automatic Aircraft Carrier

Untested by me, good question!

I would think they should be just fine (no gravity simulation) unless something moves somehow. Try putting them in one of the inside rooms maybe?
 
I found tents fall through and set up on top of the sea, what i did was lower the LHD so the main middle rooms floor was at the same height of the sea and then the tents set up ok, and also save after server restarts. One minor issue was you every now and then the floor would look like it was covered with water but thats just due to the floor level being the same as the sea.
 
I have mine set at -8.7990531 at the moment, i currently use the big middle room to store the tents in, I also added some fire barrels to stay warm as it gets cold very quickly.
 
Sorry for the late response, been out of town.

I don't use BE so I'm not sure which one you have to change, but you have to change the 5 to a 1 at the beginning of the line in scripts.txt that is getting you kicked.

have been playing with battleye for a bit now and finially managed to join the server with out getting kicked.

What you need to do is open createvehicle.txt and add
Code:
!"Land_LHD_house_1" !"Land_LHD_house_2" !"Land_LHD_elev_R" !"Land_LHD_1" !"Land_LHD_2" !"Land_LHD_3" !"Land_LHD_4" !"Land_LHD_5" !"Land_LHD_6"
to the end of both line 51 ("Land_") and line 57 ("_LHD_")
 
@Mathewjknott and @daambi

Thank you both! I will add this info to the OP for others! :) Good work!!

Add barrels through the editor like the baseball or through the database (just go stand where you want it, take your survivor location and add the fire barrel as a building at that location in the DB)
 
I have mine set at -8.7990531 at the moment, i currently use the big middle room to store the tents in, I also added some fire barrels to stay warm as it gets cold very quickly.
I have changed mine to the same but it don't look any different. when your looking at it, are the doors on the outside level with the water?

I have never added anything via the editor or database so any help would be great. would prob do it via the database as have full access to it so guessing it will be easier then the editor.
 
I found tents fall through and set up on top of the sea, what i did was lower the LHD so the main middle rooms floor was at the same height of the sea and then the tents set up ok, and also save after server restarts. One minor issue was you every now and then the floor would look like it was covered with water but thats just due to the floor level being the same as the sea.

I have set it to the hight you recommend yet the tents still dispersal (fall through the floor). Im tempted to give up on the idea of having it as a base location as after a server restart i would be trapped there with out a chopper anyhow.

On another note, how many rooms are there you can get in? I have managed to find 2, one on the main landing deck and one where you have to go down a level and then down a ladder when inside.
 
I am currently trying to make the carrier lootable, but I can't find any help regarding loot placement inside buildings. Anyone know?

thanks!
 
I have set it to the hight you recommend yet the tents still dispersal (fall through the floor). Im tempted to give up on the idea of having it as a base location as after a server restart i would be trapped there with out a chopper anyhow.

On another note, how many rooms are there you can get in? I have managed to find 2, one on the main landing deck and one where you have to go down a level and then down a ladder when inside.

Thats correct, i use the big room where you go down some stairs and then a ladder, I added mine through the 3D editor and then added the files to my mission.sqm file. If you send your mission.sqm I can have a look at it for you but i am very new to all this myself. Also i have placed some PBX's at the carrier so if you lost the heli at least you have a way back to the coast.
 
I am currently trying to make the carrier lootable, but I can't find any help regarding loot placement inside buildings. Anyone know?

thanks!
You're going to have to dive into the dayz_server.pbo code I believe, - in there in player spawnchecks is the code responnsible for loot generation..

On the other hand, go my route and put an ammo box that fills on server restart hidden on the interior. It shouldn't fall through, and you don't have to mess with loot generatiuon.
 
Good luck to the rest of you guys getting tents to work properly, let me know if you find a good solution!
 
You're going to have to dive into the dayz_server.pbo code I believe, - in there in player spawnchecks is the code responnsible for loot generation..

I don't mind diving into the server code, already have a modified pbo, but I am having problems finding a plugin that will give me the cords that correspond to positions inside... you wouldn't happen to know what it's called?! Found it, I think @ http://www.armaholic.com/page.php?id=11288

thanks!

edit. Can't seem to get the addon to work for me :(
 
I have a file on my laptop that converts db cords to map cords. Not tryed to do it the other way round. Ill give it a go when home and let you know
 
I have a file on my laptop that converts db cords to map cords. Not tryed to do it the other way round. Ill give it a go when home and let you know

If you are referring to my post, the positions of loot inside buildings use a different cord system. Hence my trying, and failing, to use the addon I linked to.
 
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