and if you cant find out I can help you begin next week would be great in Namalsk. I like stalker 2.

@capello
Its not my habbit to debug others files, but there where 2 errors in it one was rmod not properly removed. I fixed them and you will be in for a startup surprise. As a punishment you have to test for me if you can sit on the back of cars and bicycles, best if you do it with a coplayer. Cheers.
 

Attachments

  • dayz_1.Chernarus.pbo
    248.2 KB · Views: 36
@capello
Its not my habbit to debug others files, but there where 2 errors in it one was rmod not properly removed. I fixed them and you will be in for a startup surprise. As a punishment you have to test for me if you can sit on the back of cars and bicycles, best if you do it with a coplayer. Cheers.

Umm.. our server runs with rMod at the moment, we did not removed it o_O But I will gladly sit on the back of cars for ya! :p Let me know what piece of code should I add to my files, and I'll try them out :)
 
mmm.. in that case, add in your mission.sqm rmod. I already added some scripts to your mission for cars and intro:
class Mission
{
addOns[]=
{
"chernarus",
"ca_modules_animals",
"dayz_code",
"dayz_weapons",
"dayz_equip",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions"
"rmod"
 
Sir, I gladly announce that it is working perfectly. Dogs are up and running, anomalies up and running. Where is the secret lab tho? :p

Also, sitting on the back of a car is awaiting for testing, I'll let you know.
 
Thats good to hear. Laboratory is west of pobeda dam. Entrance is 400 meters SSE of laboratory
Please test if more than one person can sit on the back of a vehicle.
 
I'll check it out :). We tested it, but we were not able to sit on a bike, only the one of us.

Also, my players experiencing flashes, similar to when you get teleported by an anomaly, but without actually being near, or entering to an anomaly, just totally random. Is there any way to remove it?
 
I'll check it out :). We tested it, but we were not able to sit on a bike, only the one of us.
Yoe mean "sit on back " did not show up or only one can sit on the back, thats good since there is only space for one. on the back.
Also, my players experiencing flashes, similar to when you get teleported by an anomaly, but without actually being near, or entering to an anomaly, just totally random. Is there any way to remove it?
probably a locality issue i have a look at it, thx
 
I'll check it out :). We tested it, but we were not able to sit on a bike, only the one of us.
Yoe mean "sit on back " did not show up or only one can sit on the back, thats good since there is only space for one. on the back.

The option/feature did not show up at all, we tried everything, looking on the bike nicely, checking the side menu, nothing.
 
Okay, we did a little experimenting. First of all, the lab is freaking awesome, however, the entrance is buggy, we got in at like the 10th-15th try.

Also, about the flashes on the map - It seems like everyone gets the flash effect, when anyone on the map enters in an anomaly.

Edit: It seems like the lab/ too much anomaly usage causes massive lag on the server.

Edit 2: In the mission pbo you added, there are new buildings as well? My players say, that Balota totally changed, for example.
 
@curtis the anomalies spawn random scattered around the landscape with a radius of 3000 meters. the dogs are companions and will get commands in 2 dayzz.. and if you cant find out I can help you begin next week would be great in Namalsk. I like stalker 2.

@capello
Its not my habbit to debug others files, but there where 2 errors in it one was rmod not properly removed. I fixed them and you will be in for a startup surprise. As a punishment you have to test for me if you can sit on the back of cars and bicycles, best if you do it with a coplayer. Cheers.

Hi! I added in the scenario Snow
I corrected a script .txt
 

Attachments

  • scripts.txt
    43.9 KB · Views: 11
  • dayz_1.Chernarus.pbo
    252.9 KB · Views: 12
Hi! I added in the scenario Snow
I corrected a script .txt

DayZ Reality Private Server

I corrected, Range with 9000 to 900
9000 strongly lags
исправлено setviewdistance 9000 на 900

теперь у игроков не лагов
 

Attachments

  • scripts.txt
    43.9 KB · Views: 10
  • dayz_1.Chernarus.pbo
    252.9 KB · Views: 14
When launching with this on my server, everything seems to work, but everyone recieves a "Cannot load mission" error on entry... They can still join though.
List of changes:
the #include in the description.ext
Code:
    class Vehicles
{
    class Item0
    {
        position[]={8352.8965, -0.00011062622, 10680.043};
            placement=3000;
            special="NONE";
            id=14;
            side="EMPTY";
            vehicle="Land_psi_bouda";
            leader=1;
            skill=0.2;
            health=0;
            fuel=0;
            ammo=0;
            text="anomalyStone";
            init="_nul = [this]execVM ""addin\anomalyStone.sqf"";";
    };
};
In mission.sqm
And the addin folder copied to the new pbo.
What am I missing/failing to do?
 
When launching with this on my server, everything seems to work, but everyone recieves a "Cannot load mission" error on entry... They can still join though.
List of changes:
the #include in the description.ext
Code:
    class Vehicles
{
    class Item0
    {
        position[]={8352.8965, -0.00011062622, 10680.043};
            placement=3000;
            special="NONE";
            id=14;
            side="EMPTY";
            vehicle="Land_psi_bouda";
            leader=1;
            skill=0.2;
            health=0;
            fuel=0;
            ammo=0;
            text="anomalyStone";
            init="_nul = [this]execVM ""addin\anomalyStone.sqf"";";
    };
};
In mission.sqm
And the addin folder copied to the new pbo.
What am I missing/failing to do?

what at you server assembly?
what assembly server?
lay out here the mission, I will look
dayz_1.Chernarus.pbo
 
Back
Top