Totally my bad, guys. Didn't realize this happened,Bbbbnnnnnnnnnmk"bbbbbbbbbbbvvcxxxccfffgggghhhhhhhhjjjjjjjkkkkkkllllllll
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Totally my bad, guys. Didn't realize this happened,Bbbbnnnnnnnnnmk"bbbbbbbbbbbvvcxxxccfffgggghhhhhhhhjjjjjjjkkkkkkllllllll
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bad case of pocket phone?Totally my bad, guys. Didn't realize this happened,
Ok As promised, heres my Mission PBO (both upacked and packed) and my Server PBO with base building 1.3 working,
clean EPOCH 1.0.4.2 + clean BaseBuilding 1.3
MPMISSION PBO:
http://www.mediafire.com/download/nwtih7hf6xaqgl1/DayZ_Epoch_11.Chernarus.pbo
MPMISSION FOLDER:
http://www.mediafire.com/download/u6c5uflv3a1i86v/DayZ_Epoch_11.Chernarus.zip
SERVER PBO:
http://www.mediafire.com/download/15zwtq52bczso2i/dayz_server.pbo
i just installed the mod and it messed up everyones buildings and brought the roofs to the ground anyone else have this issue?
I think its something to do with how you can't put items in the air so they cant be floating in the air it wants to put them to the ground and it considers epoch items floating so it puts them on the ground. Does anyone know where in the code we can remove this feature?
I can't thank you enough for this.Ok As promised, heres my Mission PBO (both upacked and packed) and my Server PBO with base building 1.3 working,
clean EPOCH 1.0.4.2 + clean BaseBuilding 1.3
MPMISSION PBO:
http://www.mediafire.com/download/nwtih7hf6xaqgl1/DayZ_Epoch_11.Chernarus.pbo
MPMISSION FOLDER:
http://www.mediafire.com/download/u6c5uflv3a1i86v/DayZ_Epoch_11.Chernarus.zip
SERVER PBO:
http://www.mediafire.com/download/15zwtq52bczso2i/dayz_server.pbo
I remember reading somewhere someone said it was in the server_monitor.sqf
//Restore non extendable objects and make sure they follow the land contours
if (!(typeOf(_object) in allExtendables) && (_object isKindOf "Static") && !(_object isKindOf "TentStorage") && typeOf(_object) != "Grave") then {
_object setpos [(getposATL _object select 0),(getposATL _object select 1),0];
};
//Restore non extendable objects and make sure they follow the land contours
if (!(typeOf(_object) in allExtendables) && (_object isKindOf "Static") && !(_object isKindOf "TentStorage") && typeOf(_object) != "Grave") then {
_object setpos [(getposATL _object select 0),(getposATL _object select 1),(getposATL _object select 2)];
};
//Keybinds
dayz_spaceInterrupt = {
private ["_dikCode", "_handled"];
_dikCode = _this select 1;
_handled = false;
if (_dikCode in[0x58,0x57,0x44,0x43,0x42,0x41,0x40,0x3F,0x3E,0x3D,0x3C,0x3B,0x0B,0x0A,0x09,0x08,0x07,0x06,0x05]) then {
_handled = true;
};
if (_dikCode in actionKeys "MoveForward") exitWith {r_interrupt = true};
if (_dikCode in actionKeys "MoveLeft") exitWith {r_interrupt = true};
if (_dikCode in actionKeys "MoveRight") exitWith {r_interrupt = true};
if (_dikCode in actionKeys "MoveBack") exitWith {r_interrupt = true};
//Prevent exploit of drag body
if ((_dikCode in actionKeys "Prone") and r_drag_sqf) exitWith { force_dropBody = true; };
if ((_dikCode in actionKeys "Crouch") and r_drag_sqf) exitWith { force_dropBody = true; };
_shift = _this select 2;
_ctrl = _this select 3;
_alt = _this select 4;
//diag_log format["Keypress: %1", _this];
if (_dikCode in (actionKeys "GetOver")) then {
if (player isKindOf "PZombie_VB") then {
_handled = true;
DZE_PZATTACK = true;
} else {
_nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8];
if (count _nearbyObjects > 0) then {
if((diag_tickTime - dayz_lastCheckBit > 4)) then {
[objNull, player, rSwitchMove,"GetOver"] call RE;
player playActionNow "GetOver";
dayz_lastCheckBit = diag_tickTime;
} else {
_handled = true;
};
};
};
};
//if (_dikCode == 57) then {_handled = true}; // space
//if (_dikCode in actionKeys 'MoveForward' or _dikCode in actionKeys 'MoveBack') then {r_interrupt = true};
if (_dikCode == 210) then {
_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
};
if (_dikCode in actionKeys "ForceCommandingMode") then {_handled = true};
if (_dikCode in actionKeys "PushToTalk" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
dayz_lastCheckBit = diag_tickTime;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
};
if (_dikCode in actionKeys "VoiceOverNet" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
dayz_lastCheckBit = diag_tickTime;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
};
if (_dikCode in actionKeys "PushToTalkDirect" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
dayz_lastCheckBit = diag_tickTime;
[player,15,false,(getPosATL player)] spawn player_alertZombies;
};
if (_dikCode in actionKeys "Chat" and (diag_tickTime - dayz_lastCheckBit > 10)) then {
dayz_lastCheckBit = diag_tickTime;
[player,15,false,(getPosATL player)] spawn player_alertZombies;
};
if (_dikCode in actionKeys "User20" and (diag_tickTime - dayz_lastCheckBit > 5)) then {
dayz_lastCheckBit = diag_tickTime;
_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
};
// numpad 8 0x48 now pgup 0xC9 1
if ((_dikCode == 0xC9 and (!_alt or !_ctrl)) or (_dikCode in actionKeys "User15")) then {
DZE_Q = true;
};
// numpad 2 0x50 now pgdn 0xD1
if ((_dikCode == 0xD1 and (!_alt or !_ctrl)) or (_dikCode in actionKeys "User16")) then {
DZE_Z = true;
};
// numpad 8 0x48 now pgup 0xC9 0.1
if ((_dikCode == 0xC9 and (_alt and !_ctrl)) or (_dikCode in actionKeys "User13")) then {
DZE_Q_alt = true;
};
// numpad 2 0x50 now pgdn 0xD1
if ((_dikCode == 0xD1 and (_alt and !_ctrl)) or (_dikCode in actionKeys "User14")) then {
DZE_Z_alt = true;
};
// numpad 8 0x48 now pgup 0xC9 0.01
if ((_dikCode == 0xC9 and (!_alt and _ctrl)) or (_dikCode in actionKeys "User7")) then {
DZE_Q_ctrl = true;
};
// numpad 2 0x50 now pgdn 0xD1
if ((_dikCode == 0xD1 and (!_alt and _ctrl)) or (_dikCode in actionKeys "User8")) then {
DZE_Z_ctrl = true;
};
// numpad 4 0x4B now Q 0x10
if (_dikCode == 0x10 or (_dikCode in actionKeys "User17")) then {
DZE_4 = true;
};
// numpad 6 0x4D now E 0x12
if (_dikCode == 0x12 or (_dikCode in actionKeys "User18")) then {
DZE_6 = true;
};
// numpad 5 0x4C now space 0x39
if (_dikCode == 0x39 or (_dikCode in actionKeys "User19")) then {
DZE_5 = true;
};
// esc
if (_dikCode == 0x01) then {
DZE_cancelBuilding = true;
};
if ((_dikCode == 0x3E or _dikCode == 0x0F or _dikCode == 0xD3) and (diag_tickTime - dayz_lastCheckBit > 10)) then {
dayz_lastCheckBit = diag_tickTime;
call dayz_forceSave;
};
/*
if (_dikCode in actionKeys "IngamePause") then {
_idOnPause = [] spawn dayz_onPause;
};
*/
//Keybinds for Base Building
_shiftState = _this select 2;
//Elevate NumPad 8
if ((_dikCode == 0x48) && !_shiftState) then {
DZ_BB_E = true;
_handled = true;
};
//Lower NumPad 5
if ((_dikCode == 0x4C) && !_shiftState) then {
DZ_BB_L = true;
_handled = true;
};
//Elevate Small shift + NumPad 8
if (_dikCode == 0x48) then {
DZ_BB_Es = true;
_handled = true;
};
//Lower Small shift + NumPad 5
if (_dikCode == 0x4C) then {
DZ_BB_Ls = true;
_handled = true;
};
//Rotate Left NumPad 7
if ((_dikCode == 0x47) && !_shiftState) then {
DZ_BB_Rl = true;
_handled = true;
};
//Rotate Right NumPad 9
if ((_dikCode == 0x49) && !_shiftState) then {
DZ_BB_Rr = true;
_handled = true;
};
//Rotate Left Small Shift + NumPad 7
if (_dikCode == 0x47) then {
DZ_BB_Rls = true;
_handled = true;
};
//Rotate Right Small Shift + NumPad 9
if (_dikCode == 0x49) then {
DZ_BB_Rrs = true;
_handled = true;
};
//Push Away NumPad 4
if (_dikCode == 0x4B) then {
DZ_BB_A = true;
_handled = true;
};
//Pull Near NumPad 1
if (_dikCode == 0x4F) then {
DZ_BB_N = true;
_handled = true;
};
//Move Left NumPad 2
if (_dikCode == 0x50) then {
DZ_BB_Le = true;
_handled = true;
};
//Move Right NumPad 3
if (_dikCode == 0x51) then {
DZ_BB_Ri = true;
_handled = true;
};
_handled
};