RobbieWhitlcok
New Member
Hi,
I have seen multiple threads here talk about using a currency in-game however what if we simply used humanity. Not only would it encourage players to help each other, it would also require a lot
less work (as far as I can tell). Here's how it would work
1. Player enters trading zone or approaches some kind of shop
2. Player finds the weapon he wants and looks how much of his humanity it will cost e.g. a G17 may lower humanity by say 200 whereas an AK-74 would lower it by 1000.
3. A player cannot purchase anything if it will lower there humanity to below Zero (we don't want it to cause bandit skins on every player lol)
I think it could work and since there is already coding in the game to make certain actions (like killing players) lose humanity it shouldn't be as hard to make it work.
If you have any idea how this would work or think you could help try to script it please say ;P
thanks
Robbie
I have seen multiple threads here talk about using a currency in-game however what if we simply used humanity. Not only would it encourage players to help each other, it would also require a lot
less work (as far as I can tell). Here's how it would work
1. Player enters trading zone or approaches some kind of shop
2. Player finds the weapon he wants and looks how much of his humanity it will cost e.g. a G17 may lower humanity by say 200 whereas an AK-74 would lower it by 1000.
3. A player cannot purchase anything if it will lower there humanity to below Zero (we don't want it to cause bandit skins on every player lol)
I think it could work and since there is already coding in the game to make certain actions (like killing players) lose humanity it shouldn't be as hard to make it work.
If you have any idea how this would work or think you could help try to script it please say ;P
thanks
Robbie