Bots are working, I've yet to work out if we can access any kind of built in pathing, it's not looking likely at the the moment. Any kind of behaviour will need modding, luckily is something I started working on for Epoch on A3.
My lighting system is built into the Epoch mod.
The street lights were a pain as they were disabled in the map. There are also 'performance' issues related to the engine and limitations on the number of light points a player can see.
This is probably the latest / tested version: Axeman...
The lights have come a long way since that code, though I have been designing them for Epoch which has street lights on as standard. The house lights on my github (andgregor) are more efficient and should reduce network lag.
That street light code is still relevant, probably, I would be more...
You need to add an entry to the end of the first line in remoteexec.txt. I would guess that you are using setWaypointStatements on at least one of your waypoints.
I would advise using a unique name during your waypoint creation e.g._axeMsgWP = _axeBusGroup addWaypoint [[6586.8374...
Assuming you are using this script: http://opendayz.net/threads/choochoo-trains-script.12066/#post-35675
As far as I can see there shouldn't be any issues running it on 188.8.131.52. Do you see anything in your .rpt file. Also might be worth adding some debug code in to see what is happening..
Helis will only land at a nearby (within 500m) helipad when the waypoint is set to disembark. Should be possible to force the vehicle to land or at least hover near the ground. Would need sscripting
Am experimenting with markers instead of waypoints.