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This Script dont Touch the original repaircode of dayz. The only Thing i can imagine is that the Server isnt fast enough to update database. If you remove a Part wait some Time or drop It in a Car and pick It up again.This script made players not able to repair vehicles properly. They would use the engine,rotor but it would not have any effect on the vehicle. I wish someone would take the time and rewrite it from the start.
I just installed this and it works fine, but now I'm not able to cook meat on a fireplace anymore, somehow the 'cook meat' message doesn't show up... Is anyone familiar with this and could tell me how to fix this?
Well done on the script, thank you for sharing it with us![]()
It doesnt work on dayz 1.7.7 or i installed it wrong.
I just set it up on my 1.7.7 install. seems to give me the option, and puts the part in my vehicle, but doesn't actually remove the part from the vehicle.
I did the same edits as before. I'll look deeper.
Weird that you can't get it to work at all.Try replace all "dayzSetFix" in ss_remove.sqf with "fnc_veh_handleDam"
i haven't got mine to work yet, but this might fix your problem.
This does not work ^
// Remove Parts from Vehicles - By SilverShot.
// added anti dupingcode, dayz 1.7.7 compatibility and some description by NeverUsedID - www.die-philosoffen.com
private["_vehicle","_part","_hitpoint","_type","_selection","_array"];
_id = _this select 2;
_array = _this select 3;
_vehicle = _array select 0;
_part = _array select 1;
_hitpoint = _array select 2;
_type = typeOf _vehicle;
_hasToolbox = "ItemToolbox" in items player;
_nameType = getText(configFile >> "cfgVehicles" >> _type >> "displayName");
_namePart = getText(configFile >> "cfgMagazines" >> _part >> "displayName");
if (_hasToolbox) then {
if (getDammage _vehicle < 2) then {
_damage = [_vehicle,_hitpoint] call object_getHit;
//check if part is not damaged and remove it
if( _damage < 0.20 ) then {
{silver_myCursorTarget removeAction _x} forEach s_player_removeActions;
s_player_removeActions = [];
silver_myCursorTarget = objNull;
_selection = getText(configFile >> "cfgVehicles" >> _type >> "HitPoints" >> _hitpoint >> "name");
//check if part is engine or fueltank, otherwise vehicle will explode if damage is set to 1.
if( _hitpoint == "HitEngine" or _hitpoint == "HitFuel" ) then {
_total = [_vehicle, _selection, 0.89, _array, "zombie", true] call fnc_veh_handleDam;
} else {
// set damage to 1
_total = [_vehicle, _selection, 1, _array, "zombie", true] call fnc_veh_handleDam;
};
//play animation
player playActionNow "Medic";
sleep 1;
[player,"repair",0,false] call dayz_zombieSpeak;
null = [player,10,true,(getPosATL player)] spawn player_alertZombies;
sleep 5;
_vehicle setvelocity [0,0,1];
//recheck damage to be sure that part is removed from vehicle
_damage = [_vehicle,_hitpoint] call object_getHit;
if( _damage > 0.20 ) then {
_result = [player,_part] call BIS_fnc_invAdd;
//check if there is enough space in inventar
if (_result) then {
cutText [format["You have successfully taken %1 from the %2",_namePart,_nameType], "PLAIN DOWN"];
} else {
//if not enought space say "not enough space"
cutText [localize "str_player_24", "PLAIN DOWN"];
//and add the part back to the vehicle.
[_vehicle, _selection, 0, true] call fnc_veh_handleRepair;
};
};
} else {
cutText [format["Cannot remove %1 from %2, the part has been damaged.",_namePart,_nameType], "PLAIN DOWN"];
};
} else {
{silver_myCursorTarget removeAction _x} forEach s_player_removeActions;
s_player_removeActions = [];
silver_myCursorTarget = objNull;
};
};
if( silver_myCursorTarget != objNull ) then {
{silver_myCursorTarget removeAction _x} forEach s_player_removeActions;
s_player_removeActions = [];
silver_myCursorTarget = objNull;
};
//update vehicle in database
[_vehicle,_type] spawn server_updateObject;