Origins Server?

Hi and a big THANKS to all involved with the release and development of these files.

The time speedup isn't fully working. All is fine till around 3-4 PM at which point the time jumps back and forward alittle, although overall it does still progress. I am using the latest git files with no changes to the time settings in hive.ini.

Thought I had better share.
 
Your pbo sizes are different if you compile the pbo from the folder versus just use the one you provide. Difference, Major? What should I be using here for cleanup?
 
Your pbo sizes are different if you compile the pbo from the folder versus just use the one you provide. Difference, Major? What should I be using here for cleanup?

I just uploaded the new .pbo and it's unpacked folder.
Just download the zip and copy the dayz_server.pbo into the folder and restart your server.
 
Hi and a big THANKS to all involved with the release and development of these files.

The time speedup isn't fully working. All is fine till around 3-4 PM at which point the time jumps back and forward alittle, although overall it does still progress. I am using the latest git files with no changes to the time settings in hive.ini.

Thought I had better share.

I turned mine off but seems the sun sits in the east horizon all the time and doesn't move.
Turned it back on to do more testing.
 
Several have the 'fix' of houses, but no one posted it.
I was testing the following code by several days and (for now) It's working 100%

In dayz_server\compile\verbb_pas_a.sqf

After:
Code:
diag_log ("Zakrivaem Dom: "+ str(_key));
Replace "_key call server_hiveWrite;" with this:
Code:
if (str(_inventoryEnd) != "[[[],[]],[[],[]],[[],[]]]") then {
diag_log ("Zakrivaem Dom: Inventory OK");
_key call server_hiveWrite;
};

It's a dirty code, but works XD
The fix didnt work, our houses got empty.
 
You are also using different missionfiles as well. Those reporting it working are more than likely using pains github post.
What? the mission file dont have anything with the DB?

Do you even see any mission edits in his post? no...
 
The fix didnt work, our houses got empty.

For me is working 100%... did you replace the "_key call server_hiveWrite;" line?.
The only error that I can not fix is when the inventory code reachs the 900 characters. Is always truncated and empty (hivext problem).
 
For me is working 100%... did you replace the "_key call server_hiveWrite;" line?.
The only error that I can not fix is when the inventory code reachs the 900 characters. Is always truncated and empty (hivext problem).

Just set your inventory to longtext and leave the value empty. Not sure why yours has a value.
 
I'm going to assume that he left your helif iles alone in your cleanup, as I now have super heli's flying around murdering people.

I like it.


its just a change in server_monitor.sqf. usually should not work without editing the @DayzOrigins\dayz_anim.pbo

to have the original choppers back just change the "MH60S" back to "UH1H_DZ"

Code:
_object1AI1 = createVehicle ["MH60S", [22924.3,19469.2,0], [], 0, "CAN_COLLIDE"];
_object1AI1 setvelocity [0,0,1];
_object1AI1 setFuel 1;
 
 
_object2AI2 = createVehicle ["MH60S", [22907.7,19524.1,0], [], 0, "CAN_COLLIDE"];
_object2AI2 setvelocity [0,0,1];
_object2AI2 setFuel 1;
 
_object3AI3 = createVehicle ["MH60S", [22946.9,19574.9,0], [], 0, "CAN_COLLIDE"];
_object3AI3 setvelocity [0,0,1];
_object3AI3 setFuel 1;

also i have slighty raised the crash sites from 5 to 8
 
For me is working 100%... did you replace the "_key call server_hiveWrite;" line?.
The only error that I can not fix is when the inventory code reachs the 900 characters. Is always truncated and empty (hivext problem).

Yes like this

_key = format["CHILD:303:%1:%2:",_objectID,_inventoryEnd];
diag_log ("Zakrivaem Dom: "+ str(_key));
if (str(_inventoryEnd) != "[[[],[]],[[],[]],[[],[]]]") then {
diag_log ("Zakrivaem Dom: Inventory OK");
_key call server_hiveWrite;
};
clearWeaponCargoGlobal _objectC;
clearMagazineCargoGlobal _objectC;
clearBackpackCargoGlobal _objectC;
_objectC setVariable["CanBeUpdated",false];
_objectC setVariable["DaBeUpd",false,true];
diag_log format ["CLOSE_H items delete and _naObnovku false. _objectID=%1,_objectC=%2",_objectID,_objectC];
};

"when the inventory code reachs the 900 characters"
what do you mean with this? if you have like 90x ak47_kobra it will be removed because of the lenght?
 
Are there any admin tools/panels that actually work with these serverfiles? atleast with a bit of tweaking?, quite harsh having to open heidisql everytime a player bugs or gets stuck to teleport them.
 
Yes like this

_key = format["CHILD:303:%1:%2:",_objectID,_inventoryEnd];
diag_log ("Zakrivaem Dom: "+ str(_key));
if (str(_inventoryEnd) != "[[[],[]],[[],[]],[[],[]]]") then {
diag_log ("Zakrivaem Dom: Inventory OK");
_key call server_hiveWrite;
};
clearWeaponCargoGlobal _objectC;
clearMagazineCargoGlobal _objectC;
clearBackpackCargoGlobal _objectC;
_objectC setVariable["CanBeUpdated",false];
_objectC setVariable["DaBeUpd",false,true];
diag_log format ["CLOSE_H items delete and _naObnovku false. _objectID=%1,_objectC=%2",_objectID,_objectC];
};

"when the inventory code reachs the 900 characters"
what do you mean with this? if you have like 90x ak47_kobra it will be removed because of the lenght?

Yes, look at this log line:
Code:
20:45:04 "Zakrivaem Dom: "CHILD:303:470:[[["M9SD","FN_FAL_ANPVS4","FN_FAL","SVD","M14_EP1","M249_DZ","M4A3_CCO_EP1","M24","ItemMap"],[1,2,1,1,1,1,1,1,1]],[["ItemMorphine","ItemSodaCoke","FoodSteakRaw","FoodCanBakedBeans","SmokeShell","ItemPainkiller","ItemBloodbag","SmokeShellGreen","SmokeShellRed","15Rnd_9x19_M9SD","ItemBandage","ItemSodaPepsi","FoodCanFrankBeans","ItemAntibiotic","1Rnd_Smoke_M203","ItemJerrycan","30Rnd_556x45_G36SD","5Rnd_762x51_M24","ItemWaterbottle","15Rnd_W1866_Slug","HandGrenade_East","6Rnd_45ACP","ItemCementBag","HandChemRed","17Rnd_9x19_glock17","30Rnd_9x19_MP5","30Rnd_762x39_AK47","ItemHeatPack","8Rnd_9x18_MakarovSD","Ori_35Rnd_smg","Ori_8Rnd_TT","Ori_20Rnd_APS","Ori_12Rnd_maka","20Rnd_762x51_FNFAL","30Rnd_545x39_AKSD","30Rnd_9x19_MP5SD","30Rnd_545x39_AK","PartWheel","100Rnd_762x51_M240","FoodCanPasta","PartGeneric","HandChemGreen","1Rnd_HE_M203","10Rnd_762x54_SVD","30Rnd_556x45_StanagSD","30Rnd_9x19_UZI","30Rnd_556x45_G36","PartVRotor","30Rnd_556x45_Stanag","20Rnd_762x51_DMR","Skin

Is not complete (","Skin is the end), then it crashes and go empty again.
 
Are there any admin tools/panels that actually work with these serverfiles? atleast with a bit of tweaking?, quite harsh having to open heidisql everytime a player bugs or gets stuck to teleport them.

Yes, admintools is working fine.
Here's a how to:

First download the folder "admintools" only from:
https://github.com/BluePhoenix175/DayZ-Admin-Tools-/tree/master/DayZ Admin Tools (Taviana No Debug)
And put the folder in your root mission pbo.

Now, edit your init.sqf and after:
Code:
if (!isDedicated) then
{
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
_puidT = typeName (getPlayerUID player);
....etc
};
Add:
Code:
[] execVM "admintools\Activate.sqf";

Edit the Activate.sqf file and add a sleep, something like this:
Code:
waituntil {!alive player ; !isnull (finddisplay 46)};
 
if ((getPlayerUID player) in ["ADMIN UID"]) then
{
sleep 90;
player addAction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""];
};
And that's all :)

For using teleport you need to edit player_spawn_2.sqf
(http://opendayz.net/threads/origins-server.8377/page-57#post-50655)
 
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