Ammo Crates Fix

as i said mate you are on overwatch, all overwatch have an inbuilt antihack system i had the same problem on mine i think the only way to get to keep them there is whitelist the ammo crate's threw the antihack, i maybe wrong but think that is your only chance of keeping them there bud.
 
as i said mate you are on overwatch, all overwatch have an inbuilt antihack system i had the same problem on mine i think the only way to get to keep them there is whitelist the ammo crate's threw the antihack, i maybe wrong but think that is your only chance of keeping them there bud.
Don't think the Anti Hack is built in... You can buy it for your server for like $50 so i don't see how it is built in
 
if you are runing normal chenarus mate 1.8.0.3 this is what to look for,

" if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
"diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
" (vehicle _x) setDamage 1;" \n
" _x setDamage 1;" \n deleat this mate.
 
if you are runing normal chenarus mate 1.8.0.3 this is what to look for,

" if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
"diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
" (vehicle _x) setDamage 1;" \n
" _x setDamage 1;" \n deleat this mate.


this fix does NOT work for 1.8.0.3
 
I hate to bring up an old topic but has anyone had success getting there ammoboxes to not disappear on 1.8.5?

I am using AmmoBoxBig and have about 15 of them in my database for donators to store gear in but after about 30-40 minutes the server removes them.

They are still in the database but have disappear in game. Any help would be much appreciated!!
 
if they spawn in to begin with then they are not banned. They are being removed by the cleanup scripts. Try adding the classname to this block in your variables.sqf file
Code:
//placed objects
DayZ_SafeObjects = ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ", "TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3", "StashMedium4", "Wire_cat1", "Sandbag1_DZ", "Fence_DZ", "Generator_DZ", "Hedgehog_DZ", "BearTrap_DZ", "DomeTentStorage", "DomeTentStorage0", "DomeTentStorage1", "DomeTentStorage2", "DomeTentStorage3", "DomeTentStorage4", "CamoNet_DZ", "Trap_Cans", "TrapTripwireFlare", "TrapBearTrapSmoke", "TrapTripwireGrenade", "TrapTripwireSmoke", "TrapBearTrapFlare"];

.. I am just making an educated guess here with this ... might need more. Someone else posted basically the same question last week and was told they are working so you can search for that post if there was more too it ..
 
you dont have to do that,are you runing admintools? and make sure in the init.sgf you delete the antihack if runing overwatch i have mine spawned in and dont delete
 
let me preface this with "i dont know what i am talking about since i have not used dayzmod since 1.8.0"
but i find your fix hard to believe because the anithack was aways just anti-teleportation. so out,of, curiosity i checked the antihack and it loads these two files.
https://github.com/DayZMod/DayZ/blob/Development/SQF/dayz_code/system/antihack.sqf
https://github.com/DayZMod/DayZ/blo...de/system/mission/chernarus/security/init.sqf

niether appears to have anything to do with object deletion (on cellphone,so looked quickly)

and not sure what the admintools would have to do with it either.

now it sounds like you are running overwatch bexause you mention it for no reason ... overwatch has its own antihack that might be different because it had its own antihack files. so what you say may be true there.

if you feel that i am wrong, please enlighten me.
 
just shows me that you don't know as if you are using infastar you have a delete hacked objects, and the antihack that is in overwatch deletes objects to, just so you no i never said you dont no what you are talking about i was putting what i no.........;
 
* Mod EPOCH ? */ _MEH = true; /* true or false */
/* ********************************************************************************* */
/* Use AUTOBAN HACKER */ _UAB = true; /* true or false */ /* recommended: true */ /* temp bans are cleared after a server restart */
/* Enable BadKey Kick */ _BKK = true; /* true or false */ /* recommended: true */ /* If people press a forbidden Key twice, they get kicked! */
/* Forbid VON Sidechat */ _VON = true; /* true or false */ /* recommended: true */ /* talking on sidechat will put out a warning and kick if continue */

/* Allow RE functions */ _ARF = true; /* true or false */ /* recommended: true */ /* e.g. white text for killmessages/combatlogging */
/* Break Functions ? */ _BHF = true; /* true or false */ /* recommended: true */ /* break some known functions used by hacks! */
/* Use vehicle check? */ _UVC = false; /* true or false */ /* recommended: false */ /* using _ALLOWED_Vehicles and _FORBIDDEN_Vehicles lists */
/* Vehicle WHITELIST */ _UVW = false; /* true or false */ /* recommended: false */ /* if false - _ALLOWED_Vehicles won't not be used */
/* Vehicle Tradercheck */ _VTC = true; /* true or false */ /* recommended: true */ /* checks if a player is near a trader when 'purchasing' a vehicle */

/* Use FileScan ? */ _UFS = true; /* true or false */ /* recommended: true */ /* spams the rpt but often finds hackers */
/* Use Anti Teleport? */ _UAT = true; /* true or false */ /* recommended: true */ /* true = teleports them back, false = only logging */
/* Use cut-scene ? */ _UCS = true; /* true or false */ /* recommended: true */ /* dynamicText ~ often colored, animated or used in credits */

/* Remove "itemsAdded" */ _RAI = true; /* true or false */ /* recommended: true */ /* might remove items from a custom crafting system.. */
/* HACKED BOX Check ? */ _CHB = true; /* true or false */ /* recommended: true */ /* some epoch player might want to turn this one off */
/* Max Cargo Count ? */ _MCC = 650;

/* Close Dialogs ? */ _CUD = true; /* true or false */ /* recommended: true */ /* Closes custom Dialogs (Menus) */
/* Remove Keybinds ? */ _RCK = true; /* true or false */ /* recommended: true */ /* Removes custom Keybinds and sets back the default ones */
/* Check CMDMenus ? */ _CCM = false; /* true or false */ /* recommended: true */ /* only disable this if you know what you are doing. */
/* BLOCK ALL CMDMenus */ _BCM = false; /* true or false */ /* recommended: true */ /* we don't need commandingMenus. so have this true. */
/* Check Actions ? */ _CSA = false; /* true or false */ /* recommended: false */
 
/* Remove "itemsAdded" */ _RAI = true; /* true or false */ /* recommended: true */ /* might remove items from a custom crafting system.. */
/* HACKED BOX Check ? */ _CHB = true; /* true or false */ /* recommended: true */ this as if hacked box is set to true will delete you're ammo boxes
 
just shows me that you don't know as if you are using infastar you have a delete hacked objects, and the antihack that is in overwatch deletes objects to, just so you no i never said you dont no what you are talking about i was putting what i no.........;
I didnt suggest you did say I dont know what I am talking about .. I said I dont know, just saying what I think and always willing to listen to someone else but I like an explanation of the WHY.
:)

Now admintools is not the same as infistar. I dont use infistar because its a pain in the ass and doesnt stop hackers, just admins ...

I never give infistar even a thought as causing problems because I am not a victim of the Infistar cult, but looks like it could be the answer.
 
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i am not infistar cult member to why you would come up with that is beyond me!!! and i have been doing scripts for years now so i know what i am talking about and for the record never said you dont i just said of what i know, and infistar blocks more hackers than you give it credit for just because you dont use it doesnt mean it's bad? and i help people if they need it.
 
I have added AmmoBoxBig to DayZ_SafeObjects in variables.sqf.

I also have this turned set to FALSE in Infistar: /* HACKED BOX Check ? */ _CHB = false; /* true or false */ /* recommended: true */ /* some epoch player might want to turn this one off */

I am running DayZ Mod 1.8.5 with Chernarus.

I cannot find anything in the logs that shows that its "cleaning up" the crates either. Please help!
 
in your init.sgf
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
make sure you have set this to 0,
and if you need live help join my teamspeak,tsgb1.vilayer.com:10024 and i can try help you that way mate
 
let me preface this with "i dont know what i am talking about since i have not used dayzmod since 1.8.0"
but i find your fix hard to believe because the anithack was aways just anti-teleportation. so out,of, curiosity i checked the antihack and it loads these two files.
https://github.com/DayZMod/DayZ/blob/Development/SQF/dayz_code/system/antihack.sqf
https://github.com/DayZMod/DayZ/blo...de/system/mission/chernarus/security/init.sqf

niether appears to have anything to do with object deletion (on cellphone,so looked quickly)

and not sure what the admintools would have to do with it either.

now it sounds like you are running overwatch bexause you mention it for no reason ... overwatch has its own antihack that might be different because it had its own antihack files. so what you say may be true there.

if you feel that i am wrong, please enlighten me.


yes you are right overwatch do there own antihack which delete the boxes and normal day 1.8 whatever has a different to so you are correct there mate
 
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