Will test, and return with results.
Edit: Works, but every time I log out, the Dog disappears, and I have to tame another one.
and yes,
if (isServer) then {
dogOwner = [];
is already set.
I'm on Chernarus 1.7.7.1 with this script, all works well, but the objects won't write to the Database.
I have a feeling its because of this new line of code added to the server_functions.sqf.
#ifdef OBJECT_DEBUG
diag_log format ["DEBUG: Checking if Object: %1 is allowed published by...
You are putting the dog coordinates in the wrong spot.
You have it in the Class Groups section, when it should be in the Class Vehicles section.
If you do not have one, please use this as a reference of how to put one in your mission.sqm.
class Item1
{
side="LOGIC"...
It's prolly removing the items cause you might be running a map that doesn't allow the items even if you had Rmod, like Chernarus maybe. You should go ask Seven for help cause he's the one who made the loot script.
My players are reporting that their parachutes deploy when jumping out of helis, but half way down, they disappear, and they die. This only started happening when I installed Base Building 1.2.
My server_cleanup.fsm has this in the parachute line:
if (!(vehicle _x in _safety) && ((typeOf...
I ended up replacing the one I was using with the one provided again, and it seemed to fix the problems....I've done it before, but it never fixed it...odd. But all works now.
Problem #1: Removing objects in-game does not remove them from the database.
Problem #2: Any non-owner can remove an object by scrolling on "Remove objectname". I want it so only the owner/admin can remove the object, unless non owners/non admins have the key-code. If this is not possible, is...
For static spawns, all you need is a coordinate, preferably by placing a map marker in the editor, and grabbing the grid from the mission.sqm file, or by teleporting in game, and grabbing your coords from the survivor table in the database. Make sure the Coordinates for the AI group is X,Y,Z.
The sar_ai_grps_fallujah is only for spawning static squads at certain coordinates. I deleted those grids, and they spawn dynamically fine, they'll spawn within 2000 meters of a player in a random spot, and patrol the area looking for zeds, and bandits. You don't need the coords unless you are...
I just built a wall, and the player beside me was able to remove it just by scrolling and clicking on "remove wall". He didn't have to access the keypad.
This doesn't help me, cause that means anyone can remove my buildings.
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