BetterDeadThanZed
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The DZAI mod deletes AI as people move out of areas. Maybe something in there would help?
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The DZAI mod deletes AI as people move out of areas. Maybe something in there would help?
DZAI_numAIUnits = DZAI_numAIUnits - (_x getVariable ["groupSize",0]); //Update active AI count
{deleteVehicle _x} forEach (units _x); //Delete live units
Maybe this would give you some ideas: http://dayzepoch.com/forum/index.php?/topic/1027-spawn-ammo-box-with-loot-sample/
It keeps the loot box there for 15 minutes and then removes it.
i am using DZAI now.
What is the exact line i need to put in the sever_cleanup.fsm
my cars are disappearing now and the ai are mission ai not DZAI
Look at the line on this page, it works when you have both DZAI and the Mission system
http://opendayz.net/threads/release-dzai-lite-dynamic-ai-package.11116/page-13
I don't think that's the line that makes them use DZAI, but when I added the mission system, I left the factions.sqf out because I already had DZAI and the mission AI work fine, and are in fact a little deadlier than most other AI on the map.
Hi There, im running the mission system with Epcoh 1.0.2.3 and it runs great, the only issue I seem to have is access certain traders at the Trading Camps. I have to Right Click mouse to aim though a guns sight before the trader menu appears. Anybody experiance a simpilar thing and how I can fix this? Thanks in advanced!
_aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
sleep 5;
_aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
sleep 5;
_aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
sleep 5;
_aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
sleep 5;
None of the missions should spawn at Novy. That's what happens when bis_fnc_findsafepos fails and defaults to center of map. Change the settings.
http://tactical.nekromantix.com/wiki/doku.php?id=arma2:scripting:bis_fnc_findsafepos
None of the missions should spawn at Novy. That's what happens when bis_fnc_findsafepos fails and defaults to center of map. Change the settings.
http://tactical.nekromantix.com/wiki/doku.php?id=arma2:scripting:bis_fnc_findsafepos
None of the missions should spawn at Novy. That's what happens when bis_fnc_findsafepos fails and defaults to center of map. Change the settings.
http://tactical.nekromantix.com/wiki/doku.php?id=arma2:scripting:bis_fnc_findsafepos
_aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
sleep 5;
_aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
sleep 5;
_aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
sleep 5;
_aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
sleep 5;
_aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
sleep 5;