i think it was reported somewhere about a bandit and non-bandit not being able to enter the same vehicle. not sure if it's been fixed or if its a sarge-ai or dayz issue. sarge would probably be able to give you a better idea :)
the chopper crashing sounds like the server_cleanup. check the RPT file for something along the lines of "killing a hacker"....if so, follow the instructions in the guide.
from what Sarge told me, removing the lines puts in default values, you have to zero the numbers instead.
for example:
_check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_5_2"] call SAR_AI_mon_upd;
this spawns, but i haven't been able to see what heli's to check if they are all random, but by all means feel free to use this as a base:
//HELI ARRAY LIST
_heli_list = ["UH1H_DZ","Mi17_DZ","MH60S","Mi24_D","AH64D"];
// define the type of heli you want to use here for the heli patrols...
i'd assume it would be something similar to how the bandit/survivor skin list is used. have an array, when it's spawned it picks a random one. i might go play about too :)
one thing i'm not sure about, is if it picks the heli_type once, then creates all spawns, or checks it every spawn. so...
my guess (though no idea if it'd work) would be to have the array of heli's above that, and then the actual heli_type picks a random one from that array, as i'm assuming that line can only accept one heli_type.
so something like
heli_option[1] = ["UH1H_DZ"]
heli_option[2] = ["Mi17_DZ"]...
hey Sarge, attached my updated lingor grps. auto spawns now include a mix of soldiers/survivors and bandits and increased count/chance of each. the heli patrols are now extended in range, and spawn with a random chance of soldier or bandit. i was tempted to do random amounts of the auto spawns...
ah cool, thanks. and sorry, didn't realise that about the heli's i thought the marker point was where it spawned from. so choppers should be working.
one suggestion, is it possible to move some of the user-configurable settings in to a separate file that might not need updating as much? if...
i know i asked this before, but not sure if i'm right. will
floor(random 2)+1;
give either 2 or 3 as a return, or could it also give 0? not sure if the random 2 will count 1,2 or 0,1,2 as potential?
sorry!
ok i tell a lie, it did spawn, but it seemed to spawn on the edge of the co-ords, not the actual marker. i could hear a chopper in the distance. will try putting back down to 50,50 and seeing if it spawns. either way, looks to be a weird one-off!
hmm my chopper spawns still aren't working with 1.0.3
i commented out all of them and left just the prison one :
_this = createMarker ["SAR_patrol_prison", [3024.6147, 7969.0239]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush...
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