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This update structure i can see is going to be a pain in the ass.
I kind of prefer f0rds way of doing it where he would swap out broken fixes by pointing to new sqf's in the init.sqf
yes but take in mind f0rt's way of doing it through the mission was only 'temporary' and it useally cause loading times to be significantly longer due to all the preproccesing. i much prefer doing the fixes in the core code because then things actually get fixed not just overwrittten then theres the bonus of having much faster loading times...
You could try this: https://github.com/ayan4m1/DayZ-Private/issues/373#issuecomment-10215179so, thus anyone know how to fix this? Its still an issue on my server.
// Vehicle damage fix
//vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf";
//vehicle_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleKilled.sqf";