NEW SNIPER CITY

microfire

New Member
I added these in for Overwatch.
The Castles are on a tilt intentionally to simulate "that drunken time" lol...if people want them to stand up right just reopen in the editor and add this
Code:
this setvectorup [0,0,1];
or if you ask nice I can release another ver with that done.

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want to see more or just preview it just search "day 2 dusk" in dayz commander


Ver one with unit fix castles on tilt
Ver 2 No Tilt and unit placement removed
 
do you have to add

Code:
this setvectorup [0,0,1];

to every object? or do you just put it at the top or something?
 
So i can just add this sqf in my mission folder and it works? Looks pretty damn nice


in the mission folder init you add at the bottom
Code:
[] execVM name-of-file
and place the file in the root of your mission folder. Or you can add it to the server side by adding it in server_functions.....i do mine server side always.....
 
okay im rendering video tonight but i will update the castles to stand upright here in a few for people that have issues with that....

and I might upload some of my full city edits....

these can be seen on the server i posted above as well....
 
So lets go this step by step.. I download your file sniper city sqf. And i add it my mission root folder. After that i put
[] execVM name-of-file in my init file?
 
okay reuploaded both sets of fixes...forgot I left unit placement in there my mistake I have not had much sleep past few days been working on all of our servers with fixes and such. V1 has castles on a tilt and v2 has no tilt. let me know what everyone thinks. If anyone would like custom areas added to their server just pm me or hit me up on teamspeak d2d.guildpros.info (just poke micro) and I would be happy to help you out.
 
So lets go this step by step.. I download your file sniper city sqf. And i add it my mission root folder. After that i put
[] execVM name-of-file in my init file?

yes download your mission pbo from your server
then open your init.sqf file with notepad++ (anything else would cause problems)
scroll down to the very bottom
type in [] execVM "sniper_city.sqf"; (rename the sniper city.sqf to sniper_city.sqf)

and repack and upload to the server and bingo new city area

or you can run it server side

upack server pbo
look in the init folder
open server_functions.sqf
add [] execVM "sniper_city.sqf";

repack upload profit
 
if you have too many issues trying to run it that way let me know and I will help you out. and make sure to download one of the updated sqf files i reuploaded forgot to remove the unit from it so that would cause and error.
 
I will add some on server (working) views as soon as I get our test box back our server host are down atm and we are waiting on them to bring our boxes back online....
 
our test box on survival servers has been down for some time now due to a locked server pbo....it has been almost a week now. if our main server was running a cherno style map I would just add them on there and take some video. Like i said before I will shoot some video/pic when I get a test box back.
 
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